Total War: WARHAMMER II

Total War: WARHAMMER II

Drink It II
184 Comments
This Old Man 25 Mar, 2022 @ 6:47am 
desyncs in multiplayer
Felixdogdog1314 20 Feb, 2022 @ 11:54pm 
plz update and fix bug
MushroomMan 11 Jan, 2022 @ 8:21am 
please fix tormentor sword
Sgt.Praise 15 Oct, 2021 @ 6:27am 
weapon ( tormentor_sword ) Skills doesn't work.
Ero-sennin 14 Oct, 2021 @ 5:53am 
forgot to put his here earlier, sfo patch: https://steamproxy.net/sharedfiles/filedetails/?id=2614362092
:)
Space Hero 4 Oct, 2021 @ 8:08pm 
I really like pretty much all of these changes (too much micro was being wasted on boring busywork buttons), but self-harm from the Pendant of Slaneesh is probably a little too severe to be worth it.
绅士宝贝训练师 29 Sep, 2021 @ 10:47pm 
weapon ( tormentor_sword ) Skills use is unresponsive
Deviant 3 Sep, 2021 @ 5:54pm 
Tormentor sword is broken too
Deviant 31 Aug, 2021 @ 2:34pm 
"Stand Your Ground!" and SOME analogues of this ability are broken.
The Black Kaiser 27 Aug, 2021 @ 5:42am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamproxy.net/workshop/filedetails/?id=1527477447
Dazz Aephiex 15 Aug, 2021 @ 12:49am 
Perfectly matches my needs! Thank you!
MushroomMan 10 Aug, 2021 @ 1:09pm 
thanks for the update
POP 7 Aug, 2021 @ 10:25pm 
THANK you for this update Wallets
Wallets  [author] 7 Aug, 2021 @ 12:21pm 
It's been a long time but IIRC that's specifically related to how the AI treats abilities it needs to activate; all of the abilities modified are self triggering so it isn't necessary.
Sneaky Bananas 7 Aug, 2021 @ 8:19am 
@ Wallets;
So I am trying to update this and while going through the tables I noticed that ai usage was blank in unit_special_abilities_table. Does that mean you didn't intend for the ai to receive these buffs etc.,?
Sneaky Bananas 5 Aug, 2021 @ 5:39pm 
I was thinking about picking it up and trying to bring it up to date. I dont have a whole lot of experience messing with the tables used though.
Wallets  [author] 5 Aug, 2021 @ 1:44pm 
Unfortunately I don't really have the time to update it for all the new abilities and stuff at the moment but I might at some point. In the mean time it should mostly continue working as is.
Jeslis 16 Jul, 2021 @ 8:19pm 
@Conner; This mod is likely RIP. It may work for existing things it has in it.. but wont ever work with anything new.

Its unfortunate, and hopefully someone will make a new version of this someday.... but once this stops working we are SOL for a bit.
Connor 16 Jul, 2021 @ 8:16pm 
Hello, is it updated?
Veo 20 Jun, 2021 @ 9:18pm 
Please update when you have a chance. There's none like it! Or if the author is no longer playing, someone please take over. Clicking on periodic, yet mostly passive abilities that take no Winds of Magic to use is a developer mistake that we players now suffer with.
Kit_EA 13 Jun, 2021 @ 3:53am 
This mod works weird with ability like Arcane Conduct.
Some mage heroes have origin ability like "channeler" which decrease it's cooldown which is now kinda out of place (since it's passive now).
I think it's better to exclude it so we can still make more use of abilities like that.
POP 28 May, 2021 @ 2:10am 
looking forward to an update
PenGuinMan 2 May, 2021 @ 7:47pm 
plz update this mod
Jeslis 19 Apr, 2021 @ 7:47pm 
Is this one RIP with the Rakarth update?
Nova015 31 Mar, 2021 @ 8:26am 
Update?
Krakenous 3 Feb, 2021 @ 8:33am 
Great idea, would appreciate an update to exclude some abilities, main issue so far: Dragon Ogre Shaggoth has his lightning ability go off ALL THE TIME which causes him to remain stationary for the entire duration all the time, i have no idea why it keeps dropping when the unit is no where near a enemy unit but whenever you click to attack a unit the ogre just drops the lightning strike, causing him to stop moving (as per ability) and then remain still. For now i shall remove the mod but otherwise, good ideas!
M1k3N3 12 Jan, 2021 @ 9:09am 
ya this was a great idea, but it would have been great if it worked on all items in the game
0Q0m 24 Dec, 2020 @ 11:48pm 
Tormentor Sword still not fix yet, Sir.
Deviant 18 Dec, 2020 @ 2:45pm 
Great mod! HE's ability "Feints and Riposts" is not reworked. Or is this ability considered unique?
Raygereio 7 Dec, 2020 @ 2:30pm 
The Tormentor Sword seems to be bugged in the Sisters' campaign. It gives an active ability that doesn't do anything
규동 4 Dec, 2020 @ 10:38am 
would you please update this wonderful mod?
FantasyFreak_UK 4 Dec, 2020 @ 4:54am 
Does this still work?
Deviant 24 Nov, 2020 @ 7:18pm 
@thaygiaomap2000
I recently raised the issue of the compatibility of these mods in the radius discord. Radius said the mods may not be compatible. Also, the radius said that it is not going to remake non-unique activated skills into non-unique automatically working skills ...
thaygiaomap2000 23 Nov, 2020 @ 2:07am 
it not work with radious mod
Tirith Amar 22 Nov, 2020 @ 5:38am 
Could you add the red skill tree abilities?
Neil 15 Nov, 2020 @ 9:33am 
I think I've found my problem. If I have the mod "Less buff and effect VFX" installed then Drink It II doesn't work. Even if I have "Less buff and effect VFX" disabled in the Linux mod manager.

That's very weird. But at least I have this working now!
Walkabout 8 Oct, 2020 @ 3:01pm 
+1 this is an absolutely awesome QoL mod. Thank you
Mortarch Of Blood 6 Oct, 2020 @ 12:57pm 
Are you using an item enhancing mod at all Neil? If so it might be that but I really doubt it...
Wallets  [author] 6 Oct, 2020 @ 12:52pm 
Could be a mod changing the ability IDs or they could have patched the game to change them though that seems a bit strange.
Neil 21 Sep, 2020 @ 7:34am 
I've only tested with the "Sword of Anti Heroes" so far. It says "Passive" in the description but is still an active ability that I have to click in battles.
Mortarch Of Blood 20 Sep, 2020 @ 10:40am 
What problems are you lot having? Going to have a go at updating this mod if possible.
dio 27 Jun, 2020 @ 11:06pm 
is a great mod, looking forward to update for all these problems people seem to be having
Killer Rabbit 13 Jun, 2020 @ 6:27pm 
@Wallets, I'm hoping you don't give up on this mod. It's so convenient not having to be concerned about managing the buffs.
0Q0m 10 Jun, 2020 @ 2:52pm 
Tormentor Sword not working anymore. The fastest way is you can go test custom battle then choose Night Goblin Warboss then pick up Tormentor Sword.
Grittz 5 Jun, 2020 @ 9:49pm 
@Forever
SFO isnt updated for the new patch yet mate...No use complaining here about that.
Forever 3 Jun, 2020 @ 12:41pm 
Crashing with SFO
DФИҐ_ 24 May, 2020 @ 4:12am 
still crashing here :/
BurntBlackWings 22 May, 2020 @ 11:23pm 
Yes thank you so much.
Walkabout 22 May, 2020 @ 6:07pm 
Hey man. Just wanted to give you a thanks for making and keeping this mod alive. It is absolutely essential for me.
ChavrouxNoRanem 22 May, 2020 @ 8:56am 
I had a similar problem, it was caused by my mod manager. I deleted it and then the game stopped crashing at launch.