Cities: Skylines
LRT - Tram Tracks
Комментариев: 242
schwenkbnsf 27 апр. 2024 г. в 1:54 
Clus, did you ever make/upload an updated version of these? Thanks! As always, big fan of yours and all the work you've out into Cities. All the best.
clus  [создатель] 16 апр. 2023 г. в 3:12 
Hi. Thanks for the infos ... unfortunately I wasnt able to reproduce the issue. Do you use AN ? If thats the case, then there could be a mod conflicting with AN, which leads to those missing tracks.
It looks as if Kian quit CS modding, therefore T. D. W. took over the AN support. Maybe he´ll be able to help you further.
Railfanner365 6 апр. 2023 г. в 14:25 
On this asset as well as some of the other roads in the LRT collection, the rails are not showing up , and it seems to be specially common at intersections.
clus  [создатель] 24 янв. 2023 г. в 0:06 
Hi. Tbh... I have no idea as to why this happens that way at your ... haven't done any comparising tests so far ... I'll do that next time when I load up my city.
Tophi 23 янв. 2023 г. в 7:36 
Hi. Thank you for the great Mod! I see some differences in the usage of my tramlines between your tracks and the vanilla tracks. Line built with your tracks and stations ist used by, lets say 50 people. When I replace the same line with vanilla tracks and stations the usage of the line is multiplied by the factor of 10! Change back to your tracks and stations divid the usage of the factor of 10. Why is this happened? Thank you! :)
clus  [создатель] 27 дек. 2022 г. в 9:10 
@Ueberlappen hi ! thanks for reporting ... I´ll look in to that the next days ... will come back to you after that.
Ueberlappen 23 дек. 2022 г. в 23:35 
Great update, but I have minor issues with "Level Crossing - Cover on Transition Node" AN setting. Everytime I load a save the setting is gone. I'am not sure if this is an issue with AN, Node Controller or your LTR network.
Also transitions between ground and elevated tracks are set back to concrete. I have to click once with NC on the node to re-apply the gravel transition´:jfrown:

AN ALPHA
NC Stable
dacity3000 21 дек. 2022 г. в 1:13 
Good News: AN has been updated~
dacity3000 19 дек. 2022 г. в 20:31 
@clus @StayHungryStayFoolish I see, thanks~!
clus  [создатель] 19 дек. 2022 г. в 10:35 
@dacity3000 hi ... the thing is, that the recent updates were created with a newer version of AN. In order for everything to work as it should, AN stable has to be updated. And yes, the only solution right now is to change to AN alpha ... ;) The whole thing was my mistake. :/ The updates were only possible via using the newer AN version and I was under the impression, that AN stable had already been updated due to the recent game update (DLC)... but I didnt check that and just uploaded the updates instead.
StayHungryStayFoolish 19 дек. 2022 г. в 9:34 
I did change to AN ALPHA already.
dacity3000 19 дек. 2022 г. в 8:50 
I got issues: When I loaded my saved game, error messages appeared, and my AN settings were all gone. Besides, I couldn't reset AN setting on the tracks, which said: "This road has no AN flags to modify". Should we switch to AN Alpha temporarily?
clus  [создатель] 18 дек. 2022 г. в 7:53 
@all - AN stable will most likely throw you an error ... AN Alpha works fine.
clus  [создатель] 18 дек. 2022 г. в 7:15 
@all hello ! Just a qick FYI, I did update the "base LRT -networks". This was a "huge" update, therefore its most likely that there might be issues, which I havent found yet...
pls report anything you´ll find, which could be an issue. Thanks in advance.
I´ve also put a quick guide together in order to "explain" some added features, usable via the AN mod.
https://steamproxy.net/sharedfiles/filedetails/?id=2903094086/
clus  [создатель] 9 дек. 2022 г. в 23:12 
@ John McCreedy These are "Tram Tracks" in the game.
The "blue joins" are most likely a DCR mod issue ... its already under investigation by the mod author ......
John McCreedy 9 дек. 2022 г. в 15:45 
I'm confused about this because I don't have LRT in my country but does this allow me to run a train down the middle of a road as well as a Tram? Also, why do I get blue joins between roads?
StayHungryStayFoolish 1 дек. 2022 г. в 18:45 
See here the NCR issue: https://ibb.co/2jG3n5k
Mayonnaise Janitor 1 дек. 2022 г. в 17:40 
@clus But it did work previously...But alas.
I would rather have 2 different styles of tracks rather than have them going at unrealistic angles. Thanks for answering.
StayHungryStayFoolish 1 дек. 2022 г. в 3:19 
I need to update after each load the junctions of promenade tramway with Node Controller, since they are blue holes. I put traffic light on them checking whether this would solve the issue.
clus  [создатель] 1 дек. 2022 г. в 2:10 
I suspect your are using AN ?! The tracks use AN's "track feature" (added via my last update) which isn t affected by NC (new or old). Without AN those tracks will behave as they did before my updates ...
Mayonnaise Janitor 19 ноя. 2022 г. в 11:40 
https://ibb.co/vDhTS00
https://ibb.co/ZYfH8bQ
I have a problem with all of your LRT networks. For some reason tracks in your networks(Vanilla works fine) don't follow node controller(not renewal) rules. It doesn't follow dir parameter to be exact. All vanilla and other workshop assets follow those rules. Except for Tracks in LRT collection. Before 1.15.1-f4 everything worked fine.
StayHungryStayFoolish 5 ноя. 2022 г. в 7:21 
@dacity3000 just keep that traffic light in the blue area will not return. See the video here: https://youtu.be/e2Q4ZHUTlkU
dacity3000 5 ноя. 2022 г. в 6:54 
@StayHungryStayFoolish Does it fix the blue voids even after reloading? I'll try later, thanks~
StayHungryStayFoolish 4 ноя. 2022 г. в 6:57 
@dacity3000 this is a base-game issue, which cannot be solved with NCR. My suggestion: switch on the traffic light at that junction.
dacity3000 3 ноя. 2022 г. в 22:12 
I found sometime blue voids can be solved by rebuilding the track and road, but sometime it doesn't work, and I really don't know why. For now, I suggest the vanilla tram track could be used for creating intersections, like below, although not a perfect way but I think it is acceptable.

https://steamuserimages-a.akamaihd.net/ugc/1898857527285263358/DFF6F959585F04E40AA64BE1869666F1D7D3D11F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
кот 29 окт. 2022 г. в 15:39 
I'm having the blue void problem as well but the DCR mod does not seem to fix it at least for me
Replacing the roads seems to work but you need to do it each time you load
clus  [создатель] 29 окт. 2022 г. в 9:05 
@johnrt Good to hear, that it worked ! ;)
@eloisiana There´s a short guide at the top of the description, in which you can find a solution.
johnrt 29 окт. 2022 г. в 5:30 
@clus Jeej! Latest set of updates brought my missing overhead wires back - thanks! :D https://ibb.co/tcR3FpD

Now lets hope someone can find a (permanent) solution to the blue void problem as well :)
eloisiana 29 окт. 2022 г. в 3:37 
Hi @clus here are screenshots of the issue
https://ibb.co/YWfPmSS
https://ibb.co/gr18P8z
clus  [создатель] 28 окт. 2022 г. в 23:56 
@all
Regarding "blue voids" after loading in to the savegame.

I´ve aded the link to a short guide, which explains "how to fix" the issue, to the description.
I´ll inform you all, when I find the cause of the problem ... until then, the "intermediate" fix will help.
eloisiana 26 окт. 2022 г. в 18:43 
@clus, yes it happens during the load and during gameplay, the voids show like a reflection of what is adjacent to it, sort of like how when you create tunnels for passenger trains and it shows above ground. Its really weird.
clus  [создатель] 25 окт. 2022 г. в 8:53 
@eloisiana Which roads are affected ? Does it only happen after you loaded in to your save ? Can you porived pics ?
eloisiana 24 окт. 2022 г. в 15:46 
Hi clus your tracks don't mesh well with big roads. Every intersections has blue or clear spaces.
clus  [создатель] 22 окт. 2022 г. в 0:40 
@johnrt - ha ... havent seen that ! :P It seems that this is something I could fix myself (without AN)... I´ll look in to that today. ;)
@322997AM - np and no need for any pics. ;) its been worked on.
johnrt 21 окт. 2022 г. в 14:38 
@clus Thanks for the quick reply :) Disabling AN at my side did remove the blue voids on loading up as well, so that confirms your findings. Disabling AN also brought my missing wires back, so that seems to be related too. Btw: within the AN-enabled part of your pic, the wires between BP's tracks and your tracks seem to be missing too - just check that T-junction in the bottom-right corner ;)

Tried subscribing to the AN 3.14.3-Alpha build to check if that might fix the issue, but alas: it still persists there as well :/

Subscribed to the Continuous Junction Median mod as it provides a handy button to remove the blue voids after loading and for now it's an acceptable temporary workaround for me - but would rather see a permanent fix to this issue. Hope you and Kian can work it out :)
mangroveman32 21 окт. 2022 г. в 10:37 
@clus sorry for the lack of detail. Your image perfectly replicates the issue I am having. Johnrt seems to be having the same issue. If it is needed I will post a screenshot later.
clus  [создатель] 21 окт. 2022 г. в 8:14 
@johnrt hi. I do have a potential "fix" for missing wire connections ... I also know, or at least I think I know, why those are missing ;) ... its basically a result of vanilla behaviour in combination with AN. If my fix works, then I´ll do an update with a short explanation how to use it.
clus  [создатель] 20 окт. 2022 г. в 22:17 
@322997AM hi. Can you provide pics pls ... dont know what you mean exactly ... and yes, with the PP update CO introduced a lot of issues/destroyed network behaviour and functionality. Without a patch that wont change, sadly. Thats also why new DLC roads still havent arrived in the ws. :/

@johnrt hi. Thanks for the long and detailed report. The blue voids are AN related, at least thats what I think after I did some tests. I´ve noticed that a long time ago already, but didnt dig deeper in to it ...
I´ve created a little test (seen on the pic) where I put some of the updated networks together, including BP´s road and then loaded it with AN (left) and without (right) ... the result seems to be obvious. ;) I´ll ask Kian about it.
Regarding missing wire connections ... there were no issues in both loads ... but I´ll take a closer look at that again.
https://imgur.com/3gIwTWz
johnrt 20 окт. 2022 г. в 11:24 
2. When connecting to other tram road assets with your LRT assets, the overhead wires connecting to your tracks don't always appear above the junction anymore with the last update. One road it shows this behaviour with is Badpeanut's "4 Lane Road with Trams and Bikes" (https://steamproxy.net/sharedfiles/filedetails/?id=1223929433)

Hope you'll be able to resolve this issue. Still many many thanks for sharing your assets and putting all the hard work into them.
johnrt 20 окт. 2022 г. в 11:24 
Hi there. Big fan and heavy user of your LRT assets, but unfortunately I'm running into some issues with this asset and the other LRT assets you recently updated:

1. When I load up the map, I'm getting blue void zones inside junctions that connect with these assets. When I touch them up with Node Controller Renewal it looks ok again, but saving and reloading the map brings up the void zones again. I've done some testing and it seems to be happening mostly with the prefab roads of the game itself and the vanilla+ roads, but I also see it happening in combination with your suburban road assets. It also requires the node to have been modified with Node Controller Renewal. Restoring the node to its default values doesn't help: saving and reloading still brings up the blue void again. As far I've been able to check all your recently updated roads/tracks that use your gravel LRT tracks/textures seem to be affected.

(Continued in next message)
mangroveman32 20 окт. 2022 г. в 8:13 
Hello, I am running into an issue where crossings between LRT tram tracks and roads leads to ugly missing textures in my surface. Do you know how to resolve this? This issue appeared after the new plazas and promenades update
NanoCE 29 сен. 2022 г. в 12:37 
the traffic light link no longer links to the mod
old-bore 11 авг. 2022 г. в 7:38 
Hello clus, I can't thank you enough for these assets! Great work.

I am getting this in LSM is it fixable?

Same asset name (1554363713.LRT Main Pillar_Data) in all of these:
LRT Tram Tracks
LRT Main Pillar
clus  [создатель] 16 июл. 2022 г. в 22:50 
Yeah... LSM is by far the most important mod for this game ...there is no way arround it ! ;)
BIG NASTY 10 мая. 2022 г. в 11:02 
07 Problem resolved i have a clean Load. Long live Clus!
clus  [создатель] 10 мая. 2022 г. в 1:49 
@StayHungry ... Thanks for the help ...
@BIG NASTY ... as explained by StayHungry ... its a harmless vanilla issue... LSM will hide the message. ;)
@BraccX Thanks for your help as well ! ;)
@1st_consul I think I set the speed to 80 km/h ... no stops possible ... and yeah, bad connections to vanilla tracks ... which can't be "fixed" without mods. The next releases will have the AN mod as a dependency, which provides the options to create better connections. ;)
StayHungryStayFoolish 10 мая. 2022 г. в 0:45 
@BIG NASTY use the ingame menu of LSM TEMP and set up the directory of SKIP.TXT and remove the hashtag at the front of the lines. In the next load, the issue will not appear. Anyway, the duplicate loading is not harmful.
BIG NASTY 9 мая. 2022 г. в 17:47 
1554363713.LRT Main Pillar_Data
Same asset name (1554363713.LRT Main Pillar_Data) in all of these:
LRT Tram Tracks
LRT Main Pillar
StayHungryStayFoolish 5 фев. 2022 г. в 6:15 
@BraccX LSM TEMP has now the same features as the old Loading Screen mod (and even it is faster), but it was not on 26th January 2022.
BraccX 5 фев. 2022 г. в 6:04 
@1st_consul They have the same basic functions as the vanille ones. No need to repeat info people already know. See "Issues..." for connections to vanilla tracks. Use TM:PE to manage the speed of networks.
@StayHungryStayFoolish The temp LSM has the same functions as the regular one. So clus's remark is valid.