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번역 관련 문제 보고
It looks as if Kian quit CS modding, therefore T. D. W. took over the AN support. Maybe he´ll be able to help you further.
Also transitions between ground and elevated tracks are set back to concrete. I have to click once with NC on the node to re-apply the gravel transition´
AN ALPHA
NC Stable
pls report anything you´ll find, which could be an issue. Thanks in advance.
I´ve also put a quick guide together in order to "explain" some added features, usable via the AN mod.
https://steamproxy.net/sharedfiles/filedetails/?id=2903094086/
The "blue joins" are most likely a DCR mod issue ... its already under investigation by the mod author ......
I would rather have 2 different styles of tracks rather than have them going at unrealistic angles. Thanks for answering.
https://ibb.co/ZYfH8bQ
I have a problem with all of your LRT networks. For some reason tracks in your networks(Vanilla works fine) don't follow node controller(not renewal) rules. It doesn't follow dir parameter to be exact. All vanilla and other workshop assets follow those rules. Except for Tracks in LRT collection. Before 1.15.1-f4 everything worked fine.
https://steamuserimages-a.akamaihd.net/ugc/1898857527285263358/DFF6F959585F04E40AA64BE1869666F1D7D3D11F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Replacing the roads seems to work but you need to do it each time you load
@eloisiana There´s a short guide at the top of the description, in which you can find a solution.
Now lets hope someone can find a (permanent) solution to the blue void problem as well :)
https://ibb.co/YWfPmSS
https://ibb.co/gr18P8z
Regarding "blue voids" after loading in to the savegame.
I´ve aded the link to a short guide, which explains "how to fix" the issue, to the description.
I´ll inform you all, when I find the cause of the problem ... until then, the "intermediate" fix will help.
@322997AM - np and no need for any pics. ;) its been worked on.
Tried subscribing to the AN 3.14.3-Alpha build to check if that might fix the issue, but alas: it still persists there as well :/
Subscribed to the Continuous Junction Median mod as it provides a handy button to remove the blue voids after loading and for now it's an acceptable temporary workaround for me - but would rather see a permanent fix to this issue. Hope you and Kian can work it out :)
@johnrt hi. Thanks for the long and detailed report. The blue voids are AN related, at least thats what I think after I did some tests. I´ve noticed that a long time ago already, but didnt dig deeper in to it ...
I´ve created a little test (seen on the pic) where I put some of the updated networks together, including BP´s road and then loaded it with AN (left) and without (right) ... the result seems to be obvious. ;) I´ll ask Kian about it.
Regarding missing wire connections ... there were no issues in both loads ... but I´ll take a closer look at that again.
https://imgur.com/3gIwTWz
Hope you'll be able to resolve this issue. Still many many thanks for sharing your assets and putting all the hard work into them.
1. When I load up the map, I'm getting blue void zones inside junctions that connect with these assets. When I touch them up with Node Controller Renewal it looks ok again, but saving and reloading the map brings up the void zones again. I've done some testing and it seems to be happening mostly with the prefab roads of the game itself and the vanilla+ roads, but I also see it happening in combination with your suburban road assets. It also requires the node to have been modified with Node Controller Renewal. Restoring the node to its default values doesn't help: saving and reloading still brings up the blue void again. As far I've been able to check all your recently updated roads/tracks that use your gravel LRT tracks/textures seem to be affected.
(Continued in next message)
I am getting this in LSM is it fixable?
Same asset name (1554363713.LRT Main Pillar_Data) in all of these:
LRT Tram Tracks
LRT Main Pillar
@BIG NASTY ... as explained by StayHungry ... its a harmless vanilla issue... LSM will hide the message. ;)
@BraccX Thanks for your help as well ! ;)
@1st_consul I think I set the speed to 80 km/h ... no stops possible ... and yeah, bad connections to vanilla tracks ... which can't be "fixed" without mods. The next releases will have the AN mod as a dependency, which provides the options to create better connections. ;)
Same asset name (1554363713.LRT Main Pillar_Data) in all of these:
LRT Tram Tracks
LRT Main Pillar
@StayHungryStayFoolish The temp LSM has the same functions as the regular one. So clus's remark is valid.