Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

More Trade Ships & Carts
40 Comments
Välfärd 8 Jan @ 5:42am 
For the ones who don't want to do it manually i uploaded a 50% reduction version of this one few years ago.
https://steamproxy.net/sharedfiles/filedetails/?id=2440214124
NotLikeThis ]; 13 May, 2022 @ 8:19pm 
ATTENTION: It is possible to edit which cultures use camels or trade carts!

the table is in data_rome2.pack. Open with pfm.

go to
-> "trade_display_originating_subculture_trade_model_options_tables"
-> "trade_display_originating_subculture_trade_model_options"

youll see the list of sub_cultures, and you can choose Ox cart or Camel for each.

I havent been able to get the tables to work as a standalone mod yet, but I use DEI so i just added the new directory/table to DEI's db and they work. I made Carthage use ox trade carts. I think I will make Ptolemaic Egypt use them too... :)

cheers
simone 15 May, 2021 @ 4:15am 
Bella mod, grazie
jcarlc84 10 Mar, 2021 @ 3:38pm 
Is this compatible with the new version of Divide et impera (version 1.2.7)?
Skyn0s 28 Feb, 2021 @ 10:54am 
I would agree with CEMN, something like the number he spoke of would be great. ;)
CEMN 21 Dec, 2020 @ 10:29am 
Hey! Nice mod, but it proved a little too much for my trading empire. I would love a mod that increases the carts and ships to 50% or 33% of what it currently does if you feel like making such versions! https://i.imgur.com/pNwo7LX.jpg
Sir Marillion  [author] 4 Dec, 2020 @ 4:50am 
I did not know that! Thanks a lot for the shoutout!
Working Joe 3 Dec, 2020 @ 8:39pm 
Hey Sir Marrilon, I thought you might appreciate that this wonderful mod was featured in ROME II mods weekly! https://www.youtube.com/watch?v=ZlnWW3lb5bM
Brezonte 21 Nov, 2020 @ 8:08am 
Nice
Tiberious_Of_Elona 11 Nov, 2020 @ 8:21am 
This is awesome ty!
Nasrin 31 Oct, 2020 @ 12:22pm 
Thank you very much.
Sir Marillion  [author] 19 Oct, 2020 @ 9:44am 
I'm sorry, but afaik I cannot work on single provinces or trade routes. You see camels because probably in your campaign there is an eastern or souther culture in Italy.
Racoon1 [1st EAL] i9-109 19 Oct, 2020 @ 9:33am 
i have only 1 tiny remark, it is a funny one: i really love and enjoy the abundance of traffic on the land roads and sea lanes ... but ... i also noticed many camels on the roads of Italy between Rome and the port and in northern italy. i just didnot know there were so many camels in italy. lol. Please can you adjust the mod a little on this point? More wagons is logical, but so many camels seems a bit weird, or am i historically mistaken? Overall this is a great mod!!
Sir Marillion  [author] 12 Oct, 2020 @ 2:26pm 
Good to know, thanks :)
Racoon1 [1st EAL] i9-109 12 Oct, 2020 @ 10:16am 
Very good mod! Works also fine in DEI.
Sir Marillion  [author] 12 Oct, 2020 @ 1:16am 
;D
Kuronoshi209 11 Oct, 2020 @ 6:00pm 
*GASPS* THANKYOUTHANKYOUTHANKYOU!!!!
Sir Marillion  [author] 11 Oct, 2020 @ 3:14pm 
"More Trade Ships & Carts" is now available in the Attila workshop too! =D
Kuronoshi209 6 Oct, 2020 @ 10:14am 
Good day, Sir Marillion!

That is all a non-modding peasant like me can ask. Thank you so much!

All the best,
A peasant simping for the Roman Empire.
Sir Marillion  [author] 6 Oct, 2020 @ 9:58am 
Afaik it should work regardless of its position :)
Racoon1 [1st EAL] i9-109 6 Oct, 2020 @ 4:35am 
Where does the mod be placed on the mod manager, at nr 1, or lower?
Sir Marillion  [author] 5 Oct, 2020 @ 1:52pm 
Hello Kuronoshi! Thanks a lot for your kind words :)
In these days I am busy irl but I'll try to give it a shot! Maybe I'll install Attila next weekend, or the one after that.
Kuronoshi209 4 Oct, 2020 @ 4:02pm 
Good Sir Marillion!

You have done wonders and have brought so much more life into the game, good sir! It pains me to ask this if you find this a bother, but is there any chance you can do the same for Total War: Attila? T'is a truly lovely and (in its own charming way) lively mod!

Hoping for an Attila version,
This lowly non-modding peasant.

PS: I love your name, gives me an excuse to finally make a comment like this.
Гетьман 3 Oct, 2020 @ 1:56pm 
good work in multiplayer
Sir Marillion  [author] 1 Oct, 2020 @ 3:20am 
No problem, man; let me know if it gives you any problems :)
Гетьман 30 Sep, 2020 @ 9:50pm 
thank you very much
Sir Marillion  [author] 30 Sep, 2020 @ 3:07pm 
It should if both players use it
Гетьман 30 Sep, 2020 @ 12:22pm 
and it work in multiplayer?
Sir Marillion  [author] 30 Sep, 2020 @ 11:28am 
It should work without problems
Гетьман 30 Sep, 2020 @ 11:26am 
good mod but can you update to 2020 or the latest patch?
•𝕯𝖆𝖓𝖐𝖔•™ 29 Sep, 2020 @ 12:56pm 
ok thnx
Sir Marillion  [author] 29 Sep, 2020 @ 4:41am 
It simply adds more carts and ships to trade routes; it’s only about visuals :)
•𝕯𝖆𝖓𝖐𝖔•™ 29 Sep, 2020 @ 1:11am 
what does it actually do ? i havent played it yet . does it give u more trading capacaty so you get more money out of trades ?does it just give more vehicles to the map so its only a change of what u see ? or does it make trades more attackable , like when u move a army in the trade and interrupt it ? interested in answers :DDDD
ikuzmin007 26 Sep, 2020 @ 11:18am 
I like to move it, move it!
GIGroundNPound 25 Sep, 2020 @ 10:17am 
This does work just fine with DEI btw. I like the idea of more movement in the map but for some reason this EXPLODED the trading sprite hahaha.
Sir Marillion  [author] 25 Sep, 2020 @ 10:01am 
No problem! I really like it and I'm glad someone else will probably enjoy it :)
Nice spear 25 Sep, 2020 @ 9:34am 
Okay men, anyway thanks for this mod, it does'nt look like much perhaps but it does a lot !
Sir Marillion  [author] 24 Sep, 2020 @ 12:14pm 
I think so! Not sure about it tbh
Nice spear 24 Sep, 2020 @ 12:01pm 
Is it DEI compatible ?