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https://steamproxy.net/sharedfiles/filedetails/?id=2050901468
Hope this helps anyone!
The lack of an update renders previous existing games with this mod unusable, which is my only issue.
If all you want is the tribal raiders, then this is no longer needed. The only feature available in this mod not in vanilla now is the ability to generate a "Tribal Planet" as he called it.
btw i like the Food Alert mod as it helps me keep track of food, but do you know if there was ever a fix for the ui issues nimble mentioned?
Anyways, cheers to the most proactive modder on steam xD
Im not getting any report red flags, though, so I realize Im not being super helpful.
Thanks anyways!
Thanks for letting me know. I'm still new to Rimworld thank you. :)
The "Faction Control" mod -- my b18 version, anyway, and presumably also Kiame's updated version -- does allow you to get rid of mechanoids, but only by also disallowing a number of other things to which they're tied. But I frankly don't think *any* mod would allow you to get rid of spacers.
Thank you very much for making all of these tribal mods for Rimworld. I enjoy watching the Rimworld playthrough on youtube, especiallty if they are tribal themed. I'm wondering something about the faction control mod, would it be possible to get rid of the Spacer and the Mechanoid factions with the faction control mod? Because I, for one, want to have a tribal only playthrough for my first ever Rimworld playthrough. (Yes, today is the first day I have ever played Rimworld.