Garry's Mod

Garry's Mod

[TFA] Halo 3 SWEPs
63 Comments
TrauerVogel 26 Sep, 2022 @ 3:43pm 
Missing the MA5 for me.
Zynderion 7 Sep, 2022 @ 1:01pm 
Yo, Stan. Ever think of porting over the Halo 4 weapons that got re-upped? They're by Pillar too, so you probably won't have much trouble.
GAMERBOYNOA 23 Jul, 2022 @ 9:38pm 
Epico
Gatling Pea 3 Sep, 2021 @ 8:12pm 
jeez stan you really like halo.
doggodiggin 23 Jun, 2021 @ 2:39pm 
please add rifle bashing
Brohead 4 May, 2021 @ 11:45am 
oof battle rifle scope
sewer manhole 9 Apr, 2021 @ 8:22am 
What map you use in the background
Gojji 24 Dec, 2020 @ 12:21pm 
The shotgun doesn't appear in third person.
desperado of unreal proportions 21 Dec, 2020 @ 12:11am 
Y'know someone did the exact same thing for ArcCW but I'm having performance issues with ArcCW so PRAISE
Naren The Beesechurger Man 25 Oct, 2020 @ 7:18pm 
can you use slightly smaller world models for the assault rifle? it's a little too big
Toziala 25 Oct, 2020 @ 4:09pm 
how to fix the battle rifle sight

Depre 31 Aug, 2020 @ 7:47pm 
Doesn't show hands and
doesn't shoot
Kamran 10 Aug, 2020 @ 2:34pm 
My br scope is too and the ar doesn't have the compass
floagard 4 Aug, 2020 @ 1:53am 
I have the same issue as dog and Glitchur, the BR scope is blurred.
Stan  [author] 2 Jul, 2020 @ 1:24pm 
i think there is something wrong with your game
Talon 2 Jul, 2020 @ 1:20pm 
Find myself questioning why the Beam Rifle zooms in so far that the world flips upside down and the sniper zooms in so much that I might as be looking at microbes on the ground.
SPARTAN227 3 Jun, 2020 @ 11:08am 
man with we had a single fire battle rifle like in the halo 2 demo before it got changed to 3 round burst which im ok with that the gun is awesome
dog 26 May, 2020 @ 9:12am 
I have the same problem as Glitchur. BR scope is blurred like there's a broken DoF effect on it.
Balls 4 Mar, 2020 @ 8:53pm 
Any chance we can get a TFA Brute Plasma Rifle from ODST?
Goremir 28 Feb, 2020 @ 1:36pm 
Battle rifle has a weird issue with blurry scope. All of guns work well. but BR has a blurred scope. is this a known issue?
Widukind 8 Feb, 2020 @ 10:39pm 
there's a red thing stuck to my screen when I use the AR Rocket Launcher and Sniper
Balls 20 Nov, 2019 @ 11:13am 
ODST TFA Weapons?
Emperor Refrigerator 24 Oct, 2019 @ 7:41am 
Is there... Sprint?
ΛON|Dook the Samurai! 2 Oct, 2019 @ 6:57am 
I thank you for your time sir
Stan  [author] 2 Oct, 2019 @ 5:52am 
either a conflict, TFA base not installed/corrupt or this addon is corrupted local for you. Go to your addons folder in your files and delete the GMA files for TFA base and this addon. They will redownload fresh versions for you when you next start up gmod. If the problem persists then you got really unlucky and it corrupted again or you have a confliction
ΛON|Dook the Samurai! 1 Oct, 2019 @ 6:20pm 
I keep getting errors everytime I try to fire the weapons, any idea as to why it's happening? (I'm assuming it's a mod conflict)
Stan  [author] 26 Jun, 2019 @ 1:12am 
The shots explode inside the target according to the Wiki and don't do splash damage. Now stop being bitches and be quiet about this nonsense
Well-Rounded Wildcard 25 Jun, 2019 @ 9:15pm 
they do ingame and in the lore. for the magnums caliber it allows for more exotic ammunition to be used but the most widely used was the he round gordon freeman the annoyance mentioned.
Chewy 🐀 28 May, 2019 @ 11:39am 
M6G shots dont explode bro
Gordon Freeman The Annoyance 27 Apr, 2019 @ 8:21am 
what I'm asking is that, could you have the M6G's Shots explode?, Don't Extend it to the M6C SOCOM though, the SOCOM uses different ammo
Gordon Freeman The Annoyance 27 Apr, 2019 @ 8:20am 
If you are to take a passing glance at the C_Hands, they aren't bad for a first attempt, sure, they're a little... short in some places, but they convey what they need to convey, I have seen worse, also, a little tidbit, did you know that the M6G uses M225 SAP-HE rounds, which explode in the body of the enemy, this trait's shared with every M6-series Gun, in Halo: CE, if you fire the M6D at a wall, you will see the round cause small explosions
Isaac Hipkiss 24 Apr, 2019 @ 6:08am 
Thanks Stan!
Stan  [author] 22 Apr, 2019 @ 8:49am 
@Issac Only the shotgun model and code was touched so it sounds like Steam didn't download your file correctly. Go to where your Garrys Mod is installed and go here:

GarrysMod/garrysmod/addons/[tfa]_halo_3_sweps

Delete that file, when you next start GMod it will redownload the addon for you and that should fix your issue.

If that is not the case, you have a conflicting addon.
Isaac Hipkiss 22 Apr, 2019 @ 7:49am 
Energy sword has no animations for me now
Roshiro 2 Feb, 2019 @ 2:34pm 
5/5 stars!
Infused With Power 21 Jan, 2019 @ 3:56pm 
not used by NPCs! aw
BobHaroldson 14 Jan, 2019 @ 11:53pm 
I have problems with the shotgun, they always appear invisble for some weird ass reasons
Melancholy 4 Dec, 2018 @ 8:20am 
I have tfa base reduxed installed but i cant fire for some reason, could i get some help?
Epicmarkvan 25 Nov, 2018 @ 6:44am 
Any plans to remake Pillar's original Halo 2 weps? Fuel rod from that was 10/10.
Stan  [author] 14 Nov, 2018 @ 4:14am 
Didn't notice, due to the fact I used my Halo Reach SWEPs as a foundation and worked from there, forgot to change those because I didn't realise that it was already working due to have the Reach SWEPs running at the time.
Metroplex VI 13 Nov, 2018 @ 10:52pm 
I noticed that the sniper scope is broken, because the textures are missing. I appeared to have fixed this myself by fixing some errors in the shared.lua file for the weapon. "scopetex" and "reticletex" are the issues here it seems. It says ("scopes_new/halo3_sniper") when it should be ("scopes/halo_3_sniper"). and for the other it is ("crosshairs/sniper_hr") when it should be ("crosshairs/sniper_h3"). There is no "scopes_new" folder or "sniper_hr" which is what it is looking for.
Devist8er 117 13 Nov, 2018 @ 6:08pm 
Oh is there any that you know of that I can use
Stan  [author] 13 Nov, 2018 @ 5:23pm 
They were not designed to be used by NPCs
Devist8er 117 13 Nov, 2018 @ 5:10pm 
i have a problem with the NPC's using them

when they try to fire, the game dose not spawn a bullet and just creates script errors.

plz help
Stan  [author] 5 Nov, 2018 @ 2:36pm 
So whats the problem?
Ciel Freeman #fixdayofdefeat 5 Nov, 2018 @ 2:16pm 
the pillar ones,tho
Stan  [author] 5 Nov, 2018 @ 7:25am 
I've already done them num nuts
Stan  [author] 4 Nov, 2018 @ 10:18am 
Halo 5 sucks
grandpahidekitakashithetwelfth 4 Nov, 2018 @ 8:04am 
Hey Make Halo 5 SWEPS Next!
Ciel Freeman #fixdayofdefeat 20 Oct, 2018 @ 7:59pm 
tfa halo 2 when