Space Engineers

Space Engineers

(ARMCO) Misc Pack (Temp)
20 Comments
Great Value Mo1stCritikal 6 Sep, 2021 @ 9:37pm 
does this still work the engines arnt showing up the large ones i mean
TaterTot1-1 2 Jul, 2020 @ 9:17pm 
Is anyone else having issues getting the ion cannon to work? I get audio but no particle effects, no damage effects, and nothing is shutting off. I hoped it was mods not playing nice but I loaded only this mod into a world and still nothing. Thoughts?
drmskr 29 Jan, 2020 @ 7:01pm 
@Spacebar Could you make mod that removes the SW Ores, Assemblers, and Refineries please?

It may sound odd, but I would like to have a salvage only universe for the SW stuff.
Besides, It may also fix the bugs with all the asteroid gold being transformed, and the buildandrepair script problem with computers.

Thanks, love all your hard work!
DeAnti 11 Aug, 2019 @ 6:26pm 
nice update those ion cannons work great for small fighters
cdmort 1 Aug, 2019 @ 7:17pm 
Sorry thought you comment was regarding the repulsors which work fine for me too. Mt misunderstanding
Spacebar  [author] 1 Aug, 2019 @ 6:55pm 
As i've said multiple times before that's not a bug on my end and nothing I can do about it
cdmort 1 Aug, 2019 @ 6:54pm 
Having the same problem as LibertyPrime and Gamers Mind. I'm using the 4x4x10 CR90 engines and when I try to move the ship the noise is ear shattering. I'm not sure if it is a sound file or a bug, it sounds like very loud static.
LibertyPrime 26 Jun, 2019 @ 7:44pm 
I am having a weird issue with the sounds of the thrusters, it's a bit ear killing, I don't know if this is a bug or not, any help would be nice.
Spacebar  [author] 22 Jun, 2019 @ 2:22pm 
Dunno that's not my mod so I can't support it
Squidtank 22 Jun, 2019 @ 12:03pm 
I have an odd problem where if i remove this mod TIE fighters won't load/can't paste their grids in anymore. I've had armco mods installed for a long time, and am using the imperial mod. I found that if i remove the MyRepulsorLiftJammer.cs script from the imperial mod my ties will spawn again without this mod. Not sure what the script does, but it references "1x2repulsor_Small", "capship_repulsor_Large" which are in the repulsors mod (which i wasn't using). I'm not using any blocks from this mod which is why i was going to remove it.

No definition 'MyObjectBuilder_Thrust/capship_repulsor_Large'. Maybe a mistake in XML?
Thread: 38 -> ERROR Entity init!: System.NullReferenceException: Object reference not set to an instance of an object.
at Zkillerproxy.RepulsorLiftJammer.MyRepulsorLiftJammer.Init(MyObjectBuilder_EntityBase objectBuilder)
at Sandbox.Game.Entities.MyCompositeGameLogicComponent.Init(MyObjectBuilder_EntityBase objectBuilder)
Neronix17 20 Jun, 2019 @ 7:45pm 
It's only been happening for me since the last update, so seems likely it's down to Keen having "fun" with mods again yeah.
Spacebar  [author] 20 Jun, 2019 @ 7:44pm 
I've had a few reports of this and I don't know what's wrong because they work for me. They're just ion thrusters so keen must have broken something when I updated the model
Neronix17 20 Jun, 2019 @ 7:07pm 
Having an issue with repulsors, they won't work, like at all. They were working fine and now all I hear is the sound effect. Got a few ion thrusters that still do work so I'm sure it's not because I'm locked in place somehow.
Robthedude 24 Mar, 2019 @ 8:31am 
so i used 4 sublight and 6 4x4 engines but i like to point out the sound effect they make is rather.. ear rape ish..

is this a bug?
DMMWolf 20 Nov, 2018 @ 6:53pm 
I know these are to be part of an ongoing project but would you mind even when the project is further along just keeping the engines available as a standalone mod?
Purrfect-Blinky 29 Oct, 2018 @ 5:08am 
Lovely, havent been checking in as of late, but I am keeping an eye on this :)
Spacebar  [author] 7 Oct, 2018 @ 10:32am 
They have an arrow on the front that shows which direction the thrust will go so just place them in which ever direction you need.
danielmunoz996 7 Oct, 2018 @ 9:28am 
how do i use the repulsores for a ship
Spacebar  [author] 5 Oct, 2018 @ 4:37am 
That refers to the mod itself as per the Steam guidelines
Viking 5 Oct, 2018 @ 4:19am 
HOWs this Copyrighted by Spacebar? lol the copyright for any SW related stuff is on Lucas Arts/Disney