Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just have to now play with how much to charge and to rename containers per which unit so its easier to set the lock code for the renter
Thanks for making this AWESOME City
Just to save you time on what has been added or changed, see this list.
- Easier to place down City thanks to Alpha 10 Update.
- Textures and Paint corrections.
- Re-textured main roads.
- Repainted windows.
- Removed forbidden ramp blocks.
- Lighting adjusted for less fog in Sector 7.
- Tiny block changes to Sector 1.
- Sector 9 repainted and windows replaced.
- Pickup stations had cargo boxes replaced.
- Fixed empty light logic.
- Fixed unstable ceiling in Sector 3.
- Added 1 additional main gate.
- Added 2 more Solar Capacitors.
- Added Pickup Station D under Sector 5.
- Added LCD panels and basic City Rules to the 2nd Floor of Sector 8.
- Added Pentaxid Tank to Sector 3.
- Added Tier 2 Shield to Sector 3.
If you guys spot any other problems, let me know so I can check them out.
This is in creative mode, what would be considered "Akua"
Lol I should've have mentioned that in the description earlier.
You are right, but the lag isn't much a problem. I can change some settings on High and still walk around just fine. Just depends on the system you run, my card is a 960m, which means I'm on a laptop.
But's let's assume that some players run on lowest settings. You'll never run into serious lag unless the computer you have is quite dated. That's the magic of motion sensors attached to lighting.
In the end, if enough players make the suggestion, I can go back and make a slightly more optimized version of the creation for those players who struggle to walk on this. I could reduce the amount of textures being loaded, maybe take away some lights and reduce the number of repeated devices. So if it really is tough on the computer, leave a suggestion and I will definitely look into it!
Thank you Zikiloop!
Hopefully your faction likes it!
@Arisaema
I don't think I will set that checkbox active, the Blueprint has to be set into the ground so the road at the entrance is somewhat accessible without adding too much terrain or blocks.
But I will definitely test that out in the future, and see if I can attach pieces to make that entrance more accessable. Thank you for the suggestion!
@..I.._(-_-)
OMG!!!! THAT WOULD BE AMAZING!!!
I wish this was a thing, this would make the renting system far easier in terms of getting a rental, and the payment method is easy for the players. Also this would make the goal of they City (Becoming the Central Hub of the Server) much more purposeful and logical. Man, let's hope someone pulls this off.
Thank you!
@ScarabParamit
I was wondering how would the city look with an apocalyptic theme, would be cool to test.
@СиМ
I don't know how to make custom scenarios, but I would love to see this City in one!
@kitten
Thank you, you're photo is gorgeous too!
@Duders
I don't know, well there is Sector 1, 2, 3... oh gosh... *Cardinal freezes*
Hmm...
A custom scenario sounds interesting.
Such a large city sounds very interesting.
What about a cusom scenario about this city? IT'S A DEFINETLY GREAT IDEA!
...but this is so fitting for POI with Nightmares!
The game has a tough time placing this on terrain that isn't almost really flat. I struggled myself even on creative, the problem is that the game struggles to calculate structural integrity at this size, so that may be a part of the problem only the devs can fix.
@Arisaema
Thank you so much, I hoped it would be too!
@vladimir.catk
Google Translate didn't help me, but I thank you too! :D
@shiz314
Building it was such a pain lol! Especially the tower, it set me back several times.
Took me a while to figure out how to make the view work, it was so painful!
Fun Fact: The original central tower was replaced with the current design. That added 30 hours of work because of a massive design flaw, excess device count.
Thanks for sharing.
Thumbs up and subed, lets see about the fav :)
The wall shows two colors, the upper white, and the lower gray, the lower gray shows how far you can place the city into the ground. Any more past that mark will have the terrain appear in peoples basements.
@The Tactician
@ZoulouAlpha
Thank you guys so much for the support!