Darkest Dungeon®

Darkest Dungeon®

Overhaul: Flagellant
12 commenti
diothrix 9 set, ore 7:01 
my fucking ears dawg
Master Beef 20 giu 2021, ore 20:30 
still love this mod and it works to this day. The only problem I've found is that this mod raises the volume on all of flag's abilities to a hilarious extent.
evilPineapple 29 set 2019, ore 11:59 
Wonderful ideas here, and great to see a mod maker actually write up a changelog. I see it's been a year since you were active but even just 2 classes changed are much appreciated. As someone who uses Flage a lot, the changes look very interesting and I'm excited to try them out. I never used Abom much, so I don't have as good a feel on the changes there, but I'm excited to try them out anyway.

One thing I'm concerned about is the -8 dodge on Martyr's Seal, this seems like it's a good nerf for Flage but I don't think it works for other users. Low level power leveling is hurt because it likes the deathblow stats and really doesn't want to get hit, and standard builds are hurt because they like the bonus HP but at least they could still use the Life Crystal and just suffer the -Speed.
rosteri3 25 lug 2019, ore 10:21 
Can you make a mod there the flagellant can hit position 3 with punish?
Kope 14 giu 2019, ore 16:21 
This looks interesting. Hadn't even thought of the idea about a change in skill at X% health.
Snazzy Dragon 10 apr 2019, ore 2:38 
This is one of the best flagellant reworks out there, full stop.
Andor 28 set 2018, ore 10:15 
Flagellant isn't overpowered before COM patch. He received a lot of nerfs that made him much weaker than before
MelodyFunction  [autore] 23 set 2018, ore 8:32 
You are probably right. My bad for not posting the changelist right away ^^"

But thanks for the encouragement ^.^ I hope you'll have fun with this class. As this is basically a "beta", much may change - so please, tell me your opinions and thoughts.
VeeDemo 23 set 2018, ore 7:39 
Cheers, without this most wont even think of downloading a mod. Just from a quick skim of these changes... holy shit I like this idea of a class that changes their role from HP loss. I'll play with this on my next playthrough.
MelodyFunction  [autore] 22 set 2018, ore 16:24 
Added changelog to the description now.
MelodyFunction  [autore] 22 set 2018, ore 14:37 
In the folder of the mod.
Just go to steam->steamapps->workshop->content->262060->1518617096
That where all your subscribed workshop mods are stored - 262060 is the ID of Darkest Dungeon, 15186.... is the ID of this mod.

I probably should just write up a changelist here real quick. But in the mod folder, you will find it named "Flagellant Rework Changelog".
VeeDemo 22 set 2018, ore 13:15 
Where might this changelist be?