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that also can summon minions and also dont put a limit on the minions the necromancer can summon but only a max of 5liches
I am sorry for spelling errors tho.
The flesh golem is not working at all, can you fix it please?
Btw, can you add a skill that will raise the fallen NPC as an undead (for a 5-10 turns)? I know it is possible, saw it percentage like implementation (in Attribute Insanity mod). I think it would be really cool and add strategical layer to fights (focus a boss then raise it to fight for you for example). And it also fits the theme of your mod.
Documents/Larian Studios/Divinity Original Sun 2 DE/Mods
No need to be sorry. :)
It's most likely caused by my recent meddeling with the scripts. Are you a new user or have you been using this mod for a while? I'll try to figure out a way to fix this issue as soon as possible. (Most likely the spells start working when you enter a new act, and the game comes to its senses)
summon a corpse produce the FX of the spell but nothing happens, but a few turns laters something dies in that location, like a summon expiring.
command undead activate the status on the character, but basic summons warrior/archer/fire mage keep acting like grown up kids that need no help from me to make decisions.
overall the mod is pretty cool, is there anything i can do to fix those problems? am i the only one?
thx in advance
... If I make a new spell in the future, it most likely is going to be something a wacky and not really usable. The reasoning behind it is that I really don't want to make spells that already exist in some form in the base game. Also there are tons of mods that overhaul the combat of necromancy and I am actively trying to avoid copying them.
So basiclly if there will be an update for the spells it will be either update for the golems/skeletons (Because it's been the main focus of this mod since the start) or some RP utility thing to annoy my friends with.
Warrior now uses sword and shield. It's been always my intend for the skeletal warrior to be a cannon fodder and sword and shield better suit that vision better.
There is a new skill, which I've mainly added just because I wanted it there and that is Touch of the Grave. It's a ranged variation of Play dead with a twist. For Undead it functions as regular play dead (might change) but for the living it almost kills them. It's there mainly for the RP value and I really like a simillar spell from DnD.
Also I've added a deconstruct skill for those who hated not being able to zip up your abominations. It will automaticlly appear on your skillbar whenever you summon a golem (also disapear when it dies).
ETA for updates/fixes is usually when I have time to spare, which is not often these days.... but I am trying.
Have a nice unlife and suffer well.
Swarmley.
And yeah, corpse is broken
First, any ETA on the Stiched Corpse fix?
Second, are the summons scaling with summoning or not?
The skills are the skills of the Specter. At least at the chararcter-creation. (Or maybe I did something wrong)