RimWorld

RimWorld

Frontline [B 19] - Trenches
94 Comments
swedish guy #save TF2 22 Nov, 2023 @ 10:29am 
Boom boom boom boom
The sound of coming doom
Let's dig this trench together
Attrition lasts forever



Boom boom boom boom
The trenches don't have more room


Let's bomb them all together
The crust will be their tomb



Boom boom boom boom
The charge can't come to soon
Their mortal coil, we'll sever
For that's our sole endeavour


Boom boom boom boom
The sky's a darkened gloom
The whistle sounds its sharp tune
None'll come back after noon
FkYoSht 27 Jun, 2022 @ 3:08pm 
F
Blastmetal 24 Nov, 2020 @ 9:46pm 
will this ever recieve 1.2 updates or is it forgotten. or is it compatible.

reason im asking is, i love this mod and the mod extension for this.

not to nag
Conscript900 21 Oct, 2018 @ 7:48pm 
@Da]BSE[WuergerKing thanks for the heads up man
Da]BSE[WuergerKing  [author] 21 Oct, 2018 @ 7:28pm 
@ all: Trenches 1.0 out now - also additional guns for trenches. Bunkers will follow tomorrow, goin to sleep now :-P
Conscript900 20 Oct, 2018 @ 11:02pm 
While i dont know if anyone else has payed attention to what youve said. thank you for working on the update and letting us know your on it. just being informed your on it is greatly appriciated.
Bepiss 20 Oct, 2018 @ 5:11am 
Updato Pleaso. Arigato.
Da]BSE[WuergerKing  [author] 19 Oct, 2018 @ 9:27am 
Give it a try, i think it still works. New version will come out within a couple of days.
Winnie the pooh 19 Oct, 2018 @ 8:08am 
need 1.0 pls
Raptorias 19 Oct, 2018 @ 7:28am 
Need 1.0 update. You're mods are too awesome to miss
Da]BSE[WuergerKing  [author] 13 Oct, 2018 @ 4:16am 
@ All: Sorry for the late responses, don't have muich spare time atm. I am still working on my newest mod, but it's very time consuming. Anyways, after release I will check all concernes and will balance/fix trenches and add ammo to it.

@ Nightrad: Personally I don't like that at all, but I will fix it, because people keep on asking me. In the next Update.

@Ryhnhart: Will check the code and fix it in the next update.

@ Karnettech: No sorry, this is technically not possible.
Karnettech 12 Oct, 2018 @ 7:10am 
Does the trenches lessen chance of getting hit by friendly fire? I mean, allies should be able to shoot over the trenches.
Ryhnhart 12 Oct, 2018 @ 3:45am 
Just found out you can't have the MG's under roofs, they aren't artillery and found it odd.
Dacubs 9 Oct, 2018 @ 12:11pm 
I am having a terrible time placing this stuff, maybe an arrow on the ghost to show?
Bepiss 5 Oct, 2018 @ 10:59am 
we need body armor mod with this
Nightrad 4 Oct, 2018 @ 8:24am 
Can you put the shells into manufactured goods instead of their own category in the inventory sorting on the left?
1HaWt|RoD 4 Oct, 2018 @ 5:00am 
I love the weapons included in this, Not really a fan of the trenches themselves but would love just a weapons pack like the Howitzer and such...
Human 29 Sep, 2018 @ 12:49am 
Well this is embarrassing, I wasn't selecting the right trench.... I was selecting the cosmetic trench instead of the funtional trench, sorry about that!
Da]BSE[WuergerKing  [author] 28 Sep, 2018 @ 7:41am 
@ Genericusername: Trench Tile is just the floor covering and won't provide any cover. It's more a cosmetic/speed thing like any other floor you can build. In order to get the real thing, the trenches, you will have to DO RESEARCH, and then you will get trenches/sandbags etc. And Remember: Stay BEHIND the Trenches to get the Cover-Bonus.

@ Hexatron: Well, I personally think vanilla ammo for mortar is way to cheap and gamebreaking, so my guns make you pay for every use. The small mortar can be deadly for close enemys standing in positions, because it fires fast and has no missing radius (the vanilla mortar is forced to miss the target by 1). The PAK can take down every enemy by one hit (and i will improve accuracy with next patch), the howitzer shells fly twice as fast as vanilla mortar shells (important for moving targets) and has no miss radius / plus 1.5 time dmg. It depens on your own gaming style, i made it for me in the first place. I can't satisfy everybody.
Hexatron 28 Sep, 2018 @ 4:52am 
I think the ammo for the PAK and the mortar (haven't tried out the howitzer yet) is way too expensive to make. Takes tons of resources, and then you get a single one. With that high cost i expected it to be some sort of bulk recipe that makes at least 5. Getting only 1 was like super disappointing and like "never going to use those guns, not worth it"
Human 26 Sep, 2018 @ 4:40am 
I'm not sure if I'm just doing something wrong, but when I look at the hitchance it shows a pawn sitting on a trench tile is not in cover, it shows when a pawn is behind vanilla cover like stone chunks or sandbags correctly, but it shows no cover in a trench, it may just be how rimworld calculates cover though.

Thanks for this mod! I love the idea!
Da]BSE[WuergerKing  [author] 25 Sep, 2018 @ 3:30pm 
@ Nex_Lupus: Well, sorry I don't think this time invest fits the benefits. I'M already on a different mod with about 300h development.

@Super comrade: Yep, will fix it in my next update.

@ a_oger: Humm, sounds like the moratr is loosing the line of sight again and again. Don't kn ow what could cause that...
a_oger 23 Sep, 2018 @ 12:56pm 
having an issue with the mid range mortar where it wont fire, the aiming hemisphere keeps cycling but nothing happens, down to the lack of other complaints i guess its down to conflict on my end so i was just wondering if anyone knows the conflict/ any suggestions as what mechanic could be effecting it. before i trawl through my hundreds of mods
FoxWhite 21 Sep, 2018 @ 1:14pm 
good mod, it looks great for role plays and so but i don't see how i could include this in a colony without forcing it but it well done :)
Nex_Lupus 18 Sep, 2018 @ 9:31pm 
can you make a mode by chance to force ww1 weapons? that way it feels more ww1?
supcom 18 Sep, 2018 @ 2:32am 
Oh, alright somebody already said that, not only mg-42 all of the guns sound so loud, i wear off my headphones whenever i use them :D, if you can fix this I would be very glad, other people would be too.
supcom 18 Sep, 2018 @ 2:31am 
Can I reduce the sound of machine guns that this mod includes, they are simply earraping me.
Da]BSE[WuergerKing  [author] 17 Sep, 2018 @ 10:46am 
@ WTG Mandrird:
- About the fire: True thing, but this is hard-coded. Won't change that.
- About the sounds: I will recheck all of them and fix it with the next upcoming update (will add ammo for the mgs.)

@BlueTheFurry: Thanks for your suggestion, but this will not happen. First, this will be really tricky to code and second, it would be a gamebreaker and way to OP.
BeanSlinger419 11 Sep, 2018 @ 3:28pm 
A Pro would be the obvious High Target Distance of Across several Tiles
A Con would be Slow Deconstruction and Slow Building As well as being Heavy as FUCK
BeanSlinger419 11 Sep, 2018 @ 3:26pm 
I have a Suggestion
Why not add Railway Cannons that can Destroy Enemy Bases From across the World (Several Tiles)
https://en.wikipedia.org/wiki/List_of_railway_artillery
Mandrid 10 Sep, 2018 @ 1:06pm 
Two more things:

Possible issue, colonists that man machine guns will not try to beat out fires that are next to them or even on them.

Personal preference issue, I haven't checked the other machine guns, but I think the MG-42 sound effect is a bit loud.
Da]BSE[WuergerKing  [author] 10 Sep, 2018 @ 11:57am 
@ Keylocke: It somewhat messes around with the thingclasses, hum, but honestly, by seeing these errors: Minor errors, not really effecting the game.
keylocke 10 Sep, 2018 @ 11:42am 
@Da]BSE[WuergerKing : i dunno either, i thought it was from your mod coz the other errors are Scherenfernrohr, but after i disabled your mod, the Abyss_Fence error is still there and i dunno which mod is causing it.

i even asked the discussion board if anyone knows which mod has an Abyss_Fence and nobody is replying.
Da]BSE[WuergerKing  [author] 10 Sep, 2018 @ 11:04am 
sorry Keylocke, saw this too late: Ik don'T know what this Abyss_Fence is, but i could not reproduce this bug. Pls. tell me whre this Abyss_Fence is coming from, maybe i can help you then.
Da]BSE[WuergerKing  [author] 10 Sep, 2018 @ 3:54am 
@ Mandrid: In playthroughs i did not seem to me that imbalaced, but I changed some parameters. In an upcoming mod, there will be ammonition for the mgs making them pay for every shot. Also, changing the magazines will take its time. But no promise on that...
Mandrid 6 Sep, 2018 @ 5:52pm 
Cool mod... but I am a little worried about balance.

I'm looking at the MG-42. The MG-42 seems to do about 85 DPS. Compare this to a Masterwork quality Assault Rifle, which only does 15.5 DPS. This seems HUGELY imbalanced.

Similar concerns with the other machine-guns, of course. MG-34 does 48 DPS, and the MG-08/15 does 32 DPS. Feels very game-breaking.
keylocke 6 Sep, 2018 @ 10:36am 
i've been getting this error.

config error in Abyss_Fence has null thingClass
config error in Scherenfernrohr has null thingClass
config error in Scherenfernrohr has components but its thingClass is not a ThingWithComps
Da]BSE[WuergerKing  [author] 6 Sep, 2018 @ 4:53am 
@Nocktowl: Thanks for the input, I will rethink accuracy of the PAK.
Nocktowl 5 Sep, 2018 @ 8:05pm 
Im absolutely loving this mod so far, I have my own personal verdun! however I cannot help but feel that the Pak Gun needs an accuracy buff, Every shot fired with it so far has missed the target, which has ranged from a Single inferno cannon aout to fire next to the trench, to a conga line of centipedes slowly walking next to a psychic ship (at around 30 tiles range) So ive gone through half a stack of AP shells with no hits.
Da]BSE[WuergerKing  [author] 5 Sep, 2018 @ 12:12pm 
@Askeleton: There are plenty mods for roleplaying and combining with Drontline. Sorry, I won't make any Uniforms/guns/factions in near feature.

@Flitzkrieg: Personally, I think vanilla mortar shells are way to cheap. Frontline-Mortar-Ammo is more expensive to fit more the effect of this artillery.

@Ayylien: One can't argue about taste, right?
Ayylien 4 Sep, 2018 @ 8:38pm 
Very cool idea, but very out of place texture wise, your textures do not fit with rimworlds.
Fitzkrieg 4 Sep, 2018 @ 11:58am 
Hey, awesome mod. Question, why are the mortar shells so much more expensive than the vanilla variety? I understand howizters being crazy expensive but the standard mortars cost like 3x the amount of a vanilla mortar shell
♜Makuta Zuul♜ #FixTF2 4 Sep, 2018 @ 6:09am 
NICE !
Index 3 Sep, 2018 @ 2:52am 
I dont know why but I want a PKM too
Mr.Freeman(ENG) 2 Sep, 2018 @ 11:36pm 
definitely one of the coolest and well done mods for rimworld atm, good job sir!
TheSpookiestSkeleton 2 Sep, 2018 @ 4:18pm 
Uniforms and tech level limits when eh? I wanna do a trench colony now.
Da]BSE[WuergerKing  [author] 2 Sep, 2018 @ 12:45pm 
Thank you so much!
Barret 2 Sep, 2018 @ 12:40pm 
ah, thnx, btw keep up the good woork. these mods are amazing
Da]BSE[WuergerKing  [author] 2 Sep, 2018 @ 12:36pm 
It is the Machining Table.
Barret 2 Sep, 2018 @ 12:02pm 
how do u make the howitzer ammo? im guessing one of the crafting stations but cant find which one?