Sid Meier's Civilization VI

Sid Meier's Civilization VI

Earlier Embarking + Ocean Navigation
25 comentarii
Johnny Stokino 20 mai la 21:08 
the main issue is when building a city on the coast, scouts will go straight for the ocean. I guess normally those areas are revealed and inaccessible beyond which is why it doesn't matter without this change.
bora 4 aug. 2024 la 17:11 
is it possible to make this player only and not AI?
STuRoK 22 oct. 2021 la 0:59 
I really appreciate this mod. and so many others of yours. Thanks pOkiehl
josearte777 1 oct. 2020 la 18:05 
Works with the new updates it serves to navigate the ocean and if you can translate into Spanish better
gmnowels 24 iul. 2020 la 17:02 
Still working. Great deal. :steamhappy:
mheis87 19 mai 2020 la 14:08 
I feel like you should always be able to move into open water with galleys and quads -- BUT you should have a 50% of sinking when you finish your turn on an ocean tile(maybe settlers/builders for Pho & Nor). That's the change I would make if I were to mod ocean travel.
Fexostur 30 apr. 2020 la 20:33 
i use a lot of your mods, but this one didnt want to work for me.
on R&F, with only this mod enabled for best test, got the base techtree... (have tried with classic rules, same thing, try to unsub/resub, no change)
your "earlier lumber mills" work really well, why not this one :'(
p0kiehl  [autor] 21 ian. 2020 la 17:34 
It's impossible for this mod to mess with combat strength. Either you're misunderstanding or you have something else causing your issue.
weeewooooo 21 ian. 2020 la 17:08 
I have a base strength of 20 plus 10 for attacking anti cavalry, yet it adds up to 25
weeewooooo 21 ian. 2020 la 17:03 
I dont know how or why, but when I play with this mod the damage you can do is all messed up
Ingolenuru 1 nov. 2019 la 16:51 
Thank you p0kiehl. Once again, I do apologize for having trouble remembering who said their mods were all okay. I appreciate your patience.
p0kiehl  [autor] 1 nov. 2019 la 14:54 
Yep, this mod is working fine.
Ingolenuru 1 nov. 2019 la 12:34 
@p0kiehl I apologize if I have asked before but are all of your mods Sept 10 compatible. My memory is fried due to medication. Love your mods. Thank you.
akirajeff 18 febr. 2019 la 0:55 
Thank you so much !!!! WOO HOO
p0kiehl  [autor] 15 febr. 2019 la 19:11 
This mod has been updated for Gathering Storm.
akirajeff 14 febr. 2019 la 9:16 
will this be modify & update for the "gathering storm" ??
polybreaker_R0 27 aug. 2018 la 13:53 
OH ♥♥♥♥ YES THANK YOU!
p0kiehl  [autor] 26 aug. 2018 la 15:00 
@Junky - Added a link to your mod, thanks.

@Yams - Updated Norway's ability based on your observation.
p0kiehl  [autor] 26 aug. 2018 la 12:09 
@Yams - good idea I'll update today so Haralds ability is at sailing.
@Junky - thansk man! I'll update my mod description for your mod when I get home.
Junky 26 aug. 2018 la 10:55 
I recommended your mod in my Embark Settlers from beginning .
If you want you can do also.
Yams 26 aug. 2018 la 9:50 
That'll sure be useful! But it does make part of Norway's civ obsolete... perhaps they could navigate oceans with just Sailing? Unless the intention is to avoid tinkering with individual civs.
Quarrel53 26 aug. 2018 la 1:45 
Ta mate.
RFormica 25 aug. 2018 la 18:06 
finally! (muh american phonecians lol)
p0kiehl  [autor] 25 aug. 2018 la 17:43 
Glad you like it man! :)
Lovecraftbaby 25 aug. 2018 la 16:18 
This is a huge quality of life improvement. Thank you.