Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The mod itself still works fine.
@Immirik Hope this helps. Pastebin for the log is https://pastebin.com/PzC5S1XH .
Unfortunately, I've been getting caught up in other projects, so I haven't had much time to go back to Compact Stations, especially since it's substantially more bothersome to do stuff with FU because how gravitationally challenged it is.
Hopefully I'll get to it evetually, but I can't make any promises on how long it'll take, I'm afraid T_T
Just to confirm, are the starbooze station recipes alright (as in, the distiller, fermenter, etc)? Those are the ones my mod changes.
Ur throwing bare bones to the mod developer here, maybe put a bit more detail in it :P
@mr McFuckSauce - Mmmm this will require me to take a look at the newest version of FU, maybe they changed something in the sprites or frame files.
like the xeno research during its active animation, and the idle animation of the tier 3 seed crafting station
Sayter: "Observe"
(also, gonna take this opportunity to apologize for no updates on this mod, things have been a bit hectic on my end for the last few months, and I had to have a break from modding SB for the time being ;_;)
Indeed, that should be something I should do soo, a compact Bee Refuge would be really welcome ^^
And yeah, true. Seems the issue is when the compact version removes the surface that was in the original object. Which is unfortunately since that means little can be done on my end to fix it for good... But regardless, I'm more than happy to know now where lies the problem, and that there's a way to fix it if it arises. Thank you! (and thank you for zylara for reporting on the issue!)
It was the Apiary Crafting Station and the standard Apiary itself which caused the issue. Everything bee related that i had in my ship one could say. In both cases something was standing on top of them. An Augment Extractor on the Apiary and a Gene storage chest on the crafting station if memory serves. They created foreground blocks in a linear horizontal configuration which were non-removeable but not solid either so they could be passed through. They didn´t allow for anything foreground-related to be placed there, like Crafting Stations. Weird.
It may be that one of my other 50 mods caused the issue though.
Removing all the affected Stations before installing the mod may sound like a solution for everyone, but I haven´t tried that yet.
Regarding the mentioned info, do as you please.
Have a nice remaining weekend ^^
Happened to me too, but i could fix it. Great mod btw... Thumbs Up!
I'll wait for your updates on it to see what this could be. If you ended up not getting a ghost crafting station on separate tests, then it could be that there was a nearby station that was being the problem. If it's constant though, then (unlikely as it may be) it could be a conflict with some other mod.
@ xXEnderLord22Xx Thank -you- for the praise! (was the pun intended?)