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Hi there! I'm encountering a crash that's directly linked to your mod. Here's what's happening in plain English:
The Problem
The game is trying to do math on a variable that doesn't exist. Specifically, it's looking for a number called `dynrange` in the weather system, but your mod didn't create it first, so the game panics and crashes.
Error Message:
```
attempt to perform arithmetic on local 'dynrange' (a nil value)
```
Where It Breaks
- File: `scripts/components/weather.lua`
- Line: 478
- Function: `CalculateLight`
- Triggered by:Weather updates and world loading
— A player who loves your mod
No.
also, it'll just be a five-layer world, as hamlet will not use more than just a single shard.
I want to play all the content in the six-layer world in DST.
я узнал пра этот мод из одново видио
要4个世界需要开四层世界专用服务器,去哔哩哔哩搜教程
If a lobster is caught by Sea Trap, it will reborn from its hole at dusk of the next day. But if captured by Trawl Net, regeneration of the hole will stop until the original lobster is killed or the server is restarted.
@Sheila 你可能开启了修改游戏语言的模组,你可以试试在IA-Core中将强制翻译选项设置为简体中文
Besides teleporting characters who break boats on land, there's also ones who have innate flight or swimming ability, as they can enter water or land even while on boat, while getting wet in case of swimmers.
Also, do maxwell shadows row boats of their own or they just walk over water? Since Walter's pet can swim here, while mod characters that come with pets or allies that cannot swim will crash the game if they try to call it to themselves while on water.
But with all that said, its impressive how when I first played it, it had certain limits, but later game updates gave the push needed to be as it is now, so consider yourself successful in your future endavors. Even if said updates made many old mods broken.
is it a worldgen game engine limitation or a design decision? If it's a design decision I will just mod it to spawn lol
I tested it and it seems the Sinkholes don't spawn. go_next command doesn't teleport me to them. And if I debugspawn a Sinkhole I can teleport into a Cave with it.
@Careca: We're working on a fix!
Marble is almost absent (as far as i know), so we are left with cutstone wich looks bad even in base dst and moonglass that looks a bit out of place for decoration if you are trying to build a shipwrecked themed base.
Honestly, I am a bit surprised with how limited with statues materials we are in base dst, we do not even have moonrock and thulecite, wich would look incredible.
And yes, we are working on Hamlet.