Space Engineers

Space Engineers

[Broken] Star Wars PvP Fighter Pilot Arena
78 Comments
ContrastX 30 Jan, 2023 @ 3:51pm 
You did great things with this project, would have loved to see you crush it one last time.
Meridius_IX / Lucas  [author] 30 Jan, 2023 @ 12:42pm 
I don't have any plans to update this, though I won't get in the way if someone else wants to take a stab at it.
ContrastX 30 Jan, 2023 @ 12:11pm 
Any chance this will be updated?
crafter360 29 Aug, 2022 @ 1:09pm 
It also seemed to be corrupted for me as well, would love an update and fix for it! Was one of my favorite worlds on the workshop.
Stellaris 8 Feb, 2022 @ 12:42am 
dang- the world appears to be corrupted. thats a shame.
StarwarsDanger 16 Jul, 2020 @ 2:55am 
i love it so much it makes my excited go wild and i cant wait to try it on great going on the work you guys you should try add capital ships like MC-80 star cruiser and ISD with starfighters inside the hanger bay so they can launch out the hanger and then begin the attack that will be amazing
ViperishZeus147 19 Jun, 2020 @ 9:48pm 
XxGeminixX If you quick save before you choose a side you can quick load after the battle finishes to replay
Alcor™ 19 Jun, 2020 @ 12:16pm 
umm one quick question, why does the "rebellion victory" or "empire victory" labels stay on, and how do I start a new battle?
Alcor™ 19 Jun, 2020 @ 12:11pm 
like mc-80s and ISDs that would be AWSOME:steamhappy:
Alcor™ 19 Jun, 2020 @ 12:08pm 
100%!!!
Alcor™ 19 Jun, 2020 @ 12:08pm 
YESSSSSS
THEILLUSIVEMAN 16 Jun, 2020 @ 3:03pm 
bigger map with bigger ships would be a cool map
Vahid 7 Apr, 2020 @ 6:45pm 
AI still works but are the guns supposed to run out of ammo? tested x-wing so far and the lasers ran out of ammo
snakewhipmike 20 Nov, 2019 @ 2:41pm 
Going to test it best map ever can we see more maps like this with bigger ships.
Vahid 27 Aug, 2019 @ 9:23pm 
Y E S
Meridius_IX / Lucas  [author] 26 Aug, 2019 @ 6:21am 
This should now be working again. I updated the NPC Programming Extender to address some of the issues.
H3lix N3bula 15 Aug, 2019 @ 3:23pm 
BROKEN
They despawned
Devist8er 117 30 Jun, 2019 @ 6:36pm 
the recent update has broken this map. Both teams will turn around and despawn

plz fix, and keep up the good work ARMCO
Vahid 15 Jun, 2019 @ 10:18am 
I'm getting put in a ship, have only tried as rebel, will try to start a round as imp and see if that makes a difference
Vahid 15 Jun, 2019 @ 10:18am 
seems to be broken.... everything works except on round start the ai just do the end-of-round suicide by fly away thing instead of attacking. I'm guessing they just aren't seeing any targets
AricDarkcloud 4 Jun, 2019 @ 9:07pm 
plz make more things like this
ViperishZeus147 20 May, 2019 @ 11:47am 
What is woostyboy refering to?
woostyboy 20 May, 2019 @ 3:33am 
5:18 - 5:40..... EPIC!!!
Cole1138 16 Apr, 2019 @ 3:12am 
In other words, who coded the game to work the way it does
Cole1138 16 Apr, 2019 @ 1:03am 
Which one of you authors was responsible for the team selection and the disabling of tools? I have a proposition for you
rm4453 11 Mar, 2019 @ 1:17pm 
Only ? is can we PLEASE get more ammo on these ships... / or make it easy to add more manually...
snakewhipmike 9 Mar, 2019 @ 7:47pm 
OMG BEST THING EVER TO HAPPEN TO THIS GAME!!!!!!!!!!!!!!!!!!!
Commander H 24 Oct, 2018 @ 7:17pm 
are any of the newer empire tie fighters in this
Rogue One 23 Sep, 2018 @ 4:48pm 
Tried playing, but wasn't placed in a ship. What gives?
The Atlas Enthusiast 31 Aug, 2018 @ 7:33pm 
Well..... the Carrack Cruiser Blocks.. PLEASE DO NOT LOWER IT'S HEALTH!!! It is extremely Realistic!!!
SpaceCom4 29 Aug, 2018 @ 6:53pm 
Is this the pack as well or just the arena? If not then can someone link the mod pack?
DeAnti 26 Aug, 2018 @ 3:26pm 
DAMN this was so much fun .. great work
plofski 12 Aug, 2018 @ 7:03am 
thx guys
ViperishZeus147 11 Aug, 2018 @ 5:44pm 
If you quickload you can play forever
Meridius_IX / Lucas  [author] 11 Aug, 2018 @ 5:04am 
Try reloading the save from the workshop file
plofski 11 Aug, 2018 @ 5:02am 
hello, i can play one time, the second battle doesn't work
The Contrabandier 6 Aug, 2018 @ 4:11pm 
Maybe a cap'l ship or corvett battle...fleet type thing
Morphyxx 6 Aug, 2018 @ 1:49pm 
amazin
Delta99 6 Aug, 2018 @ 1:47pm 
Yeah, I think I figured that out cause the world will load the mods for the ships as needed. So if those mods are updated should be good right? At least I think!! Maybe the world keeps track of what version of mod was initially used so perhaps they aren't updated. Not 100% sure how SE works in this case.
Meridius_IX / Lucas  [author] 6 Aug, 2018 @ 12:30pm 
As long as changes aren't needed to the blueprints (this has been the case for most of the balancing so far), then any changes should auto-apply to this world as well :)
Delta99 6 Aug, 2018 @ 10:40am 
If/when you do the balancing will they be available in this world? I saw Shack run this a second time with supposedly some balancing done.

Also, looking forward to seeing a generic AI script released from this.

OBKNOXIOUS 5 Aug, 2018 @ 7:02pm 
What we need is a Y-Wing. Also amazing work keep it up.
Heero_Yuy0506 5 Aug, 2018 @ 12:18pm 
This is amazing! Can't wait to see more work from you.
MekaDovah 4 Aug, 2018 @ 7:45pm 
I look forward to it. Keep up the awesome work!
Meridius_IX / Lucas  [author] 4 Aug, 2018 @ 7:30pm 
The scripts used in this arena likly wouldn't function very well outside the arena environment. Sometime down the road they'll be tuned for more general use and released
MekaDovah 4 Aug, 2018 @ 7:20pm 
Is there any possibility the AI scripts might be made available for use in our own ships?
B1GGEST 4 Aug, 2018 @ 6:59am 
this is great, now keen make something like this where we can just select the blueprints for the fighters we want to battle
stenO 3 Aug, 2018 @ 9:55pm 
I recall Shack saying in the reveal video for this that the alliance ships seemed to be disadavantaged due to the wide spread of their blasters compared to the centered guns of the TIEs. Spitballing here: what if the current weapons were just for "show" and the X-Wing / A-Wing had hidden weapons that fired invisible projectiles with no muzzle flash to achieve the same spread as a TIE with their classic appearance?

I dig this and really look forward to seeing what comes of it in the future.
Ubersaint 3 Aug, 2018 @ 8:11pm 
I agree that this is fun and even modified it a few times to add some spice to the match. Just wondering what i can do to add ships to this or learn how to get the ships to fight outside of the match.
troubled_offspring 3 Aug, 2018 @ 7:23pm 
Well done!!! this is fun as hell.