Divinity: Original Sin 2

Divinity: Original Sin 2

Memory Buff
24 Comments
Zerd  [author] 8 Sep, 2018 @ 9:11am 
Zerd  [author] 1 Sep, 2018 @ 10:39am 
Yes, sure. I'll release it for DE as soon as we get access to the new engine.
Hades 30 Aug, 2018 @ 1:34pm 
Do you plan on porting this to Def Edition by any chance?
Bwon 18 Jun, 2018 @ 12:32pm 
@Zerd Yes, that was the objective. I guess there won't be a problem switching from your mod to mine either, at least I hope there won't. Thanks for the quick answer ! Have a nice day/evening !
Zerd  [author] 18 Jun, 2018 @ 12:21pm 
@UncleCab Since it's a reference value, I don't think there'll be any issue with the UI. Changing it to 0.25 should make each point in memory give 4 skill slots, if that's what you want.
Bwon 18 Jun, 2018 @ 11:25am 
Hello ! First of all,thanks for this mod ! I was wondering if there was a problem with dimishing the ratio a little more,like 0.25 ? I made a modification for it and although it seems to work,I'm a bit worried that it might not be alright, like UI bugs or something ( I did not notice any,but I was just wondering if you heard about some kind of bugs related to this ), I just changed this value ( not directly as it seems I cannot ) and did nothing else .

Have a nice day !
Zerd  [author] 6 Jun, 2018 @ 2:05pm 
It's possible to alter the base status of any character, while it's also possible to increase the skill slots gained per level.
TacoTin 6 Jun, 2018 @ 1:38pm 
Hey, is it possible to make a baseline higher memory?
Zerd  [author] 4 Jun, 2018 @ 7:20am 
@Deth This is a simple stats change. It should work with any mods that doesn't alter this specific entry on ExtraData.txt. The entry was changed from "CharacterAttributePointsPerMemoryCapacity","1.0" to "CharacterAttributePointsPerMemoryCapacity","0.5".
Umbranocturna 4 Jun, 2018 @ 3:37am 
i know a unsealed spellbook when i see one.
njnothere 2 Jun, 2018 @ 2:35pm 
oh hell yes
Deth 2 Jun, 2018 @ 10:52am 
Does this work with ABST?
Zan 2 Jun, 2018 @ 7:29am 
cant find this memory mod anywhere then i found this on nexus.. thanks man
Soracry 1 Jun, 2018 @ 1:16pm 
ok, thx!
Zerd  [author] 1 Jun, 2018 @ 11:52am 
@just4travist Here you go
https://www.nexusmods.com/divinityoriginalsin2/mods/372?tab=description
I never used nexusmods as a publisher, so let me know if there's something wrong, please.
Discriminotorious B.I.G 1 Jun, 2018 @ 8:48am 
Tis a good icon choice none the less. Sadly, not the best keystone.
Soracry 1 Jun, 2018 @ 4:58am 
would you by any chance be able to put this on nexus mods?
Zerd  [author] 31 May, 2018 @ 8:25pm 
@hungryrobotking I was lazy to think of a icon, so I just borrowed that one
ocser_santos 31 May, 2018 @ 4:42pm 
unsealed spelbook
Hades 30 May, 2018 @ 9:16pm 
Alright cool, ty again ^^
Zerd  [author] 30 May, 2018 @ 1:47pm 
Aye, it's a stat change, so the game will retrieve the changed value. Should work on existing saves, no problems.
Hades 30 May, 2018 @ 1:28pm 
Thanks for the mod. I'm guessing it works mid-game as well?!
Zerd  [author] 30 May, 2018 @ 6:49am 
It's a fairly simple mod to make. If you want another change to memory, as the amount of levels you need per slot, that's also just a single number change, so feel free to tell me.
Haybusa 29 May, 2018 @ 10:33pm 
You are too kind @Zerd, thank you ilysm <3