Warhammer: Vermintide 2

Warhammer: Vermintide 2

Numeric UI
533 Comments
Aesseuda 9 Jun @ 6:54pm 
@Necrossin
Hello I do apologize for the late response but life got complicated real fast. In short even with JUST the Vermintide Framework and Numeric UI installed it doesn't show the career skill timer. :steamsad:
O_T 6 Jun @ 8:11am 
@Ctrekoz
If you mean the mod numbers get mixed with the vanilla numbers, you could disable the vanilla numbers in the game options.
You can disable the mod's HP numbers in the mod options (default F4) without disabling anything else from the mod.
Ctrekoz 6 Jun @ 4:09am 
Nowadays with this mod ui numbers for hp get mixed and unreadable, I'm forced to stay at "official" ui which won't show the last life and Natural Bond, don't know how to fix :(
ericxepx 2 Jun @ 6:40pm 
funcional
Kaotical 26 May @ 2:51am 
Hi, I was wondering if this mod shows the dissipating rictus 12 second timer? I would love if you could add it in if not, thanks
O_T 24 May @ 10:37pm 
@SaintSnowmad
It was added as vanilla option but the mod is doing the job better. Check the game options.
SaintSnowmad 24 May @ 5:15pm 
For some reason when I reinstalled vermintide today I was getting slightly offset duplicates of the text for both my health bar and team health. When I disabled the health numbers in mod options I only get one set. Maybe the mod was somehow duplicated when I reinstalled? Unsure but wanted to post in case others have the same issue.
Necrossin  [author] 30 Apr @ 1:34am 
Does it work with just the Vermintide Framework and Numeric UI enabled?
Aesseuda 29 Apr @ 3:01pm 
I took off Numeric UI tho cause of the no cooldown
Aesseuda 29 Apr @ 3:00pm 
These are the mods I use on the Official Realm: Needii,Numeric UI, Crosshair Kill Confirmation, Parry Indicator, Mission timer, Loadout Manager, Notice Key Pickup, Vermintide Mod Framework, Skip Intro, Penlight Lua Libraries, Simple UI (Abandoned), Chat Block (Abandoned), No Wobble, Persistent Ammo Counter, Crosshairs Fix, Host your own game, Friendly Fire Indicator, Countries in Lobby Browser, UI Tweaks, Neuter Ult Effects, BossKillTimer, Dodge Count UI, Crosshair Customization, Hi-Def UI Scaling, Customizable Zoom Sensitivity and Remove Hanged Corpses
Necrossin  [author] 29 Apr @ 12:22pm 
I've just checked both with UI Tweaks and without - it works fine on my end
Necrossin  [author] 29 Apr @ 12:19pm 
Got any other mods installed?
Aesseuda 29 Apr @ 8:03am 
Still persists ;-;
Necrossin  [author] 27 Apr @ 10:16am 
Try resubscribing to the mod
Aesseuda 27 Apr @ 8:34am 
Sadly the invisible cooldown bug still persists for me currently.
FluffyDino 26 Apr @ 4:13am 
It's fixed for me - thanks a lot
Aesseuda 25 Apr @ 9:57pm 
Thank you Necrossin, you never fail to impress the Vermintide community. <3
Necrossin  [author] 25 Apr @ 1:31pm 
Alright, I've pushed a hotfix, so let me know if invisible cooldown bug still persists (you might need to restart the game for mod to update).
Necrossin  [author] 25 Apr @ 1:04pm 
For now I've temporarily reverted to the older version (that should still work as long as there is no versus) until I will be able to sanction and upload ability cooldown fix
Necrossin  [author] 25 Apr @ 11:29am 
I'll try to make a backward compatibility hotfix just in case
Necrossin  [author] 25 Apr @ 11:21am 
Because I think that might be caused by me changing the widget of a cooldown ability
Necrossin  [author] 25 Apr @ 11:19am 
It's gone if you are using UI Tweaks, right?
can'texplodenttherodent 25 Apr @ 10:54am 
same thing happened to me, weirdly enough it broke in between matches without me restarting the game
here's hoping it's not an issue with NumericUI, that guy's long gone

Necrossin, your mod is brilliant and your response time to developers breaking your mods is world class, thanks for putting in the effort.
O_T 25 Apr @ 8:53am 
Have you checked if it's a problem in combination with another mod?
三鹿大雪糕 25 Apr @ 7:58am 
There should be a bug at the moment where I can't see my own ability cooldowns
FluffyDino 25 Apr @ 7:50am 
I can't see my cooldown timer anymore :steamsad:
O_T 25 Apr @ 7:08am 
For me everything looks fine.
I guess the mentioned 1 second is about the difference between mod timer and vanilla timer. As soon as the mod timer switches from 1 to 0 seconds, I can activate the ult but with vanilla's timer I've to wait a moment when it jumped to 0. For me the mod looks accurate while the vanilla timer is around 1 second to fast.
Necrossin  [author] 25 Apr @ 1:03am 
Because cooldown logic was not changed at all, just the text that was moved from the wrong widget to the right one.
Necrossin  [author] 25 Apr @ 12:58am 
You mean it is off by like 1 second or something?
Aesseuda 24 Apr @ 8:49pm 
It is a minor thing, but the cooldown timer no longer reflects your career ability.
Bael 24 Apr @ 9:41am 
That's good to hear. Thanks for still working on it!
Necrossin  [author] 24 Apr @ 6:34am 
Although I am not 100% sure how it will work on UI Tweaks mod's end now, because I had to rewrite a lot of stuff in the mod, in order to make it more compatible with game updates :lunar2019deadpanpig:
Necrossin  [author] 24 Apr @ 6:25am 
Good news, I will be uploading an updated (also sanctioned) version soonish, so it should work in versus too (no skaven UI support though).
Bael 31 Mar @ 1:56am 
Don't know if anyone noticed but Fatshark implemented numerical UI of their own.
Check the game settings (turned off by default).
BUT (there's always "but" with Fatshark) their "detailed" UI doesn't show "last life" and Natural Bond. So for me that UI is basically useless. And the font is kinda small.
MrMaselko 23 Mar @ 6:05am 
The shark needs to be careful. Losing this magnificent mod permanently could devastate the game.
O_T 18 Mar @ 3:38pm 
The VS test is over so the reason for crashes and desanctioning is away for the moment and I guess it was resanctioned until there are new problems with the next test.
Necrossin  [author] 18 Mar @ 11:18am 
Well, technically I have not done anything (yet)
一直开心 18 Mar @ 7:32am 
Now it's working in Official Realm.
Thanks for your efforts!
\(^▽^@)ノ
Necrossin  [author] 18 Mar @ 6:23am 
I did send a newer version for review so no idea when I'll get to upload that one.
Necrossin  [author] 18 Mar @ 6:23am 
I think it shoooooould be resanctioned by now, however the mod is still on an older version.
一直开心 18 Mar @ 3:21am 
Even though VERSUS is over, this mod still doesn't get sanctioned.
FatShark deserve to be called "Failure"
:steambored:
Necrossin  [author] 18 Mar @ 12:18am 
:captainsmooth:
Redd Respite 17 Mar @ 5:48pm 
Hey Necrossin! I forgot to mention that I really appreciate you being so kind and active in the comments. Thank you!
SkreÐ 17 Mar @ 10:53am 
Makes sense, waiting for the update then! :cozybethesda:
Necrossin  [author] 17 Mar @ 1:21am 
The mod was not updated yet.
PupMup 16 Mar @ 3:43pm 
Doesn't work in my game, works for my friend tho :/
SkreÐ 16 Mar @ 2:26pm 
For some unkown reason it doesn't work anymore on my game.
O_T 16 Mar @ 1:09pm 
That sounds great, thank you. The health numbers from the game are a real pain to read and I miss last life and Natural Bond markings. At least the ammo counter and the timers from the game are ok but I think the mod looks better.
Necrossin  [author] 16 Mar @ 12:34pm 
The reason why it crashes in versus mode atm, is because of some outdated things and because it forces wrong UI layout to the skaven team.
Necrossin  [author] 16 Mar @ 12:33pm 
I had to redo the way how mod adds its own elements to UI, so in the next update it should add stuff on top of existing elements, instead of having a handmade copy that can get outcaded (like it is right now)