Total War: WARHAMMER II

Total War: WARHAMMER II

NO MORE STUPID ANIMATIONS FOR ALL RACES (Compatible with Everything Affects Custom Units)
419 kommentarer
I 7. okt. 2024 kl. 14:19 
its outdated? does this work?
remy.bessenet 28. sep. 2022 kl. 9:03 
i notice that when the swordmen make shield bash, their arm go throught the shield ( sorry for my english) is it possible to fix it?
PESKIFRENCHI 19. sep. 2022 kl. 16:40 
What mod are the armored empire swordsmen and spearmen from?
Airstor 18. sep. 2022 kl. 22:27 
Hey Does this Work with Matched Combat?
howudoing92 10. sep. 2022 kl. 13:01 
thank you. it drives me nuts when i watch lords and heroes kicking the heads off enemies 7 times in a row. you have a sword and shield. freaking use it
TheLoneCenturion  [ophavsmand] 5. sep. 2022 kl. 10:38 
Proud SONS AND DAUGHTERS OF SIGMAR!

ITS READY:

https://steamproxy.net/sharedfiles/filedetails/?id=2859153907
Carcino 🇵🇸 31. aug. 2022 kl. 13:39 
Great to hear, looking forward to it!
TheLoneCenturion  [ophavsmand] 31. aug. 2022 kl. 13:03 
I will likely have to retool it a bit for WH3 since I think animation tables are different. But at the same time I think there is a lot more I can do now that they opened up animation importing.

WH3 has been great so far so I am all in again.
𝓕𝒖𝒏𝒌𝒚 31. aug. 2022 kl. 3:54 
Please this mod for WH3
Dance Commander 29. aug. 2022 kl. 5:15 
Waiting patentiely for WH3 version of this mod before playing empire lol
Carcino 🇵🇸 25. aug. 2022 kl. 10:20 
With immortal empires released, I really hope this is ported to WH3. Every time I see one of those spins or jumps something inside me dies.
HughJanus69 20. aug. 2022 kl. 16:52 
compatible with matched animations?
Captain Binjuice 1. aug. 2022 kl. 0:25 
This is still one of the most essential mods to this game.
This is a war game, not the moscow ballet
NobodyNeuOnyx 21. juni 2022 kl. 13:56 
Is this compatible with Matched Animations?
TheLoneCenturion  [ophavsmand] 10. juni 2022 kl. 16:28 
@¤ Nova I stated before that I only got rid of animations that I felt "Didn't fit" with the races they where in.

As for heroes and Lords they might as well be superheroes with how many they can kill in melee, and if they don't go Ham into the formation than it will affect their DPS since its based off of targets hit due to how splash damage works.
gato pinguço 28. maj 2022 kl. 5:17 
just like play rome 2
Germanicus 16. maj 2022 kl. 18:51 
CA is very lazy with animations. In shogun 2 they use a better process with real humans
¤ Nova 1. maj 2022 kl. 18:54 
Not to sound ungrateful but essentially all lords and heroes jump into enemy formations so I would not consider this complete when only 8 of the 15 (!) races are partially included and the title explicitly states "all races".
WitcherHammer 15. apr. 2022 kl. 11:44 
Hi I want to change one battle animation for Taurox, what instruments did you use when you created this mod?
Rustic Clover 9. apr. 2022 kl. 22:49 
@sirkudjon
It is complete. Most units have good animations.
TheLoneCenturion  [ophavsmand] 9. apr. 2022 kl. 10:32 
@sirkudjon Not all units need a "Fix" only the one with really jarring animations
sirkudjon 8. mar. 2022 kl. 12:00 
I will sub when you complete this mod. For now no point of installing this when only some of the units have this fix.
Rhagos 3. mar. 2022 kl. 16:24 
highly need this mod for warhammer 3
Rustic Clover 25. feb. 2022 kl. 3:50 
PRAISE SIGMAR!
Reichspepe 17. feb. 2022 kl. 4:08 
Thank you and praise Sigmar!
TheLoneCenturion  [ophavsmand] 16. feb. 2022 kl. 20:53 
I will be redoing a lot of empire animations using a mix of anims form Cathay and Kislev when Warhammer III comes out.

Its clear that CA has taken extra effort in the new human races compared to the Empire and friends. They seem to use the same Hu1-B anim skeleton so I have high hopes that I can salvage some good combat animations to blend into the Empire's, tomb king's, and Brettonia's.

Don't worry Gents, the empire will Ascend to the throne it was always meant to be on.

Praise Sigmar!
Marcus Cicerone 15. jan. 2022 kl. 22:59 
Dude! Thanks for you work!:steamthumbsup:
DeathNote 3. jan. 2022 kl. 22:08 
It most not be compatible with certain mods, doesn't seem to work for me. I believe it works somewhat, but you will have to run this with minimal mods to know for sure.
TheLoneCenturion  [ophavsmand] 21. dec. 2021 kl. 8:14 
@Stix_09 I have used this extensively with other mods and mods that add animations, they have not conflicted.

The reason is because this mod edits the internal animation sets and sets duplicate animations to replace the problematic ones so that the game reads them as if they are the same.

For example, if H1_BS animation lock is a basic 1 handed sword swing for empire and H1_BC is the stupid ballerina spin then I simply copy the internal workings of H1_BS and paste then over the contents of H1_BC so that the game reads them as the same when it tries to roll a ballerina spin.

A units animation set is edited through the Main_Units DB table, I do not mess with that as it makes it super incompatible with other mods.

In summary my mod digs to the root of the issue and snips it at the bud without harming the file structure of the animation tables.
Mumion der Unsterbliche 14. nov. 2021 kl. 1:50 
Update ?
Stix_09 5. nov. 2021 kl. 20:42 
mod does work as described above (with some limitations as also described above)
I just tested and its working for me (as described above)

read the description again,

Also any mod that also changes animation is not likely to be compatible. only time you need to play with load order is if u want to try override something, and know what you are doing (as it can cause crashes or other problems with other mods.
Elemental Israelite 25. okt. 2021 kl. 18:35 
Update? This mod is not working for me... I'm noticing my troops are still suicidally diving from their formations. Especially Lords and Heroes, who will jettison themselves into enemy formations and get completely surrounded.
Aaron 22. okt. 2021 kl. 2:28 
@Malaneth Yes it does. Troops that would otherwise use these attacks instead stay in formation and don't get surrounded and cut down like in vanilla meaning any unit that benefits from this mod is now stronger.
Malarraenaepcaleac'h 21. okt. 2021 kl. 23:48 
Does this mod affect balance at all? Due to splash attacks and whatnot. Does it?
Gorwe 28. sep. 2021 kl. 16:48 
Does it actually work with things like Brutal Battles(if there's any mod it could clash with...it's that one)?
Aaron 6. sep. 2021 kl. 21:57 
In it's default load order, it doesn't appear to work. Should it be near the bottom?
Alecthelm 5. sep. 2021 kl. 12:39 
@Aaron


Compatible with everything, (Including Custom units since they always use vanilla animations) this mod may be the first of its kind (editing animation files and not land_units_table) I did this by making copies of the normal attack animations and renaming those copies to overwrite the stupid ones.
Aaron 25. aug. 2021 kl. 7:21 
What mods would conflict with this?
voiceofreason467 22. aug. 2021 kl. 13:34 
So um... now that we have more melee units since this mod was last updated, would you be willing to update it? If not, at least put up a post explaining to newcomers why this mod doesn't need it.
sirmicou85 8. aug. 2021 kl. 6:41 
Hi ! Thank you for your work, but could we get an update please ? :)
Dictator Sky 5. aug. 2021 kl. 14:24 
Hmm, that's a great idea. But I think it should be an included function.
Sometimes you really need to break/spoil the enemy formation.
voiceofreason467 27. juli 2021 kl. 11:09 
Any chance of an update?
Master Strawberry 3. juli 2021 kl. 23:14 
@swann.only It is a good point, when I saw this mod I immediately thought about how it could affect the balance. Perhaps most players don't link animations to balance
swann.only 22. juni 2021 kl. 11:35 
First of all I love this mod so far, it definitely makes gives the fighting more momentum and makes battles look more realistic.

Im interested though that no one in the comments is talking about balance changes very much. I went and watched some replays with the mod on and two of the battles were altered significantly in their outcomes.

The first I was lizardmen against Chaos. I had labeled it (funny), because two groups of like 10 Chaos warriors that were routing had gotten surrounded by skinks and saurus that i guess were on move command, and they were so tightly packed in that they weren't attacking and i had to move them to get them unstuck. With this mod enabled they routed and were all captured and it didnt happen. The other was a battle against skaven where mazdamundi routed and i came back and barely won. With this mod enabled I lost for some reason. Very interesting side effects but also actually fixed what appeared to be a glitch in the vanilla game
Talos 16. maj 2021 kl. 7:24 
Yeah animations are a main issue in TW WH and as i see they just reused the shitty animations.
xpldrox 7. maj 2021 kl. 17:09 
CA have done a shitty job on WH2 animations, I truly hope they fix this arcade crap on the WH3, it's a immersion breaking for me.

Thx for the mod <3
Reichspepe 22. mar. 2021 kl. 7:06 
Hey there, I'd like to revert the changes to elf sword/spear infantry for myself, but I'm an absolute noodle at modding. Can I still do that myself by just deleting some entries with PFM? If so, could you tell me which ones?
Thanks
Aile 26. feb. 2021 kl. 18:45 
Can you make tiktaq'to not use that rediculous 5 second animation where it rushes int grabs one enemy model thats almost dead tosses it in the air flies up catches it and then throws it to the ground all while getting stabbed and shot please.
Aaron 16. feb. 2021 kl. 4:54 
When playing some empire troops still do the jump attack, is that supposed to happen? Or it could be another mod
Calibrated 3. feb. 2021 kl. 17:12 
I made this with some of your mods for my friends. Enjoy. https://steamproxy.net/sharedfiles/filedetails/?id=2367589692