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https://drive.google.com/drive/folders/1chtk2ozF3Gq94ZKfzqf571qL73fwVE1v?usp=drive_link
Bug?
Btw if you decide to make FumeKnight, make it so he won't go in the same party with a royal aegis
It's just a matter of procuring art.
I guess I could look at that, but I'm busy af right now. I'm getting married, and that takes priority.
The bell sound is SOOOOOOOO SATIFYING !
On the other hand his -40 dodge buffs feel weird. He starts with 0 dodge so -40 dodge isn't a penalty but then as he levels up, using these skills just gives up all the dodge you get from higher tier armors. Thematically it's cool but I think Oath should give minus Acc instead so there's more choice between using him offensively and defensively.
Everything about the character is great though. Love the design and the in combat effects. The bell sound effect is so satisfying to hear.
I'd like to keep the comments for quick notices, and have more technical information in the discussion forums.
The changes were uploaded. Thank you!
effect: .name "Oath1"
being defined twice in the "aegis.effects.darkest" file?
Line 36 & 98 are exactly the same definition.
Since several people have had issues with trinket spawns, I've remade the trinket file, IDs, etc, and I've made them kickstarter trinkets for a short time.
King's Ring
Royal Aegis' Soul
Rebel Greatshield
Just three for now.
Let me know if the problem persists.