Warhammer: Vermintide 2

Warhammer: Vermintide 2

True Solo QoL Tweaks
51 Comments
AmesNFire 4 May @ 5:18pm 
Does this mod still work?
Rema 24 Jun, 2023 @ 1:53am 
Works for me, still
TwistedFyre 23 Jun, 2023 @ 4:16pm 
Any chance this can get updated? Doesn't seem to be working anymore
flowerbee 20 Apr, 2023 @ 12:24pm 
I don't think it works anymore. Any information would be greatly appreciated!
Sake 26 Nov, 2022 @ 1:29am 
Confirmation: Mod works as of 26.11.2022
Aker 25 Nov, 2021 @ 7:26am 
Ty for the update!
Rema 13 Nov, 2021 @ 3:11pm 
Works for me now!
Dr. saltyfishy 7 Nov, 2021 @ 8:41pm 
hey joe, after the new update, mod now is not work, hope you can update it :vt2:
Torben 5 Nov, 2021 @ 4:58am 
Hi joe,
sadly with the new update the mod isnt working again. When do you plan on updating it?
Its a great mod and i like to thank you in the name of the community for it. :steamthumbsup:
Mamusin 3 Nov, 2021 @ 1:30am 
Can´t play solo, help D:
Zigobardu13:) 28 Oct, 2021 @ 10:23am 
Update pls ^^
Abel 28 Jul, 2021 @ 3:01am 
How to use it?
Luke 13 Jul, 2021 @ 7:21pm 
Can you play with a friend and disable the other two bots?
prop joe  [author] 17 Jun, 2021 @ 12:16am 
FS won't sanction those two options
Duckweed 16 Jun, 2021 @ 3:31pm 
there's gotta be a way to sanction disable fog and disable sun shadows, right? why are they a part of the true solo mod? playing on modded realm just to have a graphically smooth game doesn't make the most sense to me but idk how much effort it would take or if it would be worth porting them as a tiny little independent mod
seventeen autistic mice 21 May, 2021 @ 8:42am 
how do i use it?
Pisquilah 22 Apr, 2021 @ 12:29pm 
it says "missing dependencies"... what can I do? it doesen't show anything and I installed the framework.
Woldy 11 Mar, 2021 @ 5:28pm 
I know this is a dumb question but is it possible to disable "Grabbers" specials? i'd mostly like to play this to train my horde clear and boss fighting without being distracted. Yes i know Specials spawn during these events and i should practice that too but just the same just wanted to ask.
The First Word Will Be Judgement 12 Jan, 2021 @ 5:21am 
@Patience I'm way late but I did a true duo with this mod and it seemed to work fine.
Patience 5 Dec, 2020 @ 12:20pm 
Can I true duo with this?
cower 4 Apr, 2020 @ 11:09am 
yey, it worked.
prop joe  [author] 4 Apr, 2020 @ 10:55am 
It's actually Don't Respawn Bots doing this, my bad.
cower 4 Apr, 2020 @ 10:44am 
@prop joe Well, it somewhat helped, i still get the spam of the error when i try to open any kind of menu.
prop joe  [author] 4 Apr, 2020 @ 10:37am 
@cower
Disable Auto Kill Bots.
cower 4 Apr, 2020 @ 10:22am 
HELP ME OBI-VAN: [TrueSoloQoL] [ERROR] (pcall):scripts/mods/TrueSoloQoL/TrueSoloQoL.lua:157:bad argument #1 to 'ipairs' (table expected, got nill)
Pokesus 22 Mar, 2020 @ 7:14am 
I never installed or played with a mod in this game, i still having archivements, rewards, etc?
I play with my character?
Buttnuttz 2 Jan, 2020 @ 1:39am 
Fuck Blightstormers. They always come in pair so even if you manage to shoot one the other one sucks your dick anyway. And their audio is all over the place!
prop joe  [author] 19 Aug, 2019 @ 3:51am 
I can't get it to crash. Check if you have the dependency mods, and post the console log after you crash(look at How to report mod errors), or at least post the error you get after crashing.
LoganDrums 17 Aug, 2019 @ 7:18pm 
Hey, I just got this mod, but when I activate it, the game crashes. Could you please look for a way to fix this? I saw videos on Youtube about it and it looks really cool, but I don't know if it's updated for patch 2.0. Thanks!
Medieval Pranker 13 Aug, 2019 @ 11:01am 
why this shit unsancioned!!!:fire_fire_fire::fire_fire_fire::bull::disapprove:
Kalder (Probably a Hobb) 24 Jun, 2019 @ 10:19pm 
can I select the number of bots I want to be around? I'd be great if I could do a mission with only 1 bot as ally
prop joe  [author] 22 Mar, 2019 @ 9:42am 
OK, fixed level not restarting with bots disabled.
Level12Lobster 17 Mar, 2019 @ 9:27am 
Having this mod or Spawn Tweaks auto kill bots at start prevents restarting level on defeat. F4 and turning auto kill bots off causes the level to restart.

Had all mods disabled except this mod and dependencies to test this as well. Hidden bots = no restart on defeat.
Daidaedra 17 Mar, 2019 @ 8:03am 
will do. thanks
prop joe  [author] 17 Mar, 2019 @ 7:29am 
you could use the kill all enemies hotkey in the creature spawner mod to free yourself
Daidaedra 17 Mar, 2019 @ 2:41am 
oh. jea its not. so thats what go me confused. sorry then.
prop joe  [author] 16 Mar, 2019 @ 3:49pm 
that was another mod, not mine, and I believe it's not on the workshop currently
Daidaedra 16 Mar, 2019 @ 3:18pm 
i have not played this in a while. why did you take out the ability to free yourself with your career ability?. i enjoyed that.
prop joe  [author] 28 Oct, 2018 @ 2:40am 
That's very weird, no one reported this can happen until now. I'll test when I have the time.
Blackbeard 27 Oct, 2018 @ 2:58pm 
@prop joe
It was an old post so maybe not relevant anymore.
A partial solution for me was to turn of the "Bot's Don't Respawn". If it is on, after the first "Respawn location", hordes and specials don't appear at all. Also, end of the map events like the one on The Brightreaper don't have any hordes. If I turn "Bot's Don't Respawn" off and let their corpes respawn at ever location, the hordes and specials come at the correct rate and everything. I'm not sure what the issue is. But at least it works to some degree now. If you have ny idea, let me know! Thank you!
prop joe  [author] 27 Oct, 2018 @ 1:50pm 
Where did you read that? That doesn't sound right to me. People who know this game very intimately have been using this mod without such issues, so that's very strange to hear.
Blackbeard 27 Oct, 2018 @ 10:11am 
@prop joe
I have a question about bots and spawns. At the start of the level it's heavy spawns of hordes and speciels etc. But as soon as you get further out, the rest of the levels spawns nothing extra whatsoever. I have read that after the first "respawn point" of the bots, the directors stops spawns. Is this correct? If it is or not, how can I solve this? The map is essentially empy after the first spawn point.
Blackbeard 27 Oct, 2018 @ 3:03am 
@prop joe
It works great now. Really big thanks, the "Assasin/Pack Hero Warning" and "Disable Level Intro Audio" are much appreciated. Keep up the good work!
prop joe  [author] 27 Oct, 2018 @ 2:45am 
@Sanic
It requires Penlight, I added it later but never specified it as a dependency, that's my bad.

Also the voice callout on special spawn option crashes on beta currently, a warning. Text warning works.
Blackbeard 27 Oct, 2018 @ 2:04am 
I can't seem to get this to work. I have the order correct. And in-game I can see the mod in the F4 menu, but it doesn't work. It gives me this error at the chat log:

System: [TrueSoloQoL][ERROR] (new_mod)('mod_script'initialization): scripts/mods/TrueSoloQoL/TrueSoloQoL.lua:9:module 'pl_import_into' not found:
no field packade.preload['pl_import_into']
no lua resourse 'pl/import_into

Would love some help, this mod is perfect for me. Thanks!
prop joe  [author] 5 Oct, 2018 @ 4:47am 
Already added that to UI Tweaks, should get sanctioned no problem. I like the idea of many little mods in theory, but it doesn't work that well in practice.
doom_hamster 5 Oct, 2018 @ 4:04am 
OMG OMG, it's so great to not have Lohner spiels (and text) during mission loads. It would make a great QoL option for official realm. How about making it as a standalone mod?
รερɦᓰ²⁷ 27 Aug, 2018 @ 7:25pm 
Thank you. You are doing the work of Fatshark !
LilDevil 3 Jun, 2018 @ 11:01pm 
Alright, gotcha. Thanks for the answers. :)
prop joe  [author] 3 Jun, 2018 @ 6:31am 
@SCP-001 Overseer it always happens, but you can disable the whole mod in the mod options, note that on mod realm win is counted as a loss so it will restart on map win as well