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-Bombsite B and the building next to it has too many places to hide for terrorists to check
-Some nades when thrown from T spawn (I haven't checked from CT yet) have gotten lost under the map after bouncing off the skybox, some spots may need something to stop nades from leaving the play area
Other than that I've had a blast play testing the map and it looks awesome!
I can't wait to play the full map when the changes have been made and the map has been textured, I'll be sure to playtest the updated maps when they are released.
- The paths from a long to site could be spaced out/pathed in a less linear and close knit fashion.
- The icons (bombsites/spawns) for the map preview are offset.
In addition, I agree with KennedyB's pointers. However, besides that, a very promising start and I look forward to seeing this come along.
- "short" (mid to A) is to big for a comp map.
- A long window is to small.
- B-site can be good, but now it´s to many places for T to check
Hope you keep working on it :)