Space Engineers

Space Engineers

Relative Top Speed
630 bình luận
Someone 3 Thg10 @ 11:28am 
Still works. awesome Idea
Bdh981010 29 Thg09 @ 9:36am 
Does this mod stil work ?
Lightnr 29 Thg09 @ 4:16am 
Is this comparible with the aero dynamics mod?
barak1211 19 Thg09 @ 3:55pm 
is this mod broken or????
Jolly 23 Thg08 @ 7:29am 
real deal pilot when your speedometer is broken and you're still good :steamhappy:
Stubkan 9 Thg08 @ 4:47am 
The reason it 'doesnt work' and uses default values, is because its not. If you put this on a server, the server will have the correct adjusted relative top speed, but your local copy of the mod still has the default settings, so your local game thinks it's using the default values. Your ship will go 500m/s but your HUD will say it's doing 100m/s. This is a pretty bad bug, imo.
Riko 15 Thg07 @ 3:29am 
This mod isnt working to change defaults in
Nablabla 10 Thg06 @ 5:44am 
@NanoTree I think the reason for that jetpack is always a bit higher is that you can actually stay inside a large grid. It's dumb... I whish they made the jetpack speed dependant or relative to the next biggest ship but that can't be done in a mod easily
Nablabla 10 Thg06 @ 5:40am 
This is nice! Is there any change that you make it possible have different settings in atmosphere and space?
Because for space this does not make sense, so I would set it to something like
cruise=100/max=200 in atmosphere and
cruise=1500/max=1500 in space since there is no friction you know

what I don't understand is why bigger ships can fly slower and have less friction, it should be the other way around, right?
NanoTree 8 Thg06 @ 9:27am 
@SepticStorm you're really talking about acceleration and force, and not velocity at that point. Adding more engines will add more thrust (force output), which will be more expensive, so that is kind of already a thing in the game. You could calculate how much fuel it would take to get to light speed in the game using only thrusters, but it gets complicated when considering that the mass of your ship is changes as you burn off fuel versus the number of thrusters. But basically, your acceleration should improve as you burn off fuel.

In real life, the amount of fuel needed to reach light speed and the mass of that fuel is what would be impractical and where you get diminishing returns. E.G. more fuel weighs more and takes more force to push which means more thrust which burns more fuel, which means more mass from the thrusters themselves, etc.
quintarbarbarian 16 Thg05 @ 5:00pm 
would love to use this mod but it is not appearing in my mod list, any advice?
SepticStorm 13 Thg05 @ 6:47pm 
I have thought about this a lot, I would really like to find a similar mod. but instead of "boost" mode. make adding velocity more and more expensive. either by decreasing thrust efficiency, or by increasing the required fuel (h2/power). in effect making an in game "light speed' (not actually at that fast) where yes the speed is technically possible, however with diminishing returns the "max speed" would take "infinite thrust" just like reaching light speed in real life. but, I know nothing about modding to make this.
VANCE 17 Thg04 @ 9:55am 
is it possable to change the top speed in game?
SnowBubble 12 Thg04 @ 11:16am 
The path you have for the config file is no longer correct. The ID for the mod changed and is now 1359618037. Awesome mod thank you for making this!
JJ 2 Thg04 @ 11:15am 
What if I want to get rid of how the mass affects the speed? Can I change all the values for mass to 1?
Arkil 30 Thg03 @ 3:36am 
Oh this could be even simpler. I'm seeing yawing left and pitching up. My grid CoM is to the left and up from *grid combination* CoM.
Arkil 30 Thg03 @ 3:15am 
Thinking about this I realize that there are a few exploitable use cases...

You could work around exploits by classifying by mass, outer bounds or occlusion, which ever is fastest.
Arkil 30 Thg03 @ 3:03am 
I'm assuming that the behavior is because of the drag force being applied to the attached grid, which is not countered by main grid gyros (as usual in SE). I would expect that RTS would detect a "main" grid of a combination of grids and apply the drag force to that one only.
Arkil 30 Thg03 @ 2:59am 
Our server has an issue related to docked/attached grids of different sizes. I have a LG ship with a SG miner attached to a connector slightly off-axis. I'm seeing (and getting reports from players of) that if I'm boosting beyond cruise speed, ship begins to pitch/yaw slightly depending on where the attached grid is.

Has anyone else experienced this or found a fix? I can see the same issue happening on my private Torch instance that has default RTS settings. It doesn't happen if I remove RTS temporarily from modlist.
unlikeaboss 16 Thg03 @ 3:05pm 
if ships slow down over time it would be very similar to cosmoteer
Cosmos 6 Thg03 @ 1:48am 
Is there a way to set this per named grid so that you can have say a supersonic bomber and then also a subsonic bomber?
z64555 28 Thg01 @ 11:13am 
Hey there, Is the RTS API accessible by scripts or only by mods?
I need more boolets 18 Thg01 @ 9:45am 
Is this mod compatible with Aerodynamic physics?
Darian Stephens 16 Thg01 @ 11:32am 
I think lowering the jetpack's thrust power is a far better solution. It would prevent you from out-manoeuvring crafts while still making it possible to work with ships at speed.
There was a mod I liked ages ago which added an 'atmospheric suit' with more thrust, but inability to function in space, making it impossible to escape a planet with it.
It also had a space suit, which DID work in space, but had low enough thrust that it couldn't even hover in a gravity well.
You had to build a ship to escape the planet, no two ways about it. You needed to switch your suit to the space version, either on-board or before taking off, in order to use it in space.
I found that it made for quite good balance without hampering gameplay, as you still got the utility of the jetpack without making it overpowered.
Darian Stephens 16 Thg01 @ 11:31am 
It would also be extremely arbitrary.
You either cap the player's speed at all times, or only while using the jetpack.

It would be jarring in gameplay to suddenly be stopped in your tracks simply because you got out of the vehicle.
Sure, the current speed limits are arbitrary, and this mod introduces some level of resistance, but this would suck.
I know it's bad, because this was a problem in older versions of the game, and is the reason the hardcoded higher jetpack max speed exists now.
Gauge  [tác giả] 16 Thg01 @ 10:51am 
while it is possible to apply force to the player to cap their speed. I am not interested in adding that feature. it will only cause headaches for me when user report the issue Darian explained.
Paladin 16 Thg01 @ 4:51am 
🤮
deskulpa 14 Thg01 @ 3:55am 
"If you jetpack out, you will never get back in, the ship is gone without remote control or another, faster ship." Thats what i want, if people mess up, lose the ship, Jetpack is overpower in base, mods that reduce jetpack thrust or hydrogen efficiency are still lacking. Maybe someday we can mod this.
Darian Stephens 13 Thg01 @ 11:24pm 
No.
Jetpack speed is hardcoded to be slightly above the highest max grid speed.
Otherwise you splat against the back of a fast-moving ship because you're forced back down to your max speed.
Even if you didn't die, it would be literally impossible to catch up to a ship moving faster than your speed. If you jetpack out, you will never get back in, the ship is gone without remote control or another, faster ship.
deskulpa 13 Thg01 @ 3:09pm 
Hello, can we change jetpack speed with this mod? Exemple: Large Ship 150m/s, Small Ship 200m/s, Jetpack 50m/s.
windshields 29 Thg12, 2023 @ 5:00pm 
Anyway to adjust ammunition speeds with this mod? Can't seem to stop outrunning my own artillery shells/rockets/railguns.
Proximus Cosmos 2 Thg12, 2023 @ 11:35am 
@Gauge

Alright. Asking because I DID try to change it and it didn't work
Gauge  [tác giả] 2 Thg12, 2023 @ 11:23am 
This mod lets you change the top speed yourself. there is no need for another mod. it will also introduce conflicts
Proximus Cosmos 30 Thg11, 2023 @ 12:07pm 
@Gauge

Does this mod work with a higher speed limit from another mod?
Prince of Württemberg 29 Thg11, 2023 @ 7:33am 
thank you i will take a look at the masses of my vics and see what i can do
-DF- Ashes Vargrand 28 Thg11, 2023 @ 10:02pm 
Hm on my Server is on every ship the mass 0 with /rts hud
Gauge  [tác giả] 28 Thg11, 2023 @ 7:36pm 
The mass values are in kg.

A ship with mass equaling max mass will move at the minimum cruise speed.
A ship with mass equaling min mass will move at the maximum cruise speed.

if you have boost enabled ships can travel faster than cruise based on their acceleration.

it sounds like you are dealing with very light vehicles and you need to adjust the numbers down to match the scale you are going for.

if that is not the problem than its probably that you have boost on and your ships acceleration is very very high. If this is the case, you can turn off boosting or create a mod to reduce the power of your engines.
Darian Stephens 27 Thg11, 2023 @ 4:48am 
Well, what are the actual masses of the vehicles?
Prince of Württemberg 26 Thg11, 2023 @ 10:49pm 
So i was wondering what the mass settings actually mean cause my buddies and i are using aircraft in our game save with yur relative speed mod, and i have a jet interceptor based off the Mig-21 going at the max set speed of 300m/s which is no problem but then i have a cargo jet reaching up to the same speed, is there a way i can have the cargo jet be slower than the interceptor?
_mechanic_ 18 Thg10, 2023 @ 9:53pm 
Hi! Do you think it is possible to have different speed parameters using gravity and without gravity?
Exmortis 11 Thg10, 2023 @ 1:35am 
Hi all
I am also experiencing the HUD issue that many others are, with my ship HUD showing 100m/s maximum, despite the ship travelling at over 150m/s, and when to does reach over 140m/s, I begin to experience a sort of skipping as it travels.

I've seen several complaints of this issue, but no solutions. Can anyone help?
BlazingImp77151 22 Thg09, 2023 @ 4:11pm 
What happens if a ship is heavier than the min cruise or lighter than the max cruise?
Duo 21 Thg09, 2023 @ 7:48am 
Hey! How do I use the boost?
Patrick 20 Thg09, 2023 @ 6:54pm 
I've had a strange experience while testing. My large grid ships at the max weights and min weights both reach the max top speeds (without boost), but the ships at the mid weights only hit the mid speed. Can you help? I've modified the config slightly, but the relative relationship between all the numbers is the same. I don't think this is a config issue though, since the largest grids shouldn't be hitting that max speed.
niels2398 19 Thg09, 2023 @ 5:44am 
log file says its loading the config from the file bud it doesn't seem to apply and /rts config still shows default config.
is the server config not used in dedicated servers?
whysomad 18 Thg09, 2023 @ 3:14pm 
where i can find the mod id to copy in nitrado?
cepelevvadim100 17 Thg09, 2023 @ 5:36am 
Why doesn't the console respond to commands? The game was purchased on Steam with all add-ons.
NanoTree 16 Thg09, 2023 @ 9:00am 
It would be great to add the option set speed limits on jetpacks only. IMHO, jetpack is overpowered to the point that ground vehicles are pointless besides aesthetics and amusement because its more practical to go back and forth from a mine by jetpack or using an aircraft. And even ships/aircraft only make sense because they can carry more stuff.

Jetpack speed limits would force players to engineer better solutions.. which for a game called Space Engineers, it just seems to make sense; in Survival mode anyway.
Gauge  [tác giả] 10 Thg09, 2023 @ 10:31am 
Regarding the server issue. I have also experienced the issue and dont know how to resolve the inconsistency. I managed to always get it to work by continuing the modify / replace the files till it takes. The issue seems to be inconsistent which is making it hard to pin down the exact cause.

@Neocrypter make sure to restart both client and server after making config changes.
Dread Pirate Neo 10 Thg09, 2023 @ 5:30am 
hmm my cockpit speed display only goes to 100 ms even though I am going MUCH faster any ideas on that?