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The settings in custom data doesn't follow the myIni structure, making the mod incompatible with other mods that wants to store data there.
Is it possible you can switch from the string parsing to ini parsing to solve that issue?
Thank you in advance.
Any chance we could have somethings like this for turrets.
Anyway, I'm trying to use this mod: https://steamproxy.net/sharedfiles/filedetails/?id=2915000271&searchtext=flame+thrust which extends the distance of the original thruster flames using Mexpex's Thruster Modifyer ( https://steamproxy.net/workshop/filedetails/?id=2844945145 ). The mod works fine, but I can't change the flame's colour using your mod.
Thanks in advance, SuperGripper :)
Could you just fire up a new game create a test rig and try adding all you mods to see if it anything breaks?
kinda not, you'll need to respawn your hydro ships to fix some issues with thruster flames
Mexpex is working on it but as he said "No eta atm"
https://steamproxy.net/sharedfiles/filedetails/?id=1682499145
Thanks a lot bro for your hard work!!!
[code]
lock (m_customControls)
{
if (m_customControls.Count == 0)
CreateTerminalControls();
}
[/code]
https://mod.io/g/spaceengineers/m/recolorable-thrusters
It should be fixed now. One question though: is there something now in the game that could cause data duplication in CustomData that I should be aware of, or someone accidentally just copied stuff twice?
dict.Add("a", "b");
dict.Add("a","c");
// this will not crash
dict["a"] = "b";
dict["a"] = "c";```
Looks like if you copy the custom data of a thruster twice in the same block it will cause a dictionary exception. Might want to add some code to ensure that a key cant be added twice. Right now a client can crash entire servers and keep them crashed unless the custom data is cleared. However, it does not prevent it happening again.