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Read the post below yours.
It's like that in A:S too, and I can't figure out where the texture is actually from.
Cool map port.
Did ya read the description?
I'll see what I can do.
And I can verify after checking that it doesn't require anything. The texture in question that I fixed was a unique variant of a HL2 texture. I included it 11 days ago, and confirmed it to work.
You're not doing something silly like using -dxlevel 8 or something on your laptop, are you?
ID'd the offending texture. Uploading the fix now.
1. It's much less of a pain in my ass if you just link the URL to the screenshot here
2. Why would I reupload it? It already works.
3. As far as a node graph & navigation mesh go, I'll do those myself. 99% of people do a shithouse job at it and end up cocking it up.
4. Make an example node area and screenshot it to prove you know what you're doing, and I'll consider it. I'll be adding the node graph & navigation mesh into this file if you do, because it's a pointless waste of space to upload another file for something that should be included.
It doesn't have one. You need to upload it somewhere like Imgur and link it.
Without a screenshot of the missing area I can't tell you what you're missing. I have most of the assets in Source committed to memory, so a picture would narrow it down.
Screenshot it for me. Might help me narrow it down.