Arma 3
X66-Mammoth Tank
602 Comments
stonegodspeed 26 Jan @ 7:42pm 
this mod is truly a masterpiece. its quality is super above par, the behemoth packs a definitely proportionally punch, and it reflect one cardinal rule of real-life armored warfare:

speed, armor, firepower are the holy trinity of tank survival. if a tank just got ultra armor and firepower but moved slowly and recklessly, it would collect some maneuverability damage very soon, and become a large-size practice target for enemy quickly.

so, to paraphase a comical indian-singaporean, use this treasure as a hundred-ton mountain goat, route-preplanning is the key, shoot and scoot is the rule. don't just sit there and duel out with the enemies like me............
The omega crazytails 14 Jan @ 3:05am 
Also ravenfield has a few
The omega crazytails 14 Jan @ 3:03am 
This is great be awesome if one day you did a few metal slug vehicles i think metal slug would be the coolest game to do here on arma 3 simply because it has tons of vehicles big and small ground air water and it is super popular they is a few on gmod but would be sick on here great tank mod also
Ace 7 Dec, 2023 @ 9:30am 
If you're being hit inside of the tank, you may want to check some of your other mods. That sounds like mods interfering. I had similar issues and it turned out to be ACE's fault, because I hadn't configured ACE properly.

For the mod author, any plans to do any other fictional vehicles like this? Because I used this as a boss fight for a campaign recently and it was awesome. Though it does get tracked rather easily. Again, we're using ACE. Could be nice if you made it so its tracks and other things could also self-repair.
GSVIPER  [author] 15 Oct, 2023 @ 10:15am 
@Marcos Paulo The shells of the mammoth tank have more hit than the arma merkava one, so i don't think it's a problem about caliber here, that pickup is from a mod ? maybe something is wrong with it.
The anti air gun fire rate is like this because i decided to put it like this, slow firing but powerful hit.
Marcos Paulo 15 Oct, 2023 @ 8:38am 
Very odd behaviours here.
No enemies are running away. On the contrary: they are shooting at my tank and hitting me inside it.
Besides that, I needed more than 8 shots of 180mm to destroy a pickup. And what about this anti-air fire rate? Really?
WTF?
arthur2shedsjackson 11 Oct, 2023 @ 12:12pm 
totally boss, but for some reason even when I am driver, ai crew wont switch weapons on there own or fire the cannons/missiles, I am in control of that and it's not optimal... works well if I am driving but not commanding crew. thanks
Isebaille Tobany 7 Oct, 2023 @ 8:51pm 
Thank you!!!
GSVIPER  [author] 6 Oct, 2023 @ 4:57am 
This is an error i made, this is fixed, i'm uploading now, it will be available in 30 minutes, sorry for this annoying bug
GSVIPER  [author] 6 Oct, 2023 @ 4:27am 
@Isebaille Tobany and @junaidimyt, i am testing it, this is weird , the sounds worked until now, i am investigating why suddenly it doesn't work, thank you for your feedback :)
Isebaille Tobany 5 Oct, 2023 @ 6:04pm 
1:03:54 Error: Failed to open file htnk\sound\electric_arc.wav
1:03:54 Sound: Error: File: htnk\sound\electric_arc.wav not found !!!
junaidimyt 30 Sep, 2023 @ 6:02pm 
My missile has no missile sound
kenzo680 15 Sep, 2023 @ 3:57am 
how thicc the armor is
DocValentine2 30 Aug, 2023 @ 2:15pm 
slaps, good job
waystin2 29 Aug, 2023 @ 2:03pm 
Nice mod! the squad loves it!
[HPC] Crplsteve 29 Aug, 2023 @ 2:55am 
Brilliant mod, however it would be nice to have the commander turret to be independently stabalised so the gunners slewing doesn't whip your gun around. Other than that a nice bit of Armoured superiority.
GSVIPER  [author] 25 Jun, 2023 @ 4:57am 
@Hurricane nice, thank you :)
Hurricane 25 Jun, 2023 @ 4:09am 
its work:steamthumbsup:
GSVIPER  [author] 25 Jun, 2023 @ 2:21am 
The problem with bikey should be fixed, can you confirm to me it's okay please?
GSVIPER  [author] 25 Jun, 2023 @ 2:15am 
@Frost993, ooh okay i'm going to check this sorry for this problem
Frost993 24 Jun, 2023 @ 10:10am 
I'd recommend rekeying it and include the bikey you keyed with within the mod. Could you fix this asap? Thanks.
Frost993 24 Jun, 2023 @ 10:08am 
Hi as stated below, ur keying for this mod is having issues.

When you run a signature check in ds utils: https://cdn.discordapp.com/attachments/705138490949632091/1122210889345552404/image.png
Hurricane 24 Jun, 2023 @ 9:36am 
signature is broken please reupload
its Dutch [PORN] 23 Jun, 2023 @ 10:12am 
i deleted your mod from my server for now.
its Dutch [PORN] 23 Jun, 2023 @ 10:11am 
can you rebin the file and reupload it... the key is not matching the pbo on server.. i did delete all and downloaded mod 3 times.. there is an issue
GSVIPER  [author] 6 Jun, 2023 @ 9:08am 
@AIRSTRIKO i still have one gunTurret inspired by the NOD one and other stuff inspired from other games to finish :), i will not make other units, there is tiberian genesis mod for that :)
AIRSTRIK0 6 Jun, 2023 @ 2:52am 
Do you think you will make other units or things from command and conquer?
Shudderfly 29 May, 2023 @ 3:58pm 
Awesome stuff, thanks!
GSVIPER  [author] 29 May, 2023 @ 2:28pm 
@Shudderfly The AAF camo is done it will be in the next update :)
Kahoot 24 May, 2023 @ 4:56pm 
@Ace where the hell did you hear that from? Nothing suggests that it's unmanned, just that the crew number has never been disclosed. Keep in mind this is a tank from the 50s/60s and then presumably refit in the 1990s, so a drone tank like that would be science fiction in that time.
Shudderfly 21 Apr, 2023 @ 8:26pm 
Can you make an AAF camo?
Lezard The Only One 10 Apr, 2023 @ 3:54pm 
Make it Bigger
Ace 29 Mar, 2023 @ 10:12pm 
So, supposedly, the Mammoth tank canonically in C&C is actually unmanned.

Could I therefore pester you for an unmanned variant? :B

This would also be nice because the crews tend to get killed when ACE is running.
GSVIPER  [author] 22 Mar, 2023 @ 10:21am 
@CrazyDeviant, hello and thank you for your feedback, i don't remember on the version your are using but the AA missile are now able to lock AA targets.

for the 4 tracks it was causing a bug with ACE mod and repair that's why i revert back to 2 tracks.

I didn't introduced self destruction, the electric arcs was just for style, when the tank is damaged more than 0.90 % it explode like any other arma tank. i added electric effect /ammo explosion after main explosion happen.

I can add a variable to turn off self repair, did you have any bug with self repair? in what case would you desactivate it ?

I am working also on the interior (not an easy task) so at the next update will be some change about armor penetration and interior, can't give a date for it because i want it to be really cool.
CrazyDeviant 21 Mar, 2023 @ 5:05pm 
Another observation; there's no way to disable the auto repair and/or self-destruct (the lightning thing). Would you be able to add a public variable that can be added to a mission's init.sqf to disable that function if desired?

Also, using ACE Interact, it appears that some parts of the unit can't be repaired (or, if it's a case of a number of items overlapping, that, which I observed). Would you be able to download ACE Interact and see what tweaks need to be done for full compatibility?

Thanks! :) Also, if I can figure out a way to patch this myself, I'll let you know and I give you permission to download it and apply it to your mod.
CrazyDeviant 21 Mar, 2023 @ 3:38pm 
After a quick test I just realized the missiles are LASER guided. That explains it. :D
CrazyDeviant 21 Mar, 2023 @ 3:06pm 
Hey! Great mod! Really impressed with the quality here, and I'm definitely keeping it in my collection.

A couple of suggestions for you;

1) Can you make the Tusk missiles AA capable? I noticed they are unguided. In C&C they are actually guided, which is notable in the RTS version against aircraft/helicopters. Considering it has radar, it makes perfect sense. Balance-wise, this works as well since it would only be effective at long range, where the 35mm turret can compensate for this vulnerability.

2) Not sure how doable this is, but can the tracks be separated into four, much like how a vehicle has 4 or more tires? For the purposes of track repair, it counts one side as one object, instead of two.

Nitpicks aside, it's great!
Ranger Kipleo 8 Mar, 2023 @ 5:09am 
Hey gotta say I love this mod, Im playing with scenarios with Imperium of man vs UNSC and this tank is a great counter to Titans. Looking forward to seeing the completed interior <3
Vostok918 27 Feb, 2023 @ 8:02am 
just installed the mod, how does commander's RCWS work? i played as the commander and all i can see is i'm viewing from the tip of the AA turret and i can't do anything, like turning the turret or firing it.
GSVIPER  [author] 24 Jan, 2023 @ 12:23pm 
@Sakura Hello the main gun diameter measure 188mm because if it was 120mm the main guns would be too small, thank you for your feedback, i will probably change the armor .

@Bl4ckTron Iknow about it, i only wanted one because i had no really use to have a second system display manager.i will see if i put it back.
SAKURA 22 Jan, 2023 @ 2:37am 
I like alot the mod good job GSVIPER, but i think you made it too overpowered for how it actually was in Command & Conquer games. You gave it the wrong guns caliber and made it much harder to destroy than it should be.

You gave it dual 188mm guns when its suppose to be dual 120mm, so basicly it was just like the Medium tank / abrams guns x 2. Its armor was good but not as much it is currently, exemple i tested the Obelisk of Light from Tiberium Genesis against it, it took 7 shot from the obelisk to destroy the mammoth tank ( In C&C Tiberium dawn it takes 3 Obelisk shot). Also it can destroy the obelisk in 1 shot and most vehicules.
Bl4ckTr0n 9 Jan, 2023 @ 9:13am 
Little Bug:

The toggable Hudelement where the Radar f.i. shows up is only functional on the right side.

Fix:
You forgot to implement the classes "DefaultVehicleSystemsDisplayManagerLeft" in your config.bin, the version for the right side exists already.

still: pretty nice mod ;)
Polaria 26 Nov, 2022 @ 1:34pm 
This tank is impractically huge, completely overkill, too slow to be useful, and absurd in every conceivable way.

I love it
Nod Militant 22 Jun, 2022 @ 5:21pm 
this is the sole reason why i got arma
GSVIPER  [author] 4 Jun, 2022 @ 10:12am 
Timmy the Dragonborn, there is an interior but's its not finished, you can see it when you go throught the tank with spectator camera or splendid camera.
GSVIPER  [author] 4 Jun, 2022 @ 10:11am 
@Thors_Might No not yet
Timmy the Dragonborn 4 Jun, 2022 @ 9:52am 
Interior?
A`senka [GER] 8 Apr, 2022 @ 11:17pm 
I love this thing, the Mammoth is just too big for any shit xD but it doesn't matter, you just drive flat xD
Thors_Might 25 Mar, 2022 @ 2:59pm 
Ever think about doing other CnC vehicles? Orca maybe?
Regognix 22 Mar, 2022 @ 2:52pm 
I am always pleased when people create mods based on the Red Alert series of C&C games. Definitely going to be downloading this to fool around in.