Space Engineers

Space Engineers

Health and Energy Packs
98 Yorum
skatt 26 Ağu 2022 @ 0:05 
Hello. We use your mod on our server and it seemed to me that it would be a good idea to make a machine that looks like a vanilla laboratory (decor), producing accamlators, first-aid kits and your pharmaceutical first-aid kits. Can I use your achievements by leaving links to you?
Sordros 16 Ağu 2022 @ 20:09 
mod id???
Kvshman 17 Ara 2021 @ 8:31 
Is this in the basic assembler? I cant find it.
g. 8 Tem 2020 @ 12:15 
hi, i checked your code of Health and Energy Packs Mod because i want to make a new consumable and react in modscript when player consume it. Did you ever find out how to catch the consume event or is checking the whole inventory all few seconds the only way?
Darian Stephens 13 May 2020 @ 12:00 
Since this was before the Survival Update, you can probably make them in the Basic Assembler.
Leaf Fox 13 May 2020 @ 11:33 
noob question, but do this mod still work,
and where can you get/ make the two packs ?
Deserter 24 Ara 2019 @ 2:05 
@Kreeq Hello, i find one of the sticks usefull as nuclear fuel/rod in the reactor. Can i use the model?
Bear 4 Eki 2019 @ 9:49 
I will be slowly adding your mods back and see if the addition of one in particular is the culprit. This one isn't necessary for me now since I keep getting free energy and health packs that I don't even use in signals. Love your work btw, especially corruption, lol.
Meridius_IX / Lucas  [yaratıcı] 1 Eki 2019 @ 13:50 
Sounds like you have a mod that's doing something directly to blueprints or item definitions via script then. That's about the only way I can explain what you're describing where stuff changes later ingame. I can say with certainty that none of my mods do anything like that, since I know what sort of problems that can cause.
Bear 1 Eki 2019 @ 13:41 
Oh, also, initially it's fine, but after an hour or so, then the prices are all zero, then after another hour the stores offer nothing to buy and only sell a couple items.
Bear 1 Eki 2019 @ 13:39 
I can't be 100% sure what interactions they might have, but removing this one fixed it. Sorry if this isn't very helpful, it's just something I noticed. None of my other mods add items that could come up for sale.
Meridius_IX / Lucas  [yaratıcı] 1 Eki 2019 @ 5:37 
Prices are fine when I load this mod with the economy. Must be on of the other 81 mods you're running.

Apparently some outdated weapon mods cause a conflict, but the user who reported didn't say which - hopefully that helps a little
Bear 1 Eki 2019 @ 2:55 
I'm pretty sure this mod doesn't work with economy. When the stores randomly generate what prices to display, they all show up as zero, then eventually it defaults to only a few items for same and nothing for buy. I have 82 mods working this along with another couple that added components, guns, or tools to the game caused this bug.
Lexx Lord 25 Ağu 2019 @ 4:37 
All the better, when it works automatically, you already need Energy Cell (50) or Medpack (50)
Meridius_IX / Lucas  [yaratıcı] 25 Ağu 2019 @ 3:22 
Vanilla items don't auto consume however
Lexx Lord 25 Ağu 2019 @ 3:16 
Medpack (25) and Energy Cell (25) can be removed, alredy there is in Vanilla.
Ejsstiil 12 Ağu 2019 @ 9:23 
I have it on DS Survival and it works flawlesly
Darian Stephens 12 Ağu 2019 @ 8:12 
Does that mean there are issues in multiplayer, or has it just not been tested recently?
Meridius_IX / Lucas  [yaratıcı] 12 Ağu 2019 @ 7:35 
As far as I know, yes
AdmiralTonyStark 12 Ağu 2019 @ 6:04 
does this still work in a personal singleplayer survival
Ejsstiil 30 Tem 2019 @ 0:41 
Second that to keep this as-is. I don't know how items with Economy Update works yet, but biggest advantage of this mod is with the auto-apply. Unless that EU update will do the same.

Just one suggestion - when equipped with packs in the backpack, could it be prevented to deposit them into Storage along with ore and components? Like bottles, weapons and ammo stays in the suit when you click Deposit button on opened inventory?
EDIT:
Just noticed your QA. Nvm that - maybe workaround - when they land into target container - take them back?
Meridius_IX / Lucas  [yaratıcı] 22 Tem 2019 @ 5:50 
Unsure at the moment. Likely will leave this one as it is, since it does function a little differently (auto-applies effect, etc), but we'll see.
Darian Stephens 21 Tem 2019 @ 21:29 
When the Economy Update comes out, will this simply add recipes for the vanilla items, or do you plan to keep them separate?
Ejsstiil 21 Tem 2019 @ 13:49 
Awesome mod!!!
Kyr 20 Nis 2019 @ 6:18 
Would be nice if this came with a new block that could sit on a wall somewhere to recharge the energy packs.

Also, carrying extra energy packs should just extend the duration of your energy... unlike the bottles which refill their respective bar when it gets low.
SolarFlare1234 15 Nis 2019 @ 14:02 
Also is there a rechargeable energy pack mod?
SolarFlare1234 15 Nis 2019 @ 14:02 
@Spacebar do you like smoking fat cigars?
[TOP] Real_Maxor 11 Nis 2019 @ 23:15 
Thank you sir... now I can explore the stars by myself without having to head back so often. I found it odd that this is the one thing that isn't in the vanilla release. Even if they were heavy like you could only carry 6 if you had 4000KG available or something like that to balance things out. If you could carry 100 of them it really defeats the entire recharge aspect forcing you back to base or cockpit.
coolman8032 7 Mar 2019 @ 11:29 
@Spacebar RECHARGEABLE
Spacebar 7 Mar 2019 @ 10:42 
@coolman8032 yeah here's a mod for that
https://steamproxy.net/sharedfiles/filedetails/?id=1329566561
coolman8032 7 Mar 2019 @ 10:30 
is there a mod that just adds rechargeable player batteries. that's the worst part about this game is the constant recharging
James Fire 6 Mar 2019 @ 19:17 
" get hit with something that causes instant death, you won't recover from that."

So you're saying I still can't survive being shot by a railgun? smh.
Ratchet the Wusky | Lost 19 Oca 2019 @ 5:47 
Continuing on from my previous comment, it could also try to detect if the player energy is at 100; if it is, it tries to take from the player's energy until the energy is at 99. then it stops. So, the player would auto-refill it when they enter a cockpit. Kind of weird and might be annoying to people with ocd, but... :P You can't exactly put them into the battery inventory due to said inventory not existing... Or maybe you keep the old ones, but then you can, for the cost of 1 depleted pack, it converts it to 1 full pack but takes a while and, due to taking a while, makes the ASSEMBLER use power from the grid. So the assembler is "recharging" it.
Ratchet the Wusky | Lost 19 Oca 2019 @ 5:41 
Might I request that you make a battery pack mod? Basically energy pack but it, when depleted, would not go away. So it'd act more like a bottle and not single use. And then putting it into any powered container would refill it...
Rian Blitz 30 Ara 2018 @ 23:58 
Hello, I am a admin of small server in korea.
My English is not enough. I hope you understand.

Could i modifying and using these mod for my server?
I want change this item's volume, And hope to add this mod to my server mode pack.

I waiting for your response and good news... :)
Chaos_02 14 Kas 2018 @ 8:21 
can you please make this mod autocrafting script compatible? (Isys inv manmager says No BP behind its names)
Darian Stephens 6 Haz 2018 @ 17:15 
So... I don't suppose you've considered a personal parachute or something of the sort, have you?
Because I could really use one rather soon.
ratheden 2 Haz 2018 @ 2:23 
For the energy packs when do they trigger? and can that be adjusted? I am hoping for them to trigger at like 5% of your energy left, or so. That way I get an energy low warning, and a chance to refill before the pack triggers.

Great mod, Love it and use it in every world I play in.
gilatroutman 14 Nis 2018 @ 21:05 
really cool mod! walking around on planets have never been easier, i just wish there was more mods like this
Darks33d 6 Nis 2018 @ 0:22 
I've found that the Energy Cells in particular are an extremely useful when paired with the Personal Shields mod.
drmskr 20 Mar 2018 @ 10:46 
Hmm.. Sounds like the crashing as a bottle, was because it was still set to disposable. And bottles are refillable. What ya need is another block that refills them.

As for bottle refill for life... Peeps have died plenty from the delay it takes to refill from hydro bottles, I suspect the same would be true trying to refill from surgery nanites while being shot...

I don't know about the back up battery... Perhaps a tool that simply extends charge duration?
Meridius_IX / Lucas  [yaratıcı] 20 Mar 2018 @ 8:34 
I added some questions/answers to the mod description about why the items are components and the timing they use.
XRMissie on rural ping kek 20 Mar 2018 @ 8:05 
@Flazzord While I haven't tried this mod yet, if they refill your health instantly once below 75 or 50%, then yeah you'll basically be invincible. However, if there's a cooldown for them, it would make them more balanced.
Stollie 19 Mar 2018 @ 10:54 
Hey Lucas is there any reason why these are Components and not Tools?

I was talking to Draygo about his Easy Inventory mod since when you use his mod it deposits these back in whatever Inventory your using since they are components and he asked the question.
drmskr 19 Mar 2018 @ 10:34 
Can you make these refillable like the bottles instead of disposable?
Perfectly Sane Individual 18 Mar 2018 @ 15:42 
Wait... what if i just carry a shitload of medpacks into a firefight...
Beats-With-BothHands 18 Mar 2018 @ 11:33 
YEEEEEESSSSSSSS my ideas from long ago manifest! Now we just need custom charcter models with armor that add more health and battle armor and battletech and mass effect mksmfkdmflsmlsdmfksmlmlskdmmfslmlsmlsmmflsmlsml gargle gargle.
NAKED 18 Mar 2018 @ 8:48 
Keen, Vanilla this right now
Panda 18 Mar 2018 @ 7:18 
thank you for this mod :)
MrFox 18 Mar 2018 @ 5:55 
this is pretty cool!