Space Engineers

Space Engineers

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Health and Energy Packs
   
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Type: Mod
Mod category: Character, Other
File Size
Posted
Updated
254.403 KB
12 Mar, 2018 @ 8:04pm
13 Mar, 2018 @ 6:27am
3 Change Notes ( view )

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Health and Energy Packs

In 1 collection by Meridius_IX / Lucas
Quality of Life by Meridius_IX
13 items
Description
Description

This mod adds player consumable items that will automatically restore Health and Energy when these stats are depleted. Simply have the item in your player inventory and it will activate when needed. Once used, the item is removed from inventory.


Items Available

- Medpack (25): Restores 25% health
- Medpack (50): Restores 50% health
- Energy Cell (25): Restores 25% energy
- Energy Cell (50): Restores 50% energy


Questions and Answers

Q: Why is this considered a 'Component' item in the Assembler?
A: I tried setting this as a tool item and a bottle item prior. The tool item would crash the game when built, and the bottle item constantly displayed a 0% on the item icon - even though it was ready for single use. Although it is considered a component by the game, I plan to update it so it appears with the tools in the assembler.

Q: Will having multiple health packs make you immortal?
A: No. The mod only applies the health/energy packs every 3 seconds, so if you take too much damage too quickly, or get hit with something that causes instant death, you won't recover from that.


Is This Mod Obsolete Now That Keen Added Powerpacks and Medkits?

Part of me hoped it would be, since that'd be one less thing for me to maintain. However, Keens consumables do not automatically consume when your energy/health is low - these do. If Keen ever makes them auto-consume, then I'll consider this mod Obsolete.


Special Thanks

Huge thanks to Kreeg for providing the models/textures for the consumable items!


Modular Encounters Collection Links

Click Here For The General FAQ About The Mods I Curate.[gist.github.com]
Click Here For My Rules Regarding Mod Republishing.[gist.github.com]
Click Here For The Modular Encounters Admin and Modders Guide.[gist.github.com]
Click Here To Join The Modular Encounters Collection Discord Server.[discord.gg]
Click Here If You'd Like To Support My Work On Patreon.[www.patreon.com]
98 Comments
SKATT 26 Aug, 2022 @ 12:05am 
Hello. We use your mod on our server and it seemed to me that it would be a good idea to make a machine that looks like a vanilla laboratory (decor), producing accamlators, first-aid kits and your pharmaceutical first-aid kits. Can I use your achievements by leaving links to you?
Sordros 16 Aug, 2022 @ 8:09pm 
mod id???
Kvshman 17 Dec, 2021 @ 8:31am 
Is this in the basic assembler? I cant find it.
g. 8 Jul, 2020 @ 12:15pm 
hi, i checked your code of Health and Energy Packs Mod because i want to make a new consumable and react in modscript when player consume it. Did you ever find out how to catch the consume event or is checking the whole inventory all few seconds the only way?
Darian Stephens 13 May, 2020 @ 12:00pm 
Since this was before the Survival Update, you can probably make them in the Basic Assembler.
Leaf Fox 13 May, 2020 @ 11:33am 
noob question, but do this mod still work,
and where can you get/ make the two packs ?
Deserter 24 Dec, 2019 @ 2:05am 
@Kreeq Hello, i find one of the sticks usefull as nuclear fuel/rod in the reactor. Can i use the model?
Bear 4 Oct, 2019 @ 9:49am 
I will be slowly adding your mods back and see if the addition of one in particular is the culprit. This one isn't necessary for me now since I keep getting free energy and health packs that I don't even use in signals. Love your work btw, especially corruption, lol.
Meridius_IX / Lucas  [author] 1 Oct, 2019 @ 1:50pm 
Sounds like you have a mod that's doing something directly to blueprints or item definitions via script then. That's about the only way I can explain what you're describing where stuff changes later ingame. I can say with certainty that none of my mods do anything like that, since I know what sort of problems that can cause.
Bear 1 Oct, 2019 @ 1:41pm 
Oh, also, initially it's fine, but after an hour or so, then the prices are all zero, then after another hour the stores offer nothing to buy and only sell a couple items.