Killing Floor 2

Killing Floor 2

HL2 Monsters [Updated]
102 Comments
Hello. It is possible to manage Zeds Spawning with ZedSpawners instead of HL2 mod spawn ?
Fulgore 17 Jun, 2024 @ 10:14pm 
soo easy for zedternal reborn
Solaire 5 Aug, 2022 @ 3:15pm 
how do I make it so that this replaces all the vanilla zeds?
SonicEdge 29 Mar, 2022 @ 11:03am 
Since Zedternal has it's own spawn config, is it possible to just ignore the .ini for this mod and use their config to spawn these zombies?
Sean2111 6 Nov, 2021 @ 2:28am 
(1) If I want to add my own monster to the list what is required?
I want to add CyberDemon for example.
I added this to KFHL2Monsters.ini in Documents where other similar configs reside but I have yet seen a CyberDemon appear,what am I doing wrong?

SpawnEvents=(Groups=((Zed=class'CyberdemonZed.KFPawn_ZedCyberdemon', Num=1, Stagger=0.0)), PlayersMin=1, PlayersMax=0, Stagger=0.0, Prob=0.01, WaveMin=0.7, WaveMax=1.0, Delay=20.0, ProbType=0)

(2)Another question in same .ini I tried adjusting this line but again don't think it worked;

CustomSpawnPercentage=0.8

(3)Also I would like to use Bot Mutator as well,how do I write Console line to use both Your HL2 mutator and Bot Mutator at once,is it ;

Open KF-GhostLakeFix?Mutator=HL2Monsters.HL2Mut?Mutator=KF2Bots.KF2BotsMut
I STAPLE TAPEWORMS ON MY 17 Oct, 2021 @ 12:00pm 
yes it does
I STAPLE TAPEWORMS ON MY 17 Oct, 2021 @ 11:37am 
does this still work?
Sykray 17 Apr, 2020 @ 10:13am 
hello how do i make only custom half life mosnters to spawn? i went to the config and set some sht to true and there are still normal zeds spawning
Windows11 16 Jan, 2020 @ 12:40am 
Currently new spawn handler is so buggy, HL2 Boss is too many spawn or not spawn. so can't make it the old way?
MrRogersBestNeighbor 16 Jul, 2019 @ 1:35am 
Is this working anymore? Spawns are insanely slow....
Windows11 28 Apr, 2019 @ 9:47pm 
Can you just recompile and upload? server is fine after exclude hl2 monsters... are others okay?
Especially crash by gas and explosive weapons. it is may KF2 issue?
Sleepy Noodles 14 Apr, 2019 @ 7:57am 
I really want to get this working on my server, i have it where the hl2 monsters only spawn, but i have the issue where i end up at a remaining of 1-7 zed count but nothing else spawns? making waves impossible to complete, this is consistent on different maps, and i can't seem to solve it by changing the config options.
Enryu  [author] 30 Mar, 2019 @ 12:42pm 
I'll look into it
Windows11 29 Mar, 2019 @ 4:44pm 
After v1078 update, when spawn many HL2 Monsters, (RPG) server is freeze :steamsad:
I tried spawn many official zeds but no problem.. (tested by current version)
Jackerino 25 Mar, 2019 @ 7:32pm 
@Apple Juice Box if you set the .ini to Read Only, it shouldn't replace it anymore! Just right click the .ini, go to Properties, then in the General tab, you check the "Read-only" box in Attributes
Apple Juice Box 25 Mar, 2019 @ 4:04pm 
I've found an issue that may be why I'm having that problem. No matter what I change in the .ini, it reverts back to a certain way when I boot up the game. So if I go in and change bDisableStandardSpawns to false, or even just replace the file with the one you've linked in the description, it will always revert back to the version I had before, which says it was last modified over a year ago. I assume the only way to change these settings is to use in-game commands, but I don't know those.
Windows11 24 Mar, 2019 @ 5:38am 
Is there any way to change monster heath and damage for rpg server?
Old version is no longer appear boss
Wriath 6 Mar, 2019 @ 5:56pm 
added you regarding some questions getting a server up.
marine bibis 8 Dec, 2018 @ 12:37pm 
Is it possible to add combine soldiers and beta enemies?
Pharrahnox  [author] 31 Oct, 2018 @ 7:00am 
@[EcG] Apple Juice Box Is this the cause of your issue as well?

@망함 I don't have time to sort out integration issues with other mods at the moment, but may look into that once I'm done with my current work.
Pharrahnox  [author] 31 Oct, 2018 @ 7:00am 
Sorry I have been so slow to respond, I've been very busy of late. I just played a match (solo HoE 7 waves with the default config) and had no issue. However, I believe you [M͡oǹ̀҉i͏͏̨k̶͟a͏̡͜ and Karou] have disabled standard spawns with bDisableStandardSpawns=true. I tried with just that setting changed and managed to reproduce your results; i.e. having sporadic spawns.

This is expected as you have likely not increased the probability of the spawn events occurring (at the bottom of the config). So you are relying solely on custom spawn events that are designed to not occur all that often - so as to complement standard spawns. If you want only custom spawns, you should increase their probability. The easiest way is to increase GlobalProbabilityScale. However, the idea of this spawn system is to tune it to your needs. Explanation is provided in the config file.
Windows11 30 Oct, 2018 @ 1:57pm 
Because of few issue, i think need a original spawn system version. thanks
Pain Sponge 30 Oct, 2018 @ 1:39pm 
The crux with this fix is that vanilla zeds should still be enabled.
Pain Sponge 30 Oct, 2018 @ 1:37pm 
Nevermind, The key is to set CustomSpawnPercentage=
to a value close to 1000
Pain Sponge 30 Oct, 2018 @ 1:20pm 
Same issue with spawning zeds.

Major delays between spawns.
Karou 24 Oct, 2018 @ 10:07pm 
I'm having similar issues to Apple Juice Box

I barely get any enemies spawning, only classic zombies in pairs of 2 and a fast zombie (And I have to move around the map constantly to trigger spawns otherwise they just don't spawn at all) with huge delays between them, and once I reach 2 zeds left they just stop spawning period.
Apple Juice Box 12 Oct, 2018 @ 7:00pm 
For some clarification, I did try out different things. First I tried with and without the other mutators I was using. Same outcome. Tried several maps, both official and Workshop. Same outcome. Tried spawning a couple zeds with varying effect. Couldn't spawn the zombies added in this via console, unless I'm stupid and using the SpawnZed command wrong. Spawning a default Clot and killing it does tick the counter down, but doesn't end the wave at 0. using "spawnzed poison_zombie" spawned in a lobotomized Klamely. Killed that and the wave ended, like killing a boss usually does. Don't know if that helps you at all, though.
Enryu  [author] 12 Oct, 2018 @ 12:29pm 
Will look into it
Apple Juice Box 11 Oct, 2018 @ 9:41pm 
I'm having issues with this mutator. I can't get past the first wave. Not because of difficulty, but because I get down tot he last 1-4 enemies in the wave and they don't spawn. I even left it running for half an hour and no zed spawns once it got down to 2 left.
milinstalker 1 Sep, 2018 @ 3:36am 
bDisableStandardSpawns=true
But still standart monsters spawning...
Windows11 24 Jun, 2018 @ 11:22am 
@Pharrahnox Spawn system not work with another game mode (HardModeBoss.HardSurv)
it seems "WaveMin" and "WaveMax" value are not recognized, so can't use in RPG server.
you can fix it? thanks
Windows11 24 Jun, 2018 @ 11:01am 
@FISTY All solved try re subscribe
FistyShades 23 Jun, 2018 @ 3:16am 
not only the headcrab ai is broken but other monsters like the hunter isn't shooting its projectiles and fast zombie jumping all over the place. just putting those 2 things theres other hl2 monsters AI is partly broken.
Windows11 19 Jun, 2018 @ 9:24pm 
Currently good balance for official server, but too weak on RPG server (low hp, speed)
So i suggest a release two ways, ex:) "HL2Monsters.Combine_Hunter" and "HL2Monsters.Combine_Hunter_RPG" or "HL2Monsters.Combine_Hunter2" etc... :escapethx:
[}{] BIG B3@RDY 19 Jun, 2018 @ 9:03pm 
excellent work as usual
Enryu  [author] 18 Jun, 2018 @ 12:12am 
Updated HL2Monsters so Headcrabs work again.
Windows11 13 Jun, 2018 @ 12:19pm 
Broken Headcrab AI
Beatlebattle 20 May, 2018 @ 6:43am 
Can't get it to work unfortunately. Has to do with the beta patch I assume.
Enryu  [author] 13 May, 2018 @ 5:24am 
Update: May 13
- Fix issues with large HL2Monsters not spawning/getting stuck inside buildings.
Pharrahnox  [author] 8 May, 2018 @ 7:57pm 
I believe Freebase is looking into the issue now. The large HL2 monsters spawned for me when I updated the spawning system, but it seems I had an older version of the code base. We'll let everyone know once the issue has been fixed. Sorry for the inconvenience.
Blooderfly 8 May, 2018 @ 12:52pm 
the latest update cant spawn Combine_Gunship
Pharrahnox  [author] 6 May, 2018 @ 6:03am 
Note that for spawn events to occur during the boss wave, their WaveMax parameter should be set to >1.25 or to 0.0. This is also stated in the config file documentation.
Enryu  [author] 5 May, 2018 @ 8:06pm 
May 5th Update:
- Boss Wave spawns fixed
- New Boss Wave variables included in the new ini file so make sure to update it (download here > https://www.dropbox.com/s/hqy9nhyz38yr5wn/KFHL2Monsters.ini?dl=0 )
Windows11 26 Apr, 2018 @ 12:17am 
thank you :steamhappy:
Pharrahnox  [author] 25 Apr, 2018 @ 1:28am 
@Windows10 On the weekend I will investigate the bCanSpawnDuringBossWave issue you're having. I will consider creating a standalone custom spawn mutator, but I won't be able to commit to supporting users of it (e.g. a comprehensive tutorial, troubleshooting) for at least a month due to other responsibilities.

@GibberGaming Assuming you're running this mutator without any other mutators, could you enter this command into the console on solo?
getall GameInfo BaseMutator
If the mutator is in effect, then HL2Monsters.HLMut should be displayed in the line below your command. If nothing is displayed, the mutator is not running. If the mutator is not running, then you should check that the launch/open command is correct. If the mutator is running, make sure the config file is in the correct location.
Windows11 24 Apr, 2018 @ 11:27pm 
@GibberGaming // Are you using RGmod.RGplay mutator or similar? try remove it
Windows11 24 Apr, 2018 @ 11:23pm 
Can you make a standalone version of spawn mutator? I like it, thanks
Windows11 23 Apr, 2018 @ 11:57pm 
seems not work "bCanSpawnDuringBossWave=true" option
Naga Gibber 23 Apr, 2018 @ 4:27pm 
i did that and it still does not work
Pharrahnox  [author] 18 Apr, 2018 @ 5:28pm 
The config file will need to be downloaded and copied to: Documents\My Games\KillingFloor2\KFGame\Config, or for servers: <ServerFolder>\KFGame\Config. The config file is no longer a part of the workshop item because it was causing the config to get reset each time the game was launched. I will ask for this information to be added to the workshop description; I'm surprised it's not there already. Please let me know if this issue persists.