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I want to add CyberDemon for example.
I added this to KFHL2Monsters.ini in Documents where other similar configs reside but I have yet seen a CyberDemon appear,what am I doing wrong?
SpawnEvents=(Groups=((Zed=class'CyberdemonZed.KFPawn_ZedCyberdemon', Num=1, Stagger=0.0)), PlayersMin=1, PlayersMax=0, Stagger=0.0, Prob=0.01, WaveMin=0.7, WaveMax=1.0, Delay=20.0, ProbType=0)
(2)Another question in same .ini I tried adjusting this line but again don't think it worked;
CustomSpawnPercentage=0.8
(3)Also I would like to use Bot Mutator as well,how do I write Console line to use both Your HL2 mutator and Bot Mutator at once,is it ;
Open KF-GhostLakeFix?Mutator=HL2Monsters.HL2Mut?Mutator=KF2Bots.KF2BotsMut
Especially crash by gas and explosive weapons. it is may KF2 issue?
I tried spawn many official zeds but no problem.. (tested by current version)
Old version is no longer appear boss
@망함 I don't have time to sort out integration issues with other mods at the moment, but may look into that once I'm done with my current work.
This is expected as you have likely not increased the probability of the spawn events occurring (at the bottom of the config). So you are relying solely on custom spawn events that are designed to not occur all that often - so as to complement standard spawns. If you want only custom spawns, you should increase their probability. The easiest way is to increase GlobalProbabilityScale. However, the idea of this spawn system is to tune it to your needs. Explanation is provided in the config file.
to a value close to 1000
Major delays between spawns.
I barely get any enemies spawning, only classic zombies in pairs of 2 and a fast zombie (And I have to move around the map constantly to trigger spawns otherwise they just don't spawn at all) with huge delays between them, and once I reach 2 zeds left they just stop spawning period.
But still standart monsters spawning...
it seems "WaveMin" and "WaveMax" value are not recognized, so can't use in RPG server.
you can fix it? thanks
So i suggest a release two ways, ex:) "HL2Monsters.Combine_Hunter" and "HL2Monsters.Combine_Hunter_RPG" or "HL2Monsters.Combine_Hunter2" etc...
- Fix issues with large HL2Monsters not spawning/getting stuck inside buildings.
- Boss Wave spawns fixed
- New Boss Wave variables included in the new ini file so make sure to update it (download here > https://www.dropbox.com/s/hqy9nhyz38yr5wn/KFHL2Monsters.ini?dl=0 )
@GibberGaming Assuming you're running this mutator without any other mutators, could you enter this command into the console on solo?
getall GameInfo BaseMutator
If the mutator is in effect, then HL2Monsters.HLMut should be displayed in the line below your command. If nothing is displayed, the mutator is not running. If the mutator is not running, then you should check that the launch/open command is correct. If the mutator is running, make sure the config file is in the correct location.