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I dont think the fortress is bugged at the moment, so you DON'T need this mod.
You only need it when you play on the old Version (2.0).
You do realise, this mod is discontinued right? its right up the top of the description..
srsly? :|
Was directed here, but so far installing this still doesn't allow completion.
I'm aghast that the developers haven't fixed it yet...
I dont think you need this mod anymore, the fortress works fine for me without this mod.
If you still encounter problems without the mod, let me now.
Should you still encounter problems let me know.
This is really useful!
https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202/#post-24279870
Your scripts may be doing the wrong thing silently if you need to update them and don't.
I removed my other mod for the Ion Cannon fix because it's not necessary anymore.
I hope they fix this eventually so a mod is not needed.
Sorry to hear that my Mod cant help you.
Can you maybe upload your Save File so i can look into it?
I eventually gave up and used the console to advance the "quest" to the end, permanently destroying the fortress.
When it does prevent the fortress to reactivating, how do you defeat it multiple times?
Do you mean win the battle or finish the event when you say "defeat".
Sry, i do not quite understand your problem.
When you defeat the fortress it should reset all old events and projects for the fortress and start a fresh fortress event, its because several people have a ton of bugged projects in their situations log.
I try it out today, but its the same as with my Ion Cannon Mod, its not perfect.
More bugs fixed and replaced the help button with a script that detects if a fortress is bugged out.
I was wondering why the event works for some people and others not.
It turns out that there are 2 Events that can trigger when the fortress is disabled.
The difference between the events is that one is the new fixed event and have a event option for gestalt races, the other event seems to be the old one that is bugged.
Why there are 2 the same events? I f***** dont know! The events are a big mess.
I try to get a update out today to fix this and a couple other problems with the events from the fortress.
Yes the mod should solve your problems.
The help button is exactly for the problem when the fortress is already in bugged and reenabling itself every couple of days.
Klick the help button one time and the fortress will spawn one more time and then try the normal event chain.
When you have multiple special projects for the fortress the mod will also remove all of them when the event is triggered again.
If you have any problems with the mod, please let me know.
So basically the I defeated the fortress with 3 60-man fleets but now the fortress is reenabling itself every couple of days; my fleets are automatically pulled into combat and seemingly can't leave the system.
Worse, the event chain has been triggered like 50 times. So many times that, dispite the fact I have a scientist in system he literally can't do the research because the "Research Project" box is greyed out (Can't complete that project!) which is due to there being 100 version of the initial event that was locked when my transport fleet landed there.
So not only is like 50k worth of ships stuck but also I won't even get the rewards!?! God damn it this fortress is fucking me! Can the help option help me here?