Space Engineers

Space Engineers

Level Of Detail System Improvements
댓글 38
HyratelWyvern 2024년 9월 20일 오후 3시 10분 
marnok's problem is because draw distance is a tangent plane, not a sphere, so actual draw is farther at periphery. this is extremely common in games
Nikolas March  [작성자] 2024년 2월 22일 오전 3시 26분 
it should, im not aware of any changes that would affect this
ZEN_2255 2024년 2월 19일 오후 12시 46분 
does this mod have any effect on anything right now?
Nikolas March  [작성자] 2019년 12월 14일 오전 12시 40분 
no, unfortunately not
Di-Ferr 2019년 12월 13일 오후 7시 54분 
does this improve planet LOD from space?
Nikolas March  [작성자] 2019년 7월 18일 오후 2시 23분 
ah cool :)
Marnok 2019년 7월 18일 오전 4시 17분 
ok I got around this with sync distance extended, but what I had on default settings, when the distant object was under the crosshairs it would vanish. When the distant object was closer to screen edge, it faded in to view. If I turned my 'head' to look right at it, it faded out again.
As I say, sync distance means I don't see this now.
Nikolas March  [작성자] 2019년 7월 18일 오전 2시 50분 
not 100% sure what you mean
Marnok 2019년 7월 18일 오전 2시 34분 
This is great, one thing I noticed, if I am looking at a distant (3km +) NPC ship in the sky, I can see the model when I look to the side of it, so it is on the side of the screen; it fades out when I look right at it. Without this mod the ship won;t draw at all. Anyone know why this is?
Nikolas March  [작성자] 2019년 2월 22일 오전 8시 09분 
unfortunately no :(
dRuPpI 2019년 2월 22일 오전 2시 31분 
does this also fix the problem that you can see underground caves on planets from far out / orbit?
Nikolas March  [작성자] 2018년 12월 23일 오전 6시 23분 
yeah, the modifier definitions entries dont exist for anyone to alter them :(
Basil 2018년 12월 23일 오전 5시 20분 
this game just has a terrible LOD distance, if you look at the ground you can literally see it change when you jetpack 5m away
Nikolas March  [작성자] 2018년 9월 5일 오후 1시 12분 
improves visuals, with a small performance loss, which would be mostly noticeable on low-end systems/graphics cards
FPC 2018년 9월 5일 오전 11시 11분 
Does this improve or decreaee performance? Obviously its better visually. Thanks!!
Nikolas March  [작성자] 2018년 6월 2일 오전 10시 16분 
i donmt do changelogs, read description and 'Update:' :)
Byzod 2018년 6월 1일 오후 10시 19분 
Changelog?
Azirahael 2018년 6월 1일 오후 8시 05분 
wow. Bit of an oversight on their part.
Nikolas March  [작성자] 2018년 6월 1일 오후 7시 45분 
there is nothing to line them up with, its a scaling transition of the same texture, about 4-5 times usually, best im able to do is minimise the amount of times the texture 'scales' i got it to 3 times for each individual texture, but there is only so much i can do with 2 different textures for some voxels and 3 for others, we need more, like 5 textures (main, far1/2/3/4) half the voxels are using the same texture for main and far 1, or far1 and far 2, its silly, and ive managed to get rid of the obvious upclose texture scaling, thats the most important thing, the mod will be up when i can get hold of one or 2 more suitable textures.
Azirahael 2018년 6월 1일 오후 4시 20분 
i think lining them up properly is the major issue.
Nikolas March  [작성자] 2018년 6월 1일 오후 3시 22분 
ive been trying that, there arent enough variations of the textures to make them look better, ive stolen a few from ME
Azirahael 2018년 6월 1일 오후 2시 42분 
The terrain textures def need work. When you approach a cliff, you will notice that each new LOD texture doesn't line up with the previous one, so the texture doesn't improve as you close, it changes completely.
Nikolas March  [작성자] 2018년 5월 17일 오후 12시 53분 
there are no definition file modifiers for voxel level of detail at the moment :(
dRuPpI 2018년 5월 17일 오전 10시 44분 
any progress for the planet use?
Zeinder 2018년 2월 25일 오전 2시 00분 
Hopefully you can fix those without killing FPS near planetary bodies.
Nikolas March  [작성자] 2018년 2월 25일 오전 1시 01분 
the voxel detail settings dont follow the same rules, i am already looking into though :)
Zeinder 2018년 2월 25일 오전 12시 22분 
Nevermind, apparently that's just an issue for some reason? SE Please.
Zeinder 2018년 2월 24일 오후 2시 05분 
I'm not sure about regular planets, but in Escape From Mars this makes the surface rocks for ores look like a tiny bump till you are nearly on top of them in a large block rover in third person.
Azirahael 2018년 2월 15일 오후 11시 24분 
Wow. That's a hell of a difference.
Nikolas March  [작성자] 2018년 2월 11일 오후 4시 59분 
you're welcome :)
DeAnti 2018년 2월 11일 오후 4시 37분 
thank you
Nikolas March  [작성자] 2018년 2월 10일 오전 7시 52분 
same... :|
Byzod 2018년 2월 10일 오전 12시 04분 
"Blinking" parts always annoyed me
I don't understand why this isn't vanilla
d_valroth 2018년 2월 9일 오후 8시 21분 
THANK YOU. I don't have a potato with an Intel HD, so the super conservative, no slider in the graphics options LOD settings really annoyed me.
Nikolas March  [작성자] 2018년 2월 9일 오후 12시 33분 
honestly not sure about lighting, but i doubt it
dRuPpI 2018년 2월 9일 오전 11시 59분 
does this alos fix the view distance of intirior lights? .... at the moment the turn off if you dont look straight on them and if you are not within a few meters
Nikolas March  [작성자] 2018년 2월 9일 오전 11시 52분 
it will help in those situations, by changing the distance at which you see those 'failings' :)
Darian Stephens 2018년 2월 9일 오전 11시 39분 
"No actual models have been altered"
Aww, and here I was hoping that you might have fixed some LOD annoyances, like solar panels only having emissives on one side of their lod, or small battery LODs missing their emissives entirely...