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Zgłoś problem z tłumaczeniem
I used your TITO mod for my Europe World War 2 scenario map.
http://steamproxy.net/sharedfiles/filedetails/?id=615131553
A great thank you !
There is a vanilla version, although slighty different due to differences between the versions:
http://steamproxy.net/sharedfiles/filedetails/?id=130185342
have fun, i guess :p
ps: You are DEFINITELY going in my "special thanks to" section.
Yeah, I'm very busy at the moment, but when that's over (in May), I'll make more civs.
I also helped another person. I could send you the same email if you give me your email.
You need to use Civilization V SDK of course. You can also look at other mods' XML files (open with notepad or internet) and see how they did it.
I'll play this and give it a review
With the UU, i feel like its actually pretty fair. Any experienced player facing this civ should be able to take advantage of the 33% defense penalty to nice effect. My only suggestions would be to either lower the attack a few more points, or to make the UU less effective against land targets or cities, kind of like the Korean UU.
With the UA and UB, i do feel that that DEFINATELY is overpowered. The combined % boosting for GA's, the 20% production boost (which would compound on top of the GA general production boost), and the extra happiness from the UB are way overdoing it. To make it a little more balanced, i would replace the 3 happiness in the UB with the 20% production from the UA, but for each individual city.
These are just suggestions, of course, but i feel that they would make the civ alot more fair both to play as and to face as an opponent.