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Color copying as it's done in MWM is accomplished by requesting the part's paintable texture to be copied, which is simple to do, but it also make a mess of things if the copied "color" has any scratches/decals on it.
Sadly, this isn't because of laziness, but because the JVM simply isn't powerful enough to directly read color data from textures, so it can't give you an RGB/HSV readout without the help of external tools, sorry :(
Fortunately for you, you can get the RGB/HSV values of your special color manually!
The textures of painted/scratched parts are stored as .jpg images in the same directory as where the car is saved (\save\cars\ or \save\career\(Career name)-(Club#)\, for example);
[END OF PART 1, Steam has a character limit! :D)
The more painted/scratched and/or deformed parts your car has, the more files it'll come with;
For example, you'll only see a "PlayerCar0" at first, but as you paint/damage it, the amount of files created upon saving it will grow, with increasing number values as "extensions";
You can rename the texture files from (for example) "PlayerCar0.9" to "PlayerCar09.jpg" to allow you to open the file in an image editor, so you can get the color values!
In the mix, there are also mesh files, used to store deformation (.scx), which usually have a smaller file size than the textures (but it could still take some tries to find a valid .jpg file among them)
Some people directly edit these .jpg files instead of using the in-game painter to create impressive liveries!
Haven't seen this happen, but it could be that the feature breaks if your FPS is too low.
Yes, that has been a feature in a WIP mod for a long time now, it'll come out sometime this year :)
And Yuki, you basically have to subscribe, launch the game from the steam library. Hit "launch game editor" And that'll be the workshop installer, which can be a bit buggy after my experience ^^
Try the thing I mentioned in the update post below:
http://steamproxy.net/sharedfiles/filedetails/?id=1272012337
I know, still wanted to make sure no one misunderstood :D
Just want to clarify that it's not something INTRODUCED by the mod, just something from the base game that isn't fixed :p
The only sort of lag this has is when your cursor is over the engine, like in the garage, no matter the paint mode.
Go nag the devs about it, nothing I can do. :|
To apply the update, uninstall and reinstall the mod using the installer!
If you're getting an error when unistalling, try this item:
http://steamproxy.net/sharedfiles/filedetails/?id=1272012337
Changes:
http://steamproxy.net/sharedfiles/filedetails/changelog/1275915127
@No_More_Hero07
You've been credited for the mirroring idea in-game, it has now been added :)
http://steamproxy.net/sharedfiles/filedetails/?id=1279559325
@smoOke#
Glad to hear! :)
Right-click the spot and line up the camera with the surface.
There's no way for me to fully disable this using the available sources.
Press ESC and it'll be fine.
This only happens on a brand new career and has already been fixed for the next update :)
@AlyferSantos + Maresz55
Thanks :)
Thanks!
That's a neat suggestion, I'll look into adding something simillar to those!
If there was, it would be listed here.
Thanks for the idea though, I might be able to implement this using what's public, no promises though :)
@SlayerAIM
Gameplay scripting is 'my thing', a lot more is coming! Thanks for supporting this :)
Some features and my scripting style don't match the rest of the game that well, I doubt this would get included, though I wouldn't complain :D
@Idiot Mode
Yup, the general 'quality of life' features don't stand out nearly as much as people's favorite cars and parts :|