Street Legal Racing: Redline v2.3.1

Street Legal Racing: Redline v2.3.1

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Paint Booth Enhancement
   
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General: Script, Misc
Paint: Decal, Color
File Size
Posted
Updated
89.875 KB
20 Jan, 2018 @ 10:45am
23 Jan, 2018 @ 5:17pm
3 Change Notes ( view )

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Paint Booth Enhancement

Description
Many changes to make your car painting experience better than ever!

Including:
> Undos and a proper image editing software-style edit history
> New camera physics, with no collision and loosened distance restrictions
> Press 'S' or double-click RMB to quickly flip the camera to the opposite side of the car
> After right-clicking the car, right-click off it to reset the camera
> Savable colors
> The color shop now remembers your last color selection
> Ability to buy more stickies once you run out
> In-booth decal shop with settable amounts to buy
> Ability to open/close doors, hood, trunk, etc... without returning to the garage
> The 'welcome to the paint booth' dialog is no longer shown outside of career mode
> Front wheels are no longer turned sideways
> Display for which part you are currently pointing at, like in the garage
> Removed all paint and decal scale restrictions, you can now paint in very small scale, simillar to using a marker
> Paint and decal scale and rotation can now be manually adjusted by typing the number
> Decal rotation adjusted so doing it using the buttons reaches perfect 45, 90 and 180 degrees along the way
> Displays for current size and rotation values
> Decals can (once again) be applied even when the cursor is over a non-paintable part
> Decal mirroring, with support for a full mirror or position-only, to not reverse text
> Adjusted existing hotkeys to be more logical and added new ones to allow very fast usage. Press '0' in-game for the full list

Fun fact - Most of this was made in 3-4 days :)

Compatability:
Replaces PaintBooth.java and Painter.java from \sl\Scripts\game\src, tested for build 938.

Installation:
Same as any other SLRR Workshop item - Library > SLRR > Play > Launch Game Editor

Please feel free to leave feedback in the comments! :)
Popular Discussions View All (1)
1
23 Jan, 2018 @ 5:24pm
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EvilMcSheep
45 Comments
asasas 3 Feb, 2022 @ 7:06am 
so awesome:steamhappy:
EvilMcSheep  [author] 6 Jan, 2020 @ 9:06am 
Good morning! I've been busy with some other big projects (related to SLRR :)), so updating Workshop mods is currently low priority, but I'll get to adding the copying feature eventually, I promise!

Color copying as it's done in MWM is accomplished by requesting the part's paintable texture to be copied, which is simple to do, but it also make a mess of things if the copied "color" has any scratches/decals on it.

Sadly, this isn't because of laziness, but because the JVM simply isn't powerful enough to directly read color data from textures, so it can't give you an RGB/HSV readout without the help of external tools, sorry :(

Fortunately for you, you can get the RGB/HSV values of your special color manually!
The textures of painted/scratched parts are stored as .jpg images in the same directory as where the car is saved (\save\cars\ or \save\career\(Career name)-(Club#)\, for example);

[END OF PART 1, Steam has a character limit! :D)
EvilMcSheep  [author] 6 Jan, 2020 @ 9:06am 
[PART 2]

The more painted/scratched and/or deformed parts your car has, the more files it'll come with;
For example, you'll only see a "PlayerCar0" at first, but as you paint/damage it, the amount of files created upon saving it will grow, with increasing number values as "extensions";

You can rename the texture files from (for example) "PlayerCar0.9" to "PlayerCar09.jpg" to allow you to open the file in an image editor, so you can get the color values!
In the mix, there are also mesh files, used to store deformation (.scx), which usually have a smaller file size than the textures (but it could still take some tries to find a valid .jpg file among them)

Some people directly edit these .jpg files instead of using the in-game painter to create impressive liveries!
Aussie_Emo 6 Jan, 2020 @ 6:42am 
hey bud, just wondering when you're gonna add colour copying to the paint booth mod? got a special colour that is from a real car that i cant replicate with the rgb or hsb so need to copy it also if you do add this, can you make it show the rgb/hsb colour code for it? thanks
Shock Diamond 2 Jan, 2020 @ 11:03am 
I don't find many issues with the native paint shop, but I'm onboard to give this a try. :)
Megurine Luka 21 Sep, 2019 @ 6:37pm 
thank you i really appreciate it
EvilMcSheep  [author] 21 Sep, 2019 @ 4:56pm 
Yup, planned
Megurine Luka 21 Sep, 2019 @ 4:48pm 
can you make the copy paint tool from mwm for 2.3.1?
Sralis Mazgalis 16 Dec, 2018 @ 4:14am 
time to e n h a n c e my riced coyot
EvilMcSheep  [author] 21 Jun, 2018 @ 11:59am 
Did you install it or just clicked "Subscribe"?