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Rapportera problem med översättningen
Pastebin: https://pastebin.com/mZrtJzRy
+ i wish the "amused" animations after spell usage could be disabled as it just slows down the combat and for third is it actually meant so that when you wear a ranged weapon any form such as cow or chicken have ranged attacks? - breaks immersion but i am not complaining
Will he respawn later? Or in later chapters?
Not everyone wants to play classes that just do some varying form of damage.
This class is amazing for its mass CC and hilarity. Awesome class.
If you have any idea :/
@Vizze - do you mean broken as in way OP because armor isn't blocking? If that's the case, let me know and I'll look into it.
@Chiral - I put it off for awhile because I wanted to get through a few rounds of updates first. It is a much smaller audience over there, but I hope you're enjoying it. ;)
Thanks all!
@Aecus - Most of the skills should be tied to weapon-associated attributes. Let me know if you see something that seems off - thanks!
@Herb'n Defender - Yes. It looks like that to me too... :P
@CosmicRainbow - I appreciate the feedback, but its meant to look like Coyote/Coyotl the Trickster who is featured in some of the high-level skills.
@MadSadahka - Awesome - glad to hear it! Thanks for the feedback - if you'd like to call out other specific ones that seem off, I'll definitely look into it further.
https://www.surveymonkey.com/r/7N739Y5
I look forward to hearing from you!
<3 helaene
@pickleman - do you mean what set of companions? I like to create a custom character for my main usually, and then often prefer to recruit Ifan, Lohse and Sebille. I tend to keep Ifan as ranger/wayfarer, Sebille as rogue/necro and Lohse as summoner/water/air/poly (for wings). :)
@-|vT|-DestinyNinja - Thanks! Sounds cool - I'll see if I can incorporate that sort of idea in the future!
Btw an idea of mine was a class with dual wielded sword and as skills multiple types of sword moves like flaming sword witch deals firedamege based on strength or finesse or an uppercut witch knockes the enemy prone and so far and so forth
Looking forward to your next mod ^^
@Serin - I'm always open to suggestions - I'll send you a friend request so that you can message me with ideas. :)
I was thinking you could add something similar that adds extra damage to basic weapon attacks and do something silly to keep up with the trickster side like "50% chance to make them trip" or like "deal piercing damage and 30% chance to taunt to your attacks for the next 2 turns"
otherwise great class/mod though so far!
@Flaming_Waffles - thanks so much for letting me know, I hope you continue to enjoy it!