Cities: Skylines

Cities: Skylines

Avenue5_A
18 Comments
Jie 12 Jan, 2018 @ 12:55am 
I can see furnitures inside the building ,it's really amazing!
Cirma 11 Jan, 2018 @ 1:41pm 
is so cool! ;) ;)
:steamhappy:
Jensoo 11 Jan, 2018 @ 11:14am 
I just love it! :)
AliTarGz  [author] 10 Jan, 2018 @ 1:20pm 
Thank you @alborzka, @iShade :steamhappy:
alborzka 10 Jan, 2018 @ 1:17pm 
Love the fact that you modelled the interiors, fantastic work as always!
iShade 9 Jan, 2018 @ 5:54pm 
Amazin, we need more of these!
AliTarGz  [author] 9 Jan, 2018 @ 10:58am 
I inserted the text of the message in such order that it would be more convenient for you to read, since I can not write more than 1000 characters in one message. :)
AliTarGz  [author] 9 Jan, 2018 @ 10:56am 
@BadPeanut, @Itsfreakingmagic.

I partially agree with badpenaut that 16,000 triangles are a bit too much, but at the same time you should know that the buildings from the developers of the game also consist of not a small number of triangles.
Of course, I could make a building with fewer triangles, but then I lost that detail which I sought for greater beauty and realism.

I specifically pulled out the building models with their textures from the last DLC game - GreenCities.
And as you can see on these screenshots, these buildings are also very heavy for the game. Of course there are not 16,000 triangles, but 7-9 thousand. But you should also take into account the fact that they are growable, that is, by default with the progress of your city they can be built more than 100 pieces. And, the texture size of these buildings is 2048x2048 pixels, which also affects the game's performance. While my building has a texture size of 1024x1024.
AliTarGz  [author] 9 Jan, 2018 @ 10:56am 
https://www.radikal.kz/images/2018/01/10/eco_residential_1uniquebuilding_TRIS.png
https://www.radikal.kz/images/2018/01/10/1-4_sizetex.png

Also my building is not growable, it is by default in the category - unique buildings. And even if you use it as a residential building with mod - Ploppable RICO, then you obviously do not stumble them in your city in the same amount as trees. Usually, this kind of building, according to my observations, players have in their cities in an amount of less than 40-50 for the entire a map. So it comes out of this that my building will not affect your game performance more than the same vanilla buildings from this DLC.

But if you insist, I can try to make a version of this building with fewer triangles, but it will look more flat. And according to my calculations, it will take an average of 8-9 thousand triangles.

P.S. If you see errors in the text or not a coincidence in meaning, then this is all the wrong translation of the google-translator. :)
Danoir_ 9 Jan, 2018 @ 8:55am 
Still fewer tris than the vanilla carrousel
Itsfreakingmagic 9 Jan, 2018 @ 8:15am 
Very nice design, but I agree with BadPeanut that it might be a bit much. Can we have a variant (as in: second asset) without the interior for the people without crazy amounts of RAM? Pretty please???
BadPeanut 8 Jan, 2018 @ 8:14pm 
I feel sorry for anyone who places more than one of these! 16000 triangles!!?? there's a reason we don't usually model interiors hahaha
AliTarGz  [author] 6 Jan, 2018 @ 4:19am 
Так без твоего перевода на наш язык я бы так и не догадался как это делать:steamhappy:
furious 6 Jan, 2018 @ 3:56am 
@AliTarGz не я придумал как это делать. Но как же все-таки выйгрышно смотрятся дома с интерьером. Подкину идею, реализовать которую у меня не доходят руки - пак автосалонов с интерьером. Должно очень выйгрышно смотреться.
AliTarGz  [author] 6 Jan, 2018 @ 3:54am 
@furious, все благодаря тебе ) спасибо еще раз
furious 6 Jan, 2018 @ 3:51am 
Интерьер!11
Slick Gamble 5 Jan, 2018 @ 3:26pm 
Wow. Just when you thought we reached the pinnacle of asset development, this drops.
SonOfNitrous 5 Jan, 2018 @ 12:18pm 
это уже почти порно)
оч круто!:steamhappy: