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do you know if it is possible for me to somehow add a patch so that if playing with this mod, and my rimside recycling mod, that an extra type of ship part could crash, containing something form my mod?
From what I know it shouldn't cause any issues, although any fix would need to come from the mod author of whichever mod adds Psychic Engrams :)
Any Idea why it's casting that error, and is it bad?
You can always test, and if it throws an error, let me know. I might deign to give CL a go and make an autopatch in this mod.
Current priority for modding is a secret I'm working on, though. Should be fantastic when it's done.
I'll add a potential expansion of this mod to my "Mods to make" list, though, although it will probably sit alongside more prioritised expansive stuff, such as race mods and similar. Kudos for the idea :)
I like the sound of the changes in Catalyst Plasteel Ships . However, it hasn't been updated since 2017. I like the idea of more plasteel from parts. And the idea of mechanoid ships giving silver - which is mostly money - seems rather silly. Instead of silver, obtaining more components seems like a fair trade-off.
For some reason, I can't make a crashedship appear so I can't check (and I have no idea why I can't. I guess I will have a good evening testing and modding my gam ^^)