Cities: Skylines

Cities: Skylines

首都高 SHUTO Expressway(β)
54 Comments
Eric Lee 26 Apr, 2021 @ 1:53am 
When I tried to connect the vanilla road to the SHUTO roundabout then the texture of the road will go wrong and even display the opposite direction arrow and cars will turn around on the road a little bit and then go on the right way. Is anybody meet this same problem?
gamer37829 28 Jun, 2020 @ 5:03pm 
I think what the problem was involving the merging roads. After a thorough review of the network, and replacing some of the "merge" segments with standard segments, my network is now working. Thank you again for excellent asset
conc_rete 19 Jun, 2020 @ 9:10am 
@I_Am_Canadian are you using Unlimited Outside Connections and Any Road Outside Connections?
gamer37829 19 Jun, 2020 @ 7:43am 
I'm having a problem - Cims wont use SHUTO expressway. I'm starting a new city, made SHUTo highway connections - nobody enter. To test, I created a vanilla highway beside it (with new outside connection) and this worked fine. Thank you for any help, I want to use this asset, its so nice
conc_rete 16 Jun, 2020 @ 5:14pm 
Does anyone have issues with this set rendering at a distance? If I get far enough away (and it's not very far), the concrete/metal barriers on the sides of the elevated pieces disappear. I've got all my LOD sliders turned up most of the way in the ULOD mod so idk what the problem is.
TOKACHI269  [author] 11 Mar, 2020 @ 6:38am 
@Joe
There are no plans to create a four-lane road asset with a sound barrier. Toll booths are included in this collection.
@yyysocute
I can't respond immediately because I'm busy recently, but I'll check back later.
Joe 11 Mar, 2020 @ 5:16am 
Can you make a four lane expressway with sound barriers? I want to make Nagoya circular expressway
Joe 10 Mar, 2020 @ 9:10am 
do you know where to find the elevated 料金所 that exactly fits the shutokou?
yyysocute 3 Mar, 2020 @ 11:21pm 
This asset is absolutely wonderful,it is easy to use and looks gorgeous.But I found some problems in using.1-line,3-line and toll booth road in elevated mode can not change color with Network Skin 2,others are worked perfectly.Can you try to fix this problem?Greatly appreciate,hope your assets are getting better and better.
明璟 15 Feb, 2020 @ 4:32am 
啊 NB
Su go i from China
这个名字 14 Feb, 2020 @ 12:14am 
双方向車線 ,↑↑丨↓↓ 。作ることを検討してください。ありがとう。
CatgirlEltra 20 Jan, 2020 @ 11:21pm 
thanks, this is my favourate highway asset(ง •̀_•́)ง
TOKACHI269  [author] 20 Jan, 2020 @ 4:50am 
@xonedl
The mounting method is fundamentally different between CSUR and SHUTO. Since SHUTO is made symmetrically, roads that shift lanes like CSUR cannot be made with SHUTO, but it is relatively easier to install than CSUR.
https://steamproxy.net/sharedfiles/filedetails/?id=1409688844
This asset can smooth transitions, but I think it's more difficult to use.

Is road surface texture a tire mark? I thought It needed too, so I plan to make it.
Also, there is no way to fix the problem of blinking when overlapping Decals in this game.
I hope it will be fixed in the CSL2.

NameInvalid 17 Jan, 2020 @ 7:49am 
decal that looks exactly the same as the road surface texture will also be huge help, often time there just bad lines that we want to get rid of... if that is possible to be done and make it stay below other decals that will be great. (some decals may looks fine when first stacked, but after loading game they causes z-fighting issue)
NameInvalid 17 Jan, 2020 @ 6:52am 
love these assets, alhough due to vanilla game behavior, trying to do smooth & realistic merging lane is still highly impossible... Even simple thing as 3 lane merge into 2 lane is very hard to do. Wonder if you can came out with some segment pieces that can help in such stuff? For example you can check out CSUR. Not neccessary be that complicated, only need several pieces to smoothly & realistically transition from/to 1<->2 , 2<->3 , 3 <->4.
TOKACHI269  [author] 12 Jan, 2020 @ 11:32pm 
Fixed reported bug.
In addition, vehicles are now displayed in the tunnel.
Nelson 13 Dec, 2019 @ 2:57pm 
Hello there, I really love this asset, but it seems I'm having the same problem like some other people here are describing, in bridge mode, everything is fine, but the ground and elevated sections (some of the tunnel entrances as well) have some stains, which alter the road color.
The problem consists with the road color changer mod and without (also tried the Network Skins mod -> same result).

Here is a screenshot (bridge, elevated, and ground; from top to bottom, normal road for comparison on the right):
https://steamproxy.net/sharedfiles/filedetails/?id=1935889603
gisshy 31 Oct, 2019 @ 9:59am 
いえいえ、作っていただけるだけで感謝ですので。お時間あるときにでも。
TOKACHI269  [author] 31 Oct, 2019 @ 6:18am 
バグ報告ありがとうございます。本当に助かります。最近は忙しくていつ上げられるかわかりませんがなるべく早く修正したいと思うのでよろしくおねがいします。
gisshy 31 Oct, 2019 @ 5:00am 
2車線のGroudモードにおいて、街灯が設定されていないように見受けますが、これは想定どおりでしょうか?また3車線のElevated/Bridgeモードの1レーンと3レーンの矢印が左右にはみ出ているようです。修正可能だったりしますか。
あと、Elevetadの方は、Groundと同じで近くに深い地面のへこみがあると黒いギザギザの線がでますね。Bridgeの方を使うことで回避できますが、skallbenさんが言っているのはこのことかと思います。
Eric Lee 22 Sep, 2019 @ 6:58pm 
recently after the update,the texture of the shuto road is seem to be incorrect,the color is whiter than before and only the junction part remain the former black color,i wonder why and if there is any solutions?Is anyone have the same problem?Besides,i even can't change the color of the shuto road by the "road color change" mod.
TOKACHI269  [author] 22 Sep, 2019 @ 8:01am 
@skallben
I can't see such a problem in my game. We will respond if other similar issues are reported, sorry.

skallben 20 Sep, 2019 @ 10:24am 
@TOKACHI269
I meant that it happened on the elevated roads just as it normally does on ground roads. Not sure if that was clear but I solved it by converting them to bridges anyways.
TOKACHI269  [author] 20 Sep, 2019 @ 8:02am 
@jerryhouzhihua @自宅警备员七号
Please tell me the specific contents of strange transition. If the texture stretch, it's a vanilla problem.
@skallben
If the slope is steep, the ground may penetrate. If the slope is steep, the ground may penetrate. It is caused by the narrow width and cannot be prevented any more.
Mr.MaoMao 19 Sep, 2019 @ 8:15am 
@自宅警备员七号 i have that strange transition too
skallben 17 Sep, 2019 @ 10:23am 
First off. Great that you update!
Second: Got graphical oddities since update on my elevated SHUTO roads. I am getting the black/white stains that you get with terrain difference on ground roads normally.
自宅警备员七号 16 Sep, 2019 @ 9:59am 
Hey, seems to be a glitch after the recent update. Intersections of Shuto expressway and vanille roads are having a strange transition.
TOKACHI269  [author] 16 Sep, 2019 @ 6:55am 
@mh29
I'm sorry. Perhaps something that is in the process of being updated has been downloaded. Please unsubscribe and then subscribe again to try the latest data.
If that doesn't work, please show Loading Screen Mod's error log.
mh29 16 Sep, 2019 @ 6:46am 
After the update I lost my save game. Some intersection assets using shuto expressway also failed to load.
martianinferno98 10 Sep, 2019 @ 5:21am 
I also use Loading Screen mod
TOKACHI269  [author] 10 Sep, 2019 @ 4:24am 
Smooth roads gives an error saying that Bridge, Slope, and Tunnel names are duplicated. If the same name is used, the correct mesh will not be read, but the Bridge, Slope, and Tunnel meshes of this asset are deleted and not supposed to be used, so you can safely ignore them. If this is fixed, the map may not be loaded.
Roland 10 Sep, 2019 @ 2:57am 
Broken assets:

Custom Assets: 1409688844.HighwayBridgeSuspensionPillar: Duplicate prefab name
Custom Assets: 1409688844.shuto highway pillar_Data: Duplicate prefab name
Custom Assets: 1409688844.SHUTO EXPWY pillar 2_Data: Duplicate prefab name
Custom Assets: 1409688844.HighwayBridgeSuspensionPillar: Duplicate prefab name
Custom Assets: 1409688844.Highway Bridge0: Duplicate prefab name
Custom Assets: 1409688844.Highway Slope0: Duplicate prefab name
Custom Assets: 1409688844.Highway Tunnel0: Duplicate prefab name [BrokenAssetException]

Details:
No details
martianinferno98 17 Aug, 2019 @ 9:26am 
Broken assets:

Custom Assets: 1409688844.HighwayBridgeSuspensionPillar: Duplicate prefab name
Custom Assets: 1409688844.shuto highway pillar_Data: Duplicate prefab name
Custom Assets: 1409688844.SHUTO EXPWY pillar 2_Data: Duplicate prefab name
Custom Assets: 1409688844.HighwayBridgeSuspensionPillar: Duplicate prefab name
Custom Assets: 1409688844.Highway Bridge0: Duplicate prefab name
Custom Assets: 1409688844.Highway Slope0: Duplicate prefab name
Custom Assets: 1409688844.Highway Tunnel0: Duplicate prefab name [BrokenAssetException]

Details:
No details
Forrent 1 Aug, 2019 @ 10:16am 
i love this sets :steamhappy:
NameInvalid 25 Jul, 2019 @ 12:06pm 
:steamhappy: this sets looks very promising, will try out. // those vanilla or modded western roads really frustrate me to no end with their ridiculous scale & sidewalks :steamfacepalm:
TOKACHI269  [author] 25 Jul, 2019 @ 2:29am 
@Certified paint huffer
Currently being created.however, Just don't expect it in time for publishing, as I need to update a large amount of assets in one go.
Certified Paint Huffer 24 Jul, 2019 @ 12:51pm 
@TOKACHI269 are there any plans to fix ground networks? They dont seem to handle sharp junctions at all and there are blue holes in the ground. The elevated networks work very well
asyn_babai 26 Jun, 2019 @ 8:00am 
@TOKACHI269 These are excellent Assets for my city. Thank you!
I wonder whether there is a possibility to make the sound barrier for 3-lane and 4-lane or maybe the groud version of 2-lane and 1-lane! Thanks!
ありがと
ARTFX 6 Feb, 2019 @ 2:08pm 
@TOKACHI269 yes I saw you talking about that, looking forward to see what that extension pack is going to be. I'm sure you have some idea for it, looking forward so I can implement them in my city!
TOKACHI269  [author] 6 Feb, 2019 @ 1:50am 
@ARTFX
I also want to fix the connection, but I do not know if I can fix it due to my own technical shortage. Also, updating the road asset is not very easy because it can not open the map in the worst case. I'm sorry. Now I am making the extension pack of the shuto expressway, so please look forward to it!
ARTFX 5 Feb, 2019 @ 4:59am 
@TOKACHI269 This set is absolutely wonderful and will also come in handy in my coming build, been playing around with it for the last week and they are much easier to work with than CSUE or the Ronyx69 Expressway assets. One question though, sometimes when connecting to non highway roads (either vanilla or for instance the JP roads by YT140) the area around the nodes distorts a bit and looks a bit strange. Is there a way to fix that?

Also one thing I noted as well, when you connect a single lane Shuto expressway to a regular road, the barrier curves away from the road at the end of the barrier, could you somehow make those end straight? I had two of these close to each other and I had to move them away a bit to make the barriers not overlap on the road next to it. Not a really big deal, but having the highways closer together looked really good. I saw you were thinking of updating these so looking forward to see what you can do, a smoother connection to regular roads would be nice!
Rihang_737 7 Jun, 2018 @ 4:50am 
Nice work on the japanese style highway and eazy to use!(R69's JP style expway is so hard to yse)I hope you can fix the bule hole problon when contact to the vanilla roads!ありがと!
UltraChicken_ 4 Jun, 2018 @ 3:34pm 
Yeah, I've noticed the lacking texture on nodes at certain angles, especially sharp ones. If anyone knows how to fix them please lmk!
Rave 15 Apr, 2018 @ 9:30am 
any chance you can get rid of the graphical glitches on the nodes?
Ranazomic 31 Mar, 2018 @ 2:05pm 
@Spike i also have that issue, really ignoring
[SB] Spike 24 Feb, 2018 @ 8:13am 
1-lane connections to vanilla roads look very ugly. Am I missing something or this is a bug?
Captain Underpants 🩲 12 Jan, 2018 @ 12:17pm 
@TOKACHI269
Awesome! I don't mind waiting for quality. Thank you so much.
I can also see from the screenshot that you also have issues with the lights floating away from the road. Did you use Move It to get the offramp to be completely straight?
失去梦想的咸鱼 12 Jan, 2018 @ 6:08am 
Good work, like your road, they have good compatibility.
TOKACHI269  [author] 9 Jan, 2018 @ 7:01am 
@und3ad
It is currently produced in. Please wait for a while!
https://i.imgur.com/GXHvxtm.jpg