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I don't do beta tests of my missions before their real releases, but I do need some people who could give me some quick feedbacks after the first hours/day of the release indeed haha ^^
About the soundtrack, are you looking for the one that play during the beginning of the combat/invasion ? If it is, here is its name:
Deus Ex: Mankind Divided Soundtrack - 48 - Breach - Versalife (Ambient)
They said it cames from the game, and happens when the mission has a lot of objects/units
Had no patience to wait years until the game saves (game freezed), so I tried it several times and sometimes I was really frustrated. But finally I made it without any saves.
Thank you for creating!
Unfortunately, i tried to launch this mission today and it worked... So i don't really know how to solve your problem and where it's from.
I'll see if somebody has already had this problem and if there's a solution to fix it.
So i'm sorry for you... for the moment i can't do anything :/
I will see if it happen to me.
Thanks for the report
Then i don't know where it's from :/
I will continue to see with the devs on the feedback tracker if they can have a look to it and make something on this matter.
Hint:
That can not be the cause. I played through to the end. HQ was conquered and there were no more attacks. All enemy units were eliminated, except for the one respawn point. And then I backed up for the first time (31Mb). That's not as much and not really less than other tests at earlier times (35Mb). With regard to the amount of data, there should be no memory problems and certainly no loading problems. So it has to be something else.
But thumbs up for the scenario.
Sorry dude..
I have one more mission in preparation which would be in SP, and an other one which will be in Coop, i will publish both before Chistmas. :)
Pour ce qui est des erreurs de "scripts", je vais les corriger dans le week end.
Merci de m'avoir rapporter les bugs!
22:03:27 Error position: <["spotDistance",1]; setBehaviour "COMBAT>
22:03:27 Error Missing ;
22:03:27 Error in expression <setSkill ["spotDistance",1]; setBehaviour "COMBAT>
22:03:27 Error position: <["spotDistance",1]; setBehaviour "COMBAT>
22:03:27 Error Missing ;
https://feedback.bistudio.com/T127067
I will remove all the save of this mission.
Thanks for the report!
I tried to report this bug on the feedback tracker but they didn't answered and i think they don't know where it's from too... you should try to report this bug to the feedback tracker too, if they know that i'm not the only one who got this, may be they will react a little bit more
Here is my report: https://feedback.bistudio.com/T127067