Portal 2

Portal 2

Scuffs
27 Comments
metadavid 22 Jun @ 10:43pm 
Thanks for making. Such a visually amazing design I have decided to rebuild my house just like this ;-) Honestly, I don't think I would ever figure out these rogue manoeuvres without the playthrough and I haven't seen these gimmicks used before, which is even more remarkable. I found myself musing that it's kind of funny that Chel can't manage to just climb over a waist-high safety railing and escape, without all that drama!
Hovering Harry 4 Sep, 2024 @ 10:48pm 
Took about 30 minutes to solve
Hovering Harry 4 Sep, 2024 @ 10:46pm 
What took me the longest was finding the sight lines and that the conductive plate is portalable and that there is a laser relay across from the conductive plate connected to the cube, and I just forgot about ghost cubes at the end, once I tried it it just worked and then I realized why. Also for the gimmick move I found that it works more consistently when the cube is moved to the right where the intersection of the four steps is
mark 11 May, 2023 @ 5:57am 
Great puzzle with a remarkable design. I like how much work you need to do with these three surfaces. And I like how double respawning and grapping through gratings also fit into the solution. Impressive.
Mr Fab 1 Jul, 2022 @ 10:03pm 
Beautiful looking map with a few connections and portal surfaces ! The second gimmicky move was a first for me :steamthumbsup: Favorited !
Nobody No-One 6 Jan, 2022 @ 12:52pm 
Ha, that was cool. Got up to killing the turret pretty quickly, then it was a matter of realizing "the fact that there's grating near the cube dropper and that the floor below sticks out means that it's definitely part of the solution to grab the cube through grating" and spending a while thinking of what that allowed me to do. Did not expect the second big move to work, but I tried it just to see what would happen. Big thumbs up.
hub 17 Dec, 2021 @ 5:31am 
:cupup: The previous comment is really saving! :vote_yes:
Narkodes  [author] 28 Nov, 2021 @ 11:14pm 
@Aneonen: Thank you for playing and your comment. Angled panels, stairs etc. will move cubes/turrets etc. on top with high momentum. It won't move the player with the same force, because source engine decreases the momentum. If the player stays on top of the cube, the momentum will be transfered. :-P A similar observation: if a faith plate points at a wall and launches a cube, the cube will crash with the wall and glance off. The player on the other hand touches the wall and falls straight.
Aneonen 28 Nov, 2021 @ 10:41pm 
Fun stuff! That first gimmick reminds me of an old RedSilencer puzzle that also used it - I can't find it, so I might be mistaken. Ultimately I had to check µ's video - I was absolutely convinced that the player would remain near-fixed in such an interaction; this marks a funny case where 'natural' intuition proves more useful than 'in-game' intuition.
qbhjfjkdcbh 1 Oct, 2021 @ 2:27pm 
how do i put custom music?
Narkodes  [author] 10 Sep, 2021 @ 11:00pm 
Ich patche keinen Speerun-Nonsense :p
10 Sep, 2021 @ 10:16pm 
ein fly bug und gelöst verbinde sachen mit den ausgang is is es save
Leo 27 Aug, 2021 @ 10:04am 
Incredibly creative and clever map! More than reasonably difficult given the few elements and surfaces, and I like the unusual moves a lot, especially since you made them more consistent (I noticed that now, the second trick also works around half the time when the player doesn't catch the cube, which is a big deal) . There being still some inconsistency doesn't really bother me, I'm happy that you went ahead with it in spite of that. The visuals are also gorgeous! Just one nitpick though, the very first text popups that appear when you enter the map are a bit too numerous, I didn't have time to read everything. I'm giving it a fav regardless :)
Sector 5 23 Aug, 2021 @ 8:01am 
hello Mr.Narkodes !,,,,,,i just wanted to tell you i am very impressed with your work on maps,,,there really very good looking as well as very enjoyable to play,,,SCUFF is a very aesthetically stunning map,,,:SpRad_ThumbsUp:
Dark Rozen 23 Aug, 2021 @ 5:55am 
Pretty cool
Teo 21 Aug, 2021 @ 3:38pm 
Insane stuff!! I had never considered that move as a possibility before; it was quite fun to perform. The design of this layout is very impressive, allowing so much with so little. Impressive work, Narkodes :-)
Mikeastro 21 Aug, 2021 @ 12:31pm 
Yeah I used µ's video. My method of obtaining the RC was all easy and clean.
Admittedly, the necessity of the first gimmick is quickly found if you manage to realise that the conductive plate is connected to the funnel, which I failed to do, overlooking this entirely and thinking the sign just indicated that placing a portal on the conductive plate surface will give you a funnel. It's also a shame that the gimmick can be inconsistent.
The second gimmick I would have never thought of, so I'm glad I watched the solution video for that bit. I liked the final move, though. Reminds me of a move in Leo's most recent. It might be nice to showcase that in a map but boiled down to the core
Narkodes  [author] 21 Aug, 2021 @ 11:52am 
@Mikeastro: There's no fully intended solution video public, hopefully you got the RC with the intended method at least. :-P
Mikeastro 21 Aug, 2021 @ 11:42am 
I enjoyed obtaining the laser cube. After that I just decided to watch the solution video. Funny moves. The map looks very pretty, truly beautiful architecture. Thumbs up :]
Joric 20 Aug, 2021 @ 2:21pm 
Almost made a video public but naah. It's too good to ruin it. Almost zero difficulty map you don't have to go all Korean on that, I managed to record it in one take. If anything see my profile. I really like the layout it kind of forces proper moves but doesn't give too much away.
Narkodes  [author] 20 Aug, 2021 @ 3:52am 
@µ: The way you get the cube is not intended. Thanks for pointing it out. I thought it wouldn't be possible. Not worth fixing IMO, but I will mention it in the description. The intended method is less ninja.

The rest of your video is intended, although the position of your cube on the stairs isn't ideal. The result is a lot better and more consistent if you place it near the "This way up"-sign.
The part at 3:17 is also better if you step out of the portal and aim the cube while standing on the glass. You overcomplicated that a bit. Anyway, it makes no difference for the solution path.
µ 20 Aug, 2021 @ 3:18am 
Cleared! It's a really fun gimmick!
Is this the intended move?
solution - https://youtu.be/y-EtKRw5AjQ
Psychological Atom 20 Aug, 2021 @ 2:26am 
Very awesome map, I really enjoyed it. :)
µ 20 Aug, 2021 @ 1:55am 
After that, I continued to try this map and succeeded in getting the first cube using the cube regeneration time. After that, I want to break the funnel and go up, but it's really hard. I wonder how to stop the funnel from working!
Narkodes  [author] 20 Aug, 2021 @ 1:41am 
@µ: You mean you can't get the cube for the first time?
µ 20 Aug, 2021 @ 12:45am 
It seems like a really strange concept map.
The map design is really beautiful!
I can't catch the cube. I can't catch it because it's too far away
I'm curious how to solve it.
Libbybapa 19 Aug, 2021 @ 2:49pm 
Beautiful map with some interesting logic and some unusual moves. Thanks for creating!