RimWorld

RimWorld

No Slaughterer
48 Comments
BoredomVirusXP 28 Feb, 2023 @ 3:03am 
I'm worried, i didnt even know this mental break existed.
SakuraKoi 16 Nov, 2022 @ 3:19am 
That mental break is a lot of bullsh...

I had a slave with that break when they were heavily injured and they just offed my grizzly bear, just like that. Drafting the tamer and allowing for attack did not do anything and as result, I executed all three. (They had a grand rebellion twice within no month despite being heavily surpressed)

Having this mod updated in some fashion would be great, until then, I don't take slaves anymore, if they have no value, they should just be offed instead.
Danielle Russell Is Hot. 4 Nov, 2022 @ 8:51am 
Will you be updating your mods? I know you said you don’t mod anymore and I respect that. Some will stop modding but still update current mods, make them compatible.
Smuffle  [author] 18 Nov, 2021 @ 7:33am 
Possibly, but I don't mod anymore.
Harry_Robinson1 17 Nov, 2021 @ 6:27pm 
I'm curious, would it be possible to update this to use a patch rather than overwriting the slaughterer mental break def?
JinxLuckless 27 Jul, 2021 @ 8:48pm 
Thanks for this!
Mah 27 Jul, 2021 @ 10:37am 
thank you, man
Smuffle  [author] 27 Jul, 2021 @ 1:31am 
The mod is now updated to 1.3. Let me know if there's any issues.
Smuffle  [author] 21 Jul, 2021 @ 2:31am 
1.3 is likely coming next week as I am on holiday.
Mah 20 Jul, 2021 @ 6:25am 
1.3 come on men :c please
Valliecane 28 Apr, 2021 @ 3:57am 
Love this mod. It's always bothered me that people incapeble of Handling suddenly is capeble of One-shot handling even a Thrumbo w/o problem, as long as it's to slaughter them in a mental rage. If anything I feel the base game should be that they start to attack the animals, not one shot them.
Shaen 24 Jan, 2021 @ 7:04am 
Thank you so much for this mod. I was trying to find a place in the scenario editor to take this out but didn't see anything. After this happened to me a few times I was about to have a mental breakdown myself as literally this one single event completely kills my own mood.
Amberclad 14 Apr, 2020 @ 2:09pm 
a mod i never knew i needed, thank you.
pepermunt genderbread 3 Apr, 2020 @ 5:52am 
thanks for the update
Smuffle  [author] 4 Mar, 2020 @ 3:33am 
The mod is updated to 1.1. Please let me know if you find any bugs.
Drag0nCh1ld 25 Feb, 2020 @ 7:56am 
Any chance of a 1.1 update?
pepermunt genderbread 14 Dec, 2019 @ 7:19am 
having killed a man to defend the queen thrumbo, this mod is most essential to prevent tears
Dust 13 Nov, 2019 @ 9:03pm 
Having animals seems to be impossible with this break. Glad this mod exists.
Smuffle  [author] 5 Aug, 2019 @ 1:07am 
@grubber21 Glad you like it. Same reason I made it in the first place. I care about my animals the same as I care about my colonists :)
grubber21 4 Aug, 2019 @ 4:45pm 
This mod is amazing for if you only bother having big animals. Nothing worse than having dragon mod and losing dragons to some asshole who decides to go and start murdering them--after he tried, I arrested him then looked for a mod that does just this.
pepermunt genderbread 22 Jul, 2019 @ 2:10pm 
i love my animals
mckmnstr 20 Oct, 2018 @ 6:41pm 
Cant spell slaughter without laughter, now we can happily harvest our beloved farm animals for all important bacon.
Smuffle  [author] 19 Oct, 2018 @ 8:58am 
Updated to 1.0
firefan43 4 Sep, 2018 @ 5:04am 
awesome.....subscribed! Thank you
Unfriendly Joe 31 Aug, 2018 @ 2:45pm 
My man. What a hero.
Smuffle  [author] 31 Aug, 2018 @ 12:35pm 
Now updated to B19.
Smuffle  [author] 31 Aug, 2018 @ 4:52am 
Great that like the mod, I'll see what I can do about updating the mod later today.
Unfriendly Joe 31 Aug, 2018 @ 4:46am 
B19 has released and this mod is greatly missed. Upd00t plz?
SunlitKarma 14 May, 2018 @ 7:37pm 
Thank you, I've hated "Slaughterer" ever since they implemented it.
Solorah 25 Dec, 2017 @ 6:44pm 
ah, it could have been psychology
Smuffle  [author] 25 Dec, 2017 @ 1:21pm 
No, it just shouldnt happen. Do you have any other mods that may influence mental breaks? Psychology e.g? If you have any mods that alter the core files, that could be it as well.
Solorah 25 Dec, 2017 @ 12:50pm 
I just had a colonist have a slaughterer break, but i have this mod on my mod list. I didn't feel guilty about flipping on dev tools and knocking out the colonist real quick since it wasn't supposed to happen, but it hasn't hapened since I've had this mod. Should there be a specific load order?
Awesomeexplorer 16 Dec, 2017 @ 3:21pm 
You should make it so that humanoid pawns only get this debuff if they have a bond with the slaughtered animal.
From Russia 28 Nov, 2017 @ 2:13am 
Thanks, it's useful.
simster625 26 Nov, 2017 @ 10:29pm 
Thank you so much!
Smuffle  [author] 26 Nov, 2017 @ 3:18am 
There, updated both mods. Should work fine now :)
Smuffle  [author] 26 Nov, 2017 @ 3:14am 
@Leaf on the wind To fix the linux issue? Yeah, I'll see what I can do.
Stitchless 26 Nov, 2017 @ 2:48am 
Can you make your About.xml the right capitlization, please (this and No Murderous Rage... and maybe your other mods I haven't posted on :))
Brian Potter 26 Nov, 2017 @ 2:47am 
Thanks.. :steamhappy:


'Slaughter' break is way OP and breaks the story aspect of the game.
Smuffle  [author] 25 Nov, 2017 @ 1:29pm 
Smuffle  [author] 25 Nov, 2017 @ 1:24pm 
@Simster625 Not that I know of, but I made one for you now, because it's a really simple one to make and surely more people could use it aswell.
simster625 25 Nov, 2017 @ 12:30pm 
Is there a mod to get rid of murderous rage. I just had a pawn kill my best colonist, who was lying in the hospital bed next to him.
Solorah 24 Nov, 2017 @ 7:23pm 
Thank you! I just deleted a game I've been playing for a few weeks because a colonist killed my favorite animal -.- I know I could have probably revived it with a dev tool, but I dont like using the dev tool, it's a downward spiral for me, i use it once in a game, then I won't stop using it.
TOAST 24 Nov, 2017 @ 1:51pm 
Neck: Cut (8-35)
Pain: None
This feeling hurts!
iamzid 22 Nov, 2017 @ 12:27pm 
i have the mod for sacred white fox who can sometimes take over a year to tame from wild if and basically never breed. i've basicaly been waiting to play the game untill someone made this mod, because i'm not going to invest that much time into an animal just to have old jonny McEasybreak slaughter them.

so, thank you.
DanielOfTheVoid 22 Nov, 2017 @ 7:44am 
when this first happen i was like... why tynan?? ehy!?!
Billy 22 Nov, 2017 @ 6:31am 
xD Yea atleast you acknawledged the spelling and I dnt judge. Thank you for the mod we all appreciate it.