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Bir çeviri sorunu bildirin
@Enlonwhite: As I said, I'll take a look at what's in vanilla now, and work from there. (I haven't yet even looked at anything to do with B19.) But I'll likely update "Fishing" as an independent mod, even if I don't do anything more with this one.
One, that's a wall holder available by default - a wooden wall holder, which makes about as much sense as a toothpick standing perfectly still while holding a stack of bricks.
Two, it can't be built over deep water, making it somewhat pointless beyond making plots of excessive marshmuds habitable. As such, it's not much of a bridge and more of a heavy shallow water bridge/broadwalk analogue, which makes it feel cheap and cheaty compared to this since it's just 12 wood for a support floor over unbuildables instead of heavy materials.
Bridges were added to the base game as of v19.
https://steamproxy.net/sharedfiles/filedetails/?id=1414453966&searchtext=terra
Big fan of your mods btw :) Thanks a ton for this one.
They used to. Raiders are dumb. Now they don't.
NONSENSE,.. Unwillingness to sacrafice countless MOAR hours of your own free time, for the good & benefit of others, out of the kindness & generousity of your own heart, & the inability to rewrite a huge block of the games basic code, in order to satisfy your loyal customers, whom have all given you sooo much in return, is not an excuse...
( ;
Serious Note: One of your next MODs, should be called, something along the lines of - " The Rainbeau Bridge ", maybe like a quick warp or transport MOD, of some sort. ( :
The Cavern Biomes mod makes Cavern deep water walkable. I’ve already left a comment for that mod about it.
"Heavy bridges now have a research requirement.""