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https://gamebanana.com/mods/324350
For example: You subscribed to this map and when you enter the game, the console displays you a message:
[TF Workshop] Got updated information for map []
And in order to play normally on this card, you need to write the following command in the console:
map workshop/coop_great_evil.ugc1193848443
Note: Maps that you subscribed to from the Workshop will not be displayed when you enter the 'map' command. All information about the cards you subscribed to is displayed into console.
Bots die at spawn, possibly due to the nav_mesh?
Sentries are apparently supposed to enable when the point is capped, but it does not spawn in the first place. Possibly, the sentries are not spawned when the round starts?
Skeletons spawn too fast due to the skeletons' spawns having an Infinite Spawn (meaning they rely on the server's skeleton count; "tf_max_active_zombie") and they keep on spawning without having waves to enable and disable them, you could use logic_timer to possibly do waves.
Suggestion: You can also use env_soundscape to create ambient enviroments, func_detail and other visleafs to optimise your maps.
1. Skeletons spawn way too fast in this map. (Could be a server side issue? Let me know.)
2. It is currently impossible to play this as single player as skeletons spawn all around you and you cannot manage the horde of skeletons. Either you have to use cheats and/or use 14 other bots. (Maybe there should be a difficulty system? Give more breathing room to fight the horde?)
3. The tunnel/shaft leading to the last point is a terrible chokepoint. Skeletons sit at the pool, waiting for any player to get ripped. by their green arms. (Maybe have some sentries there? Provide another way down? Widen the tunnel?)
4. Bots struggle to go down the tunnel, again, maybe widen the tunnel?
6. Sometimes, skeletons get stuck at the door and block the door from opening.
7. Map wise, I feel that you should use map height to your advantage, make some props or balconys for players to stand on, maybe even stairs leading to the last point. Currently, pumpkin bombs do not respawn.
8. Gameplay wise, It's great fun but maybe you could use red team as a sort of mini-boss? Maybe add a little more traps within the map? Give some time to breathe in between waves of zombies or capturing points?
I know you are not the best map developer, but I hope you can take in some of my suggestions!
Why dont you past that into the description so people dont keep begging?