RimWorld

RimWorld

Miniature Nuclear Generator
36 Comments
TheMagicianOfSniper 24 Jun @ 9:24am 
My God, ITS WORK AT 1.5 WITHOUT UPDATE!
Touch The Fluffy Tail 22 May @ 4:58pm 
plz update plzzzzzzzz
Knight Dandelion 21 Apr @ 10:46am 
Dude,you Best. Please update this mod 1.5.
TheSordishMan54 18 Apr @ 1:26am 
Somebody must really update this mod already, like with updated description and working with 1.5 version.
lost 1 Apr @ 12:03am 
I've been using this mod on 1.5(unstable) for over a week.
It seems to work as before, with no issues.
Gorkun 19 Mar @ 10:00pm 
1.5? 🥺
ed155 19 Mar @ 9:17am 
1.5?
Squat251 27 Aug, 2023 @ 8:58am 
you know, to everyone complaining that it's a cheaty mod, this is a single player game and no one is forcing the use of this or any other mods. Don't download it, simple. The description is more than accurate enough to judge whether or not it would fit in your game. That said, this is a cool mod, thank you!
Alpharius 8 Aug, 2023 @ 2:38pm 
@Melyn No go away
darksouls 10 Oct, 2022 @ 10:18am 
BEST MOD
Melyn 25 Jul, 2022 @ 6:29am 
my suggestion is to add 1 advanced component and 100 uranium to make it more balanced...? 8000W is a lot of power for a cheap blueprint.
groovybluedog 20 Jun, 2022 @ 3:56am 
There absolutely is a way, through making research XML files, but I'm not a modder and it's beyond me. But if you find a similar basic mod, you can mostly copy and paste
LacertineForest 19 Jun, 2022 @ 9:42am 
Is there any way to relocate this in the research tree and make it a late game item? I love the cheap construction requirements, but starting it off with a tribal map is just strange.
Knight Dandelion 10 Mar, 2022 @ 7:28pm 
Dude..... You.... Best...!!. Thx.... Nice Mod
NJ | B-Dub 25 Feb, 2022 @ 6:48pm 
BEHOLD THE POWA!!
Koi 24 Dec, 2020 @ 4:19pm 
Mod is wayyy too cheaty even at 500 steal lol. But I suppose that is the point, as for me I will push away the plate.
Beep 8 Oct, 2020 @ 12:38pm 
I think it should probably use advanced components for balance, and maybe turn down the output just a but. I doubt a miniaturized nuclear reactor would be THIS good
Flatline 19 Aug, 2020 @ 2:14am 
thank you
Mr. Lioness 6 Mar, 2020 @ 4:38pm 
that is a great mod! I love it!
Small, powerful and does not need to be refilled. Perfect!
Barcodepression 27 Feb, 2020 @ 7:09am 
Is this gonna get a 1.1 update?
Узурпатор плоти 28 Nov, 2019 @ 5:00am 
Hi, I made the Russian language for the mod, will it be difficult to add to the game?
Mabus (the Werewolf) 24 Aug, 2019 @ 4:00pm 
Love this mod! Finally some damn good power!
actionwd 7 Apr, 2019 @ 10:08pm 
So OP it feels like cheating
Arcane 27 Feb, 2019 @ 10:29pm 
This is way too OP to play
Lucifer 10 Jan, 2019 @ 4:34pm 
make a more expensive (But portable) version please! This is just the thing to cart along for a colony evacuation
timsteele 28 Dec, 2018 @ 4:44pm 
The thing looks Bad Ass . I'm Making an All in one Bio dome and this is just the sprinkles my frosting needed . Good work and thanks for it .
groovybluedog 3 Nov, 2018 @ 10:17am 
The whole point is probably that it is unbalanced...
I suspect the values are editable in an XML if you really want to adjust it anyway.

Thanks for the update!
raccoon 30 Aug, 2018 @ 12:38pm 
고마워요!
nephilimnexus 30 Aug, 2018 @ 9:07am 
Totally OP, just the way I like it!
BeanSlinger419 21 Apr, 2018 @ 10:49pm 
even
BeanSlinger419 21 Apr, 2018 @ 10:48pm 
make the M.N.G more expensive since well its a tiny fucking nuclear reactor that generates a fuck ton of energy evnen though its too small to make that much watts
Bluberd 10 Feb, 2018 @ 6:08am 
unbalanced, should be 10 times more expensive.
SergiKuro 5 Dec, 2017 @ 9:12pm 
thanks :D
JustPositions 19 Nov, 2017 @ 5:46pm 
Thank you for this. For very large bases vanilla power gen is completely insufficient. I think this is perfect.
The Rabid Otter 16 Nov, 2017 @ 5:12pm 
Does the reactor need to be refueled? I've had one for over two years, and it seems like it is producing less power.
Kalre 3 Nov, 2017 @ 7:44pm 
Seems Balanced Kappa