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Firstly, somewhat in response to @The_Evil_Pickle, I've added checks, a new argument to AddBossToPool. They're functions called when deciding the pool, and should return the new weight for the boss.
Second, I've added another new argument to AddBossToPool, rooms. It takes a lua-ified room stb, then will automatically load one of the rooms when the boss spawns.
Third, I believe I've fixed the bug in which grid entities would appear randomly when re-entering a room.
Read the change notes for further details!