Total War: WARHAMMER II

Total War: WARHAMMER II

More Naval Movement Range
51 comentarii
WΛRMΩNGΞR 17 apr. 2019 la 11:01 
Unsubbing from this.
Zach 13 febr. 2019 la 16:21 
can someone please just reupload this updated
WΛRMΩNGΞR 8 ian. 2019 la 5:20 
Guys. I don't think he's updating this mod anymore. It's been several patches and dlc's since and this guy hasn't been on since early june last year. Look at all that and where we are now. I think you get the hint. It's dead.
†Diablo† 6 ian. 2019 la 11:24 
update plz!!!
Уединение 16 dec. 2018 la 18:12 
Pls update bröther
WΛRMΩNGΞR 15 dec. 2018 la 3:10 
Yes please. this mod is just as basic a necessity as the camera mod.
Païtiti 24 nov. 2018 la 17:58 
update plz!!!
romanns 17 nov. 2018 la 5:59 
The mode is great. Your update is much needed
Khada Jhin 12 nov. 2018 la 9:35 
update pls this is useful for pirates
Smalec 10 nov. 2018 la 13:39 
update please, add new dls
Poet 10 nov. 2018 la 8:19 
update asap
★Nova★ 9 nov. 2018 la 19:32 
update m8
Ausländer 9 nov. 2018 la 10:51 
update please
Kopynka 9 nov. 2018 la 7:25 
update pretty please
SkinEx 9 nov. 2018 la 4:55 
upd pls
Tsukuyo 8 nov. 2018 la 11:13 
update pls !
RexJayden 17 iun. 2018 la 11:08 
Enjoy this mod! :P3:
Velkan 2 iun. 2018 la 21:25 
can you make this for player only please
시나브로 1 iun. 2018 la 9:54 
thank you!
Tetoa  [autor] 1 iun. 2018 la 7:21 
---> Updated for Queen and Crone + Update
Should work without problems. Otherwise please mention.
Maltese_Falcon 31 mai 2018 la 19:36 
update pls
SkinEx 16 febr. 2018 la 21:33 
.:cupup:
SkinEx 16 febr. 2018 la 21:32 
tnx
WiseGuy5 3 febr. 2018 la 10:14 
This mod works as you'd expect, in double time stance you move alot faster in the water. The only issue I've run into is that when you go treasure hunting at sea and pick the option for your character to do better on the campaign map, it seems to make your army actually move slower. Could just be me, but this can easily be averted by picking combat boost instead. (High Elves)
injection-letal 24 ian. 2018 la 18:30 
Yeah thank's !
Imperator Delta 24 ian. 2018 la 5:24 
Thanks! :D
Tetoa  [autor] 24 ian. 2018 la 2:51 
I updated the mod to the new version, however no changes were made.

@killerkohl: not sure about the naval Invasions in the vortex map. I have seen AI armies using the stance, but not very often, thats true.
Imperator Delta 23 ian. 2018 la 13:32 
Please update for Tomb Kings patch!
killerkohl 13 nov. 2017 la 9:34 
nice, can it be that the ai doesn't use it (at least the naval invasions didn't seem to:steambored:)
Thx
Notoko 8 nov. 2017 la 10:07 
i've had some issues game hang after naval movement with this mod, playing ME campaign with the Hotfix patch, removing the mod stoped the issue. No issues before the ME Hotfix patch.
Amdroth 5 nov. 2017 la 10:27 
nice
Tetoa  [autor] 26 oct. 2017 la 10:24 
---> Updated for Patch 1/Mortal Empires

@Caelistas: both
@Apex @Darkmoon Knight: I am looking for any way to implement this better, but at the moment I don't know how do it for agents or different races different.
@the others: I will upload a version with +80% soon, but If thats not your liking its very easy to mod it yourself. Just use this mod, get PackFileManager, open "@tetoa_morenavalmovementrange.pack" and change the two values from 90 to anything else.
Zef 21 oct. 2017 la 14:47 
Player only or AI can use it aswell?
Apex 17 oct. 2017 la 0:21 
can you make it that agents travel faster at sea?
cvemf 9 oct. 2017 la 16:53 
75 % ?
Umaril 9 oct. 2017 la 13:58 
not sure if anyone else feels like me, but it would be awesome:steamhappy: if you could make it so that etc races like the High Elves, Dark elves who are good sailors maby have etc 90% M-Range and other lesser races on the sea would get like 70 or 80 % ? just a idea i had x) :steamhappy:
jpinard 7 oct. 2017 la 14:31 
Thank you so much Tetoa. If you need help let me know.
Tetoa  [autor] 7 oct. 2017 la 2:29 
@jpinard: I have some problems uploading mods to the workshop at the moment, but I will try again soon.

@Corporal carrot: I don't know if thats possible. I agree that naval combat is underwhelming right now, I hope some other modders improve it with real ship units (with auto-resolve) or at least with some traits, anicllaries etc. adding some bonuses.
Beltalowda 6 oct. 2017 la 20:59 
You do best meng
𝒦.ℒ.ℬ. 6 oct. 2017 la 10:30 
perfect
LeadViking 6 oct. 2017 la 8:28 
@Corporal Carrot, pretty sure this has the same naval combat system as in the first game. Only half the map wasn't water like this 1 so it was a pretty rare thing in the first game.
jpinard 6 oct. 2017 la 7:32 
Wow you are magnficent. Thanks!
Corporal Carrot 6 oct. 2017 la 6:18 
Your're the only naval modder out yet, so I thought I would ask. Could you remove naval combat entirely like in the first Warhammer game. I hate the autoresolve calculations and there's no way to actually improve your navies like in older Total Wars, so it's just a diceroll whether or not your army wins. I guess it would mean you could hide your army out at sea though, but maybe you could add attrition or something like that or that you take a turn before you can embark.. I don't know, just make it similar to WH1, they really dropped the ball on it, to say it's a bunch of islands.
Thanks.
Tetoa  [autor] 6 oct. 2017 la 1:39 
@Remake: it should be save game compatible.
The additional range is only shown if your in water and in stance "Double time", if you are on land and in the march stance you can't notice any difference. Only after going onto the water the additional effect is applied . Maybe thats the reason?

@jpinard: I can do it and I will upload it in the afternoon.
jpinard 5 oct. 2017 la 16:54 
Would you be up for doing an 80% version? 90% feels a bit too much. I know 10% isn't much difference, but sailing around the isles for multple turns it adds up quick and I'd like to feel a little more balanced. Thanks for this!
Remake 5 oct. 2017 la 15:19 
is this save game compatible? I haven't seen a difference.
PIXY_UNICORN 5 oct. 2017 la 10:00 
It is called 'Full Speed' not double time for Dark Elves. However, it seems to take effect from this mod so ...thanks!
Tetoa  [autor] 5 oct. 2017 la 9:39 
@PIXY_UNICORN: Does the Black Arc has the "Double Time Stance"? If not I don't think it will work, but I can try to find something else for it. Maybe it has a unique stance. I didn't played Dark Elves yet.
PIXY_UNICORN 5 oct. 2017 la 9:30 
Nice I always hated how long it took to travel over seas! Does this work with all races and ships e.g. black ark?