Total War: WARHAMMER II

Total War: WARHAMMER II

More Naval Movement Range
51 opmerkingen
WΛRMΩNGΞR 17 apr 2019 om 11:01 
Unsubbing from this.
Zach 13 feb 2019 om 16:21 
can someone please just reupload this updated
WΛRMΩNGΞR 8 jan 2019 om 5:20 
Guys. I don't think he's updating this mod anymore. It's been several patches and dlc's since and this guy hasn't been on since early june last year. Look at all that and where we are now. I think you get the hint. It's dead.
†Diablo† 6 jan 2019 om 11:24 
update plz!!!
Уединение 16 dec 2018 om 18:12 
Pls update bröther
WΛRMΩNGΞR 15 dec 2018 om 3:10 
Yes please. this mod is just as basic a necessity as the camera mod.
Païtiti 24 nov 2018 om 17:58 
update plz!!!
romanns 17 nov 2018 om 5:59 
The mode is great. Your update is much needed
Khada Jhin 12 nov 2018 om 9:35 
update pls this is useful for pirates
Smalec 10 nov 2018 om 13:39 
update please, add new dls
Poet 10 nov 2018 om 8:19 
update asap
★Nova★ 9 nov 2018 om 19:32 
update m8
Ausländer 9 nov 2018 om 10:51 
update please
Oxkrom 9 nov 2018 om 7:25 
update pretty please
SkinEx 9 nov 2018 om 4:55 
upd pls
Tsukuyo 8 nov 2018 om 11:13 
update pls !
RexJayden 17 jun 2018 om 11:08 
Enjoy this mod! :P3:
Velkan 2 jun 2018 om 21:25 
can you make this for player only please
시나브로 1 jun 2018 om 9:54 
thank you!
Tetoa  [auteur] 1 jun 2018 om 7:21 
---> Updated for Queen and Crone + Update
Should work without problems. Otherwise please mention.
Maltese_Falcon 31 mei 2018 om 19:36 
update pls
SkinEx 16 feb 2018 om 21:33 
.:cupup:
SkinEx 16 feb 2018 om 21:32 
tnx
WiseGuy5 3 feb 2018 om 10:14 
This mod works as you'd expect, in double time stance you move alot faster in the water. The only issue I've run into is that when you go treasure hunting at sea and pick the option for your character to do better on the campaign map, it seems to make your army actually move slower. Could just be me, but this can easily be averted by picking combat boost instead. (High Elves)
injection-letal 24 jan 2018 om 18:30 
Yeah thank's !
Imperator Delta 24 jan 2018 om 5:24 
Thanks! :D
Tetoa  [auteur] 24 jan 2018 om 2:51 
I updated the mod to the new version, however no changes were made.

@killerkohl: not sure about the naval Invasions in the vortex map. I have seen AI armies using the stance, but not very often, thats true.
Imperator Delta 23 jan 2018 om 13:32 
Please update for Tomb Kings patch!
killerkohl 13 nov 2017 om 9:34 
nice, can it be that the ai doesn't use it (at least the naval invasions didn't seem to:steambored:)
Thx
Notoko 8 nov 2017 om 10:07 
i've had some issues game hang after naval movement with this mod, playing ME campaign with the Hotfix patch, removing the mod stoped the issue. No issues before the ME Hotfix patch.
Amdroth 5 nov 2017 om 10:27 
nice
Tetoa  [auteur] 26 okt 2017 om 10:24 
---> Updated for Patch 1/Mortal Empires

@Caelistas: both
@Apex @Darkmoon Knight: I am looking for any way to implement this better, but at the moment I don't know how do it for agents or different races different.
@the others: I will upload a version with +80% soon, but If thats not your liking its very easy to mod it yourself. Just use this mod, get PackFileManager, open "@tetoa_morenavalmovementrange.pack" and change the two values from 90 to anything else.
Zef 21 okt 2017 om 14:47 
Player only or AI can use it aswell?
Apex 17 okt 2017 om 0:21 
can you make it that agents travel faster at sea?
cvemf 9 okt 2017 om 16:53 
75 % ?
Umaril 9 okt 2017 om 13:58 
not sure if anyone else feels like me, but it would be awesome:steamhappy: if you could make it so that etc races like the High Elves, Dark elves who are good sailors maby have etc 90% M-Range and other lesser races on the sea would get like 70 or 80 % ? just a idea i had x) :steamhappy:
jpinard 7 okt 2017 om 14:31 
Thank you so much Tetoa. If you need help let me know.
Tetoa  [auteur] 7 okt 2017 om 2:29 
@jpinard: I have some problems uploading mods to the workshop at the moment, but I will try again soon.

@Corporal carrot: I don't know if thats possible. I agree that naval combat is underwhelming right now, I hope some other modders improve it with real ship units (with auto-resolve) or at least with some traits, anicllaries etc. adding some bonuses.
Beltalowda 6 okt 2017 om 20:59 
You do best meng
𝒦.ℒ.ℬ. 6 okt 2017 om 10:30 
perfect
LeadViking 6 okt 2017 om 8:28 
@Corporal Carrot, pretty sure this has the same naval combat system as in the first game. Only half the map wasn't water like this 1 so it was a pretty rare thing in the first game.
jpinard 6 okt 2017 om 7:32 
Wow you are magnficent. Thanks!
Corporal Carrot 6 okt 2017 om 6:18 
Your're the only naval modder out yet, so I thought I would ask. Could you remove naval combat entirely like in the first Warhammer game. I hate the autoresolve calculations and there's no way to actually improve your navies like in older Total Wars, so it's just a diceroll whether or not your army wins. I guess it would mean you could hide your army out at sea though, but maybe you could add attrition or something like that or that you take a turn before you can embark.. I don't know, just make it similar to WH1, they really dropped the ball on it, to say it's a bunch of islands.
Thanks.
Tetoa  [auteur] 6 okt 2017 om 1:39 
@Remake: it should be save game compatible.
The additional range is only shown if your in water and in stance "Double time", if you are on land and in the march stance you can't notice any difference. Only after going onto the water the additional effect is applied . Maybe thats the reason?

@jpinard: I can do it and I will upload it in the afternoon.
jpinard 5 okt 2017 om 16:54 
Would you be up for doing an 80% version? 90% feels a bit too much. I know 10% isn't much difference, but sailing around the isles for multple turns it adds up quick and I'd like to feel a little more balanced. Thanks for this!
Remake 5 okt 2017 om 15:19 
is this save game compatible? I haven't seen a difference.
PIXY_UNICORN 5 okt 2017 om 10:00 
It is called 'Full Speed' not double time for Dark Elves. However, it seems to take effect from this mod so ...thanks!
Tetoa  [auteur] 5 okt 2017 om 9:39 
@PIXY_UNICORN: Does the Black Arc has the "Double Time Stance"? If not I don't think it will work, but I can try to find something else for it. Maybe it has a unique stance. I didn't played Dark Elves yet.
PIXY_UNICORN 5 okt 2017 om 9:30 
Nice I always hated how long it took to travel over seas! Does this work with all races and ships e.g. black ark?