Team Fortress 2

Team Fortress 2

Demesne event
53 Comments
ΩGURCHIK 24 Sep, 2023 @ 2:01am 
Best of luck this year
A Fellow Scientist 20 Aug, 2022 @ 1:21am 
Well made map. Best of luck for this years scream fortress. Would like to see it added!
ShadowMan44 29 Jul, 2021 @ 1:57pm 
Personally, I think the name "Screamedin" would've worked better as the name. Who is with me?
Rebooted 22 Jun, 2020 @ 5:32am 
I'd love to see this in the game, Standin is an underrated map.
ramayo 3 Jun, 2018 @ 12:48am 
sale desbloqueo @Emolga
Jony- 23 Oct, 2017 @ 4:45am 
nice job, keep the good work :_wrench_:
Sofós 14 Oct, 2017 @ 8:01am 
Nice map
Kavring 11 Oct, 2017 @ 6:56am 
<3
LaserDisc_ 11 Oct, 2017 @ 5:12am 
OMG YES
Crimson King 8 Oct, 2017 @ 4:54pm 
needs more pumkins
foxc 8 Oct, 2017 @ 6:44am 
Map looks great but doesn't change the fact that nobody likes/plays the original in the first place. :epifear:
✪Overthrow🔰 5 Oct, 2017 @ 4:04am 
hahahha
lekksha_ 4 Oct, 2017 @ 11:06pm 
This is cool, but sadly this map doesn't make a feeling of Standin cave. Keep doing maps you are awesome.
BaeRex472 3 Oct, 2017 @ 10:19pm 
so good
BUG伞bing 3 Oct, 2017 @ 6:41am 
good
Cato 2 Oct, 2017 @ 11:54pm 
good
derp.gamer.2006 2 Oct, 2017 @ 7:56pm 
yes pls
tactic 2 Oct, 2017 @ 12:59pm 
Nice.
iamcorn 2 Oct, 2017 @ 11:38am 
neat
buy ghoulpit map stamps 2 Oct, 2017 @ 11:00am 
looks pretty cool i guess
MrLonely 2 Oct, 2017 @ 9:13am 
nice
Myahster 2 Oct, 2017 @ 4:04am 
I mean, this is a great map redesign for Halloween.
But... why Standin? It's terrible.
yanqqo 2 Oct, 2017 @ 1:16am 
That's nice
Conga Lyne 1 Oct, 2017 @ 10:09pm 
I haven't played standin in almost 3 years
By.ReAksiYoN 1 Oct, 2017 @ 4:45pm 
:D
Ryan "Chill" Foy  [author] 1 Oct, 2017 @ 12:29pm 
@LordChaos Sure, add me on steam so we can discuss this privately ^^
Haau 1 Oct, 2017 @ 11:56am 
what if it ws called "StandSin" instead of Standin_event?
❀PatchCatt❀ 1 Oct, 2017 @ 11:44am 
cool
2PACALYPSE NOW 1 Oct, 2017 @ 10:54am 
I wish I new more about TF2, so I can play in custom maps like these...
Phoenix Amaku 1 Oct, 2017 @ 10:15am 
To rytu, I could use some help since your good at making maps i'm having difficulty getting them loaded to private game or private match, Also please help me get maps working i'm having issues with those as well.
Ryan "Chill" Foy  [author] 1 Oct, 2017 @ 9:02am 
@andruhathenoob Thank you my good sir, appreciated !
ROCPKK 1 Oct, 2017 @ 6:55am 
good job people! the map looks bae
Ryan "Chill" Foy  [author] 1 Oct, 2017 @ 5:22am 
@basilhs333 We are actively working on the map my good sir, in the new version the spells will show up. Thank you for your feedback.
Pheディア  [author] 1 Oct, 2017 @ 5:21am 
Yeah about the underworld, In a newer version there will be a rare spell there and you can get there when the wheel of doom does the Thriller dance
Billo 1 Oct, 2017 @ 4:30am 
i ran around the map a couple of times and i have to address some things.
when you grab a spell you cant see what spell you got. you can easily fix that problem so yea.
the mine area you got is pretty good i have to admit. though i have yet to figure out how to go to the underworld and speaking of that when you escape the underworld you only get a small health regenaration and a small speedboost, you should add like when you go through the portal you grab the speedboost and the health regen but a rare spell as well.
lastly some areas dont have much detail but i am sure you will fix that anywayz.
i hope i helped you and good luck with your map
yanqqo 1 Oct, 2017 @ 3:39am 
Oh okay thats a lot better :D :steamhappy::steamhappy:
Pheディア  [author] 1 Oct, 2017 @ 3:38am 
Im planning to do egypt or badlands
yanqqo 1 Oct, 2017 @ 3:35am 
Really good...but why Standin pls god why
Wraith 30 Sep, 2017 @ 6:36pm 
Niiice :D
Gilbert #FixTF2 30 Sep, 2017 @ 2:49pm 
cool map big boi <3
[cTF2w] Crafting #FixTF2 30 Sep, 2017 @ 2:45pm 
Just a heads up, but the "spell logo" in the bottom left side doesn't show up. Players can still pick up spells but can't see what they have.
Pheディア  [author] 30 Sep, 2017 @ 12:32am 
Thanks for the feedback, we'll work on it
killohurtz 29 Sep, 2017 @ 4:26pm 
A lot could be improved here. From the screenshots alone, I can see your exterior detailing varies wildly between different buildings, the hallway shots have nonsensical prop placement and almost no texture variation, and windows are irregularly and/or densely placed. On top of that, you have your standard package of recycled Halloween hazards and a generic manor theme that do little to distinguish the map from all the other reskins out there. I don't doubt a lot of effort went into this, but it could definitely use more polishing.
Pheディア  [author] 29 Sep, 2017 @ 3:54pm 
Like?
Jekyllson 29 Sep, 2017 @ 3:35pm 
Upvoting because it's a decent start, but this definitely needs work.
Rancho Relaxer 29 Sep, 2017 @ 2:43pm 
Looking forward to it!:balloonicorn: I have a personal policy of not subscribing to any map that requires extra files to download... I mean, I'll still like & favorite it, but anything that makes me tear open the file folder and hunt is just too much work. Hence I haven't played a MVM workshop map because Valve STILL DOES NOT SUPPORT THEM!:steamsalty: Let's hope now that things are changing, they can change as well...
Pheディア  [author] 29 Sep, 2017 @ 2:39pm 
We are gonna update this page soon, We are compiling the newer version of the map rn so we will pack it in the bsp
Rancho Relaxer 29 Sep, 2017 @ 2:37pm 
So... are those Nav files packed or still separate?
Ryan "Chill" Foy  [author] 29 Sep, 2017 @ 9:25am 
@ICS Interesting, i was not aware of such advancements. I've followed the TF2maps Upload rules that stated that .nav should always be separate to the .bsp (for exmaple, in the MvM contest). Thanks for the Feedback !
ICS 29 Sep, 2017 @ 9:21am 
Totally not true, packing navs properly results to working nav. Follow this guide that i did because last year there were issues that were resolved by valve.

https://tf2maps.net/threads/future-way-of-packing-nav-files-into-bsp-and-getting-them-to-work-properly-with-workshop-elsewhere.30583/