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If anyone is having issues with any of the MES mods, just take some time to learn the admin settings (@github) and adjust the spawning behavior to your preferences.
Makes sense.
Yes, this definitely makes sense.
It's a good mod that makes the planet feel alive but they aren't really much of a threat. I enjoyed the mod for early to mid game but i'm removing it now and looking for something harder.
This faction makes ZERO sense...was going to download until I saw this.
If yes what the effect will be on the crew?
If not is there a workaround?
Same deal for the ships too - if the atmosphere is too shallow, it can prevent spawning of atmospheric ships.
For purchasing ships, you can check out the Trade Operators Coalition mod. While it doesn't allow you to outright purchase a ship in the store, it does have shipyard services that let you construct a ship from a blueprint.
Have a couple of other questions:
1) Do Encounter Collection mods ships ignore decays at all? I can see they are attacking all blocks but decays stay untouched. Are decays pointless for these mods or do I miss something?
2) Do we have any trading Encounters collection mod where I can buy battleships and not only cargo/miners?
P.S: Still looking for an answer to my long post a couple of lines below.
1) What are the types of ships that are able to approach my base? I mean, I can see some grinding drones and that's ok, but Parallax Encounters, for example, generates a ship that in my opinion is just a hell of a battleship and can shred everything I build in just a couple of minutes.
If this stuff can fly at my base - I'm in trouble. However, If mod generates it far away so I can avoid it if needed - than it's another case. So, how does this work?
I'm asking because I don't want to come back once to a main base and find it destroyed 'cause my defense was made for grinding drones and not such a hell of a battleships.
Sorry for spoilers.
2) is there a general description somewhere of what events does this mod contain, more detailed than "alot of planet installations and ships"?
3) Is there any place where people discussing this mod in details? Or is it here the most suitable place for asking questions?
These 3 seems to be floating consistently, though I'm not sure if the AtomHeartStation is intended, as it has thrusters and everything, but they aren't turned on so, I assume it should be grounded.
- Parallax-SpawnGroup-MilitaryInstallation
- Incon-SpawnGroup-AtomHeartStation
- Imber-SpawnGroup-ResourceProcessingStation
The rest here, seem to spawn underground at varying depths. The one's I've listed spawn far enough underground that the doors are inaccessible without drilling, and this is difficult with inhibitors. ))
- Imber-SpawnGroup-FighterDockingStation
- Parallax-SpawnGroup-SecurityOutpost
- Imber-SpawnGroup-FortressTower
- Parallax-SpawnGroup-FrontierOutpost
- Parallax-SpawnGroup-Bunker
- Imber-SpawnGroup-OreProcessingOutpost
There are a few honorable mentions from wasteland encounters, but as they are from a different author, I chose to leave them out. Happy hunting, friend!
I will go through and spawn a bunch in and find the floaty ones and get back to you shortly! ))
However, if you're seeing that in the vanilla star system with the planets placed at their normal positions, then definitely let me know the names of specific grids doing this and I'll grab a shovel to do some digging!
Not really sure if any of this has already been mentioned or ruled out but, figured I would leave this here for anyone looking for answers. ))
Great work with your mods, though. They add so much to the game! I will continue to use them even if my grids wingardium leviosa and have jetpack inhibitors.