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Докладване на проблем с превода
How the heck does that work...???
Can you make two different blocks in one? Like bed and light, or bed and door, something like that.
Thanks you!
New Bunk Bed models that allows for the placement of a "Top Bunk" in front. Now you can have a second engineer occupy that long vacent top bunk. Now two engineers can rest in the same blockspace*.
I also migrated my Block Category to "+ AVTech" that should appear below all the Keen default catagories.
*Top Bunk occupies the block in front of the Bunk Bed, but the model is aligned to look as though both engineers are in the same block space. The wield/grind spot for the top bunk is on the floor in front of the bed.
with all its functionality?
(charging, saving)
you did a great job also the having them on small grids is the jazz []
The work around I used involved placing a bunch of blocks OVER the bed and descending one block further so the space it let out into was 6 high.
I don't know why this issue was so inconsistent, but the way the spawn works is that it wants to put the player out on top of the block. Placing blocks over seems to shift the spawn to either side. Just need to make sure there's enough head room on the side you actually want to use.
Having issues with the beds. One I placed works fine in that I get out beside the bed, in the room I placed it in.
In another room, I've tried placing a couple of beds and it kicks me out of the room entirely, putting me on the other side of the wall the beds are placed against. The beds are aligned with head boards along the same wall, 3 blocks in between, small ship. Room height is 5 blocks.
Have tried both beds, and each bed individually.
@CaptPatrick01 I've not experienced anything like that yet, the game SHOULD place you back where you were before you entered the bed, but if you are still experiencing it I'll see if it's something on my end.
@Niogenesis Sure, I could probably conjure something up, I'm not sure when I'll have another couple free hours to work on it, but when I do I'll work on that.
I remember making a joke about double-occupancy cryopods a looong time ago, seeing this mod reminded me of it. Wonder how technically feasible that would be...
Very nice mod
LOD=Level Of Detail
The more polygons a model has, the more resources it requires to render. To reduce resource usage, SE and many other games load lower poly models for blocks that are farther away.