Cities: Skylines

Cities: Skylines

Fjordland OLD - Mass Transit Version
86 Comments
MrMiyagi  [author] 21 May, 2020 @ 5:14am 
Огромное спасибо!! :steamhappy::chirp:
Астальдо 21 May, 2020 @ 3:09am 
Это лучшая карта из всех, что вообще я когда-либо видел в игре))
Спасибо тебе огромное!! :bluerune::bluerune::bluerune:
MrMiyagi  [author] 26 Mar, 2020 @ 3:47am 
Cool! :steamhappy: Thanks :lunar2020hearteyesrabbit: :chirp:
Elvenkind 26 Mar, 2020 @ 1:04am 
There's a style set for Finland, I'd say that's really close to the Norwegian countryside. I live in Bergen and despite it being the former capitol and is more then 1000 years old, and where there's a consistent style and a "European look" and a couple large churches.

Anyway, here's the only place that would support houses so large at an earlier age, and have a consistent style, and churches that large. It don't really have a Downtown though, Only Oslo, have 2 high rise buildings I think, if 37 floors count as skyscraper on the Plaza hotel with mirror glass seen here with the other with "Oslo S" & Train-Central, below. Trains are more common east, and flat land in general that can support urbane areas
https://upload.wikimedia.org/wikipedia/commons/0/06/Oslo_Plaza_og_Postgirobygget.jpg

In the moutains about everyone have a little huts, some places small suburbs of them, with a special style, I think the medieval style would fit in small clusters in some flat areas in the moutains.
MrMiyagi  [author] 18 Mar, 2020 @ 10:56am 
This was as close to Norwegian architecture as we could get. All that we can use is what is on the workshop.
Elvenkind 13 Mar, 2020 @ 2:10pm 
3/3 And also tunnels are extremely common. I think we still got the longest in the world, called "Lærdalstunellen", it's quite claustrophobic to be a half hour in and thinking it's only halfway, so they have painted and made led-light zones at regular intervals, looking a bit like sun shining through the inside of a glacier or similar.

Anyway, the first picture don't look like Norwegian Architecture, but more Gernan or Dutch I think with so many floors. except it's close to the so called "jugend-style" in Bergen and Ålesund. I've seen it here somewhere - but not by that name - on the workshop. Also the church is too big, most are very simple and lutheran. And settlements are mostly like the other pictures with houses. Where fjords are too wide, there's a lot of ferries. Boat transport in general is quite common, with so called "snøggbåt".
Elvenkind 13 Mar, 2020 @ 2:08pm 
2/3 Roads are not small enough in city skyline - many places there's single roads with two directions for one lane, with small pockets on the side, where a car that notice a meeting car stop in the pocket. Only near and in cities few places got highways, and then only double files in each direction. The left is for faster moving traffic, while those that just take it easy stay in the right road-file.

I miss both in this map and in "Valhalla" there areas in the middle of the fjords, where the land is connected, in a land that have a whole lot of bridges. If you want inspiration of bridges and generally amazing road building in Norway google "Atlanterhavsvegen".There's bridges everywhere!
Elvenkind 13 Mar, 2020 @ 2:05pm 
1/3 I saw a video of ImperialJedi yesterday, where he talked about a new thing he and his friends did at Twitch, where a group of him and friends had 2 hours to make a "City in a Snap", and viewers voted for the winner. Sounded like a fun thing :)

I downloaded this map + assets, and if building I'd make nature reserve(s) of the largest moutains to the east If I learned to make maps, I'd do like it's normal along the whole country, with small communities - "Bygd", not large enough to be a village, but totally rural, with small centers with a few shops, country house, service buildings. They usually follow the flat areas along the fjords and specially near rivers and lakes, along with farms.
MrMiyagi  [author] 12 Mar, 2020 @ 6:38pm 
Those are some really great ideas! I also like making smaller cities - usually a larger town with lots of villages all over the place.
Part of what you would like to do is already possible without a mod. It's the scenario editor. It's not particularly easy and takes a crazy amount of time, but with some thought and brain storming, you can design ways for the game to reward / punish / whatever when the player reaches a certain goal or does something bad like X percentage of land polluted... things like that.
Policies would have to be hard coded, so that's not easily done, but do check out the scenario editor! :)
Elvenkind 5 Mar, 2020 @ 9:53am 
Perhaps it could be possible for someone to make a mod where massive size and immense numbers of buildings and people wouldn't have to be the goal, but to reach each milestone by fulfilling some other tasks? IDK, just an idea, I've seen lots of really good small cities around the internet, and frankly it seem more difficult in the start, and specially so if you have limited, or big maps with several limited "bygd" (countryside with a kind of towncenter). Just tossing ideas out in the air, and perhaps someone would have skill to make something like that.

Like mastering the wild, setting up trails into nature, and rescue-huts and giving availability to view different wonders of nature. Going total renewable energy. Sustainability. 1 child policy. Ecological food-production. Strict Fishing quotas, I could rant all day and night about ideas such as these, but got no skill to make them real. Green Cities Plus.

Have a nice evening.:summer2019city:
MrMiyagi  [author] 24 Feb, 2020 @ 2:09pm 
Thanks Elvenkind. I totally agree! I hate the giant infrastructure, but unfortunately it has to be balanced with the needs of having a successful game experience. It felt like a crime against nature to make those across the map :winter2019joyfultearssnowman::winter2019joyfultearssnowman::winter2019joyfultearssnowman:
Elvenkind 24 Feb, 2020 @ 4:45am 
As a Norwegian, I have to say this look just like the area around the Hardanger Fjord, the second largest Fjord, a bit south of the city of Bergen. Absolutely beautiful. The only thing that don't fit in is the massive highways, and I wouldn't want to destroy the beauty with some gigalopolis.
LemonsterOG 5 Aug, 2019 @ 2:58pm 
Thanks. I appreciate the response. I know you put out quality work, so I don't know what's wrong. I know I've done everything correctly. I look forward to your new map. I'll let you know if I figure out what's causing this. Meanwhile, I have started a new city using a different map and it's working fine.
MrMiyagi  [author] 5 Aug, 2019 @ 2:52pm 
Hi LemonsterOG. You should be getting population for sure. You should see cars and trucks on your small city streets. Do you not?
Regarding no traffic on highway: It is true that you don't see any cars on the highway for quite a while. There's a good reason behind this :) All the highway traffic you see when starting a city on maps is all traffic going from neighbor to neighbor (nothing is heading to your new town). What I have done is redirected all that traffic from neighbor to neighbor to the edges of the map. Once you get your city to a bigger size like 12,000 or so, you will finally see a bit of traffic on your highways. Those will be neighbor to your city and back again.
Why? Well, when I played this map, my start square got overwhelmed with SO much traffic, because everything went right through the one highway on the start square.
A new version of this map (much better highways) will be coming out. Maybe try another map until then? It will look so nice :D
LemonsterOG 4 Aug, 2019 @ 7:58am 
When I use this map, I get no population and no vehicles on the road. It's the weirdest thing. Other maps work just fine without me making any changes. Any idea why? I really love the look of this map. Thanks.
AugCph 28 Dec, 2018 @ 8:59am 
Thank you very much
MrMiyagi  [author] 28 Dec, 2018 @ 5:50am 
Sure, the red houses are from level 2 of this collection, which I repainted in asset editor to have more Norwegian-looking colors https://steamproxy.net/workshop/filedetails/?id=603235689
and the one I squeezed into a duplex is called Appelviken and is from this Swedish collection of houses https://steamproxy.net/workshop/filedetails/?id=477090149
AugCph 23 Dec, 2018 @ 12:51am 
Yeah the fishing village
MrMiyagi  [author] 21 Dec, 2018 @ 7:37am 
Can you tell me which house, the fishing village has red houses and a yellow/pink duplex, or do you mean the large residential buildings in the city
AugCph 18 Dec, 2018 @ 9:27am 
What house asset is that?
MrMiyagi  [author] 25 Oct, 2018 @ 1:36am 
Hi Herpules - Unless you take the screenshot from the north edge facing south :D I have no idea why I took so many of the images facing south but anyway, it's an imaginary map, so we're safe. If you use a vanilla map theme, the sun should rise behind the mountains of Ostlandet and set over the ocean by Vestlandet.
Ezkilator 24 Oct, 2018 @ 1:57pm 
Hey. Not to be an bummer, but Vestlandet means the West land so its kinda strange that its not placed in the west. The same counts for Østlandet (the East land). Other than that its a great map
MrMiyagi  [author] 4 Sep, 2018 @ 7:03am 
Hi, sorry I have been away from gaming for a while. No textures come with maps, and the Boreal Snowy Peaks has almost no vanilla textures, so I'm not sure how to advise you. It sounds like you've got workshop assets that have texture problems. I'd check out Loading Screen Mod's results and go unsubscribe to those assets causing the problem.
Cynips 21 Jul, 2018 @ 8:48am 
Hi, and first of all thanks for this beautiful map. I really enjoy playing on it. I've played it several hours and I've just noticed that my textures are mostly the vanilla one (I have the trees nonetheless). Nothing close to your beautiful screenshots. I have the Loading Screen Mod and it says that some textures and assets are not able to load properly. I've already tried to verify my local files from Steam but it didn't do anything. Do you know a way to fix that?
Mad Cube {~w~} 15 Jul, 2018 @ 5:00am 
Ah I see thanks
MrMiyagi  [author] 8 Jul, 2018 @ 8:30am 
TMPE Traffic Manager is a big one that's broken, it's being worked on ATM
MrMiyagi  [author] 8 Jul, 2018 @ 8:29am 
No, not broken. There are a few mods that are broken as of the latest patch, which came out a few days ago.
Mad Cube {~w~} 6 Jul, 2018 @ 10:41pm 
Broken?
MrMiyagi  [author] 10 Mar, 2018 @ 5:06pm 
Fyi knowing these two quirks of the game will help a lot if you run into problems of any kind with the game. It might iron out what you've run into, too.
- Whenever you activate (or deactivate) any mods you intend to use (or not use) on Content Manager, always restart the game entirely, since several mods require a restart after activation / deactivation to stop influencing the game.
- Also, the game has issues if you are already in-game, then try to either load another save or start a new game. Always go back to main menu. Sometimes the game even crashes if you don't.

Hope that helps iron things out for you :) Happy building
Snacko 10 Mar, 2018 @ 4:26pm 
Thanks for the reply. But I think I have downloaded the wrong Fjordland. I don't have the DLC. So I just unsubscribed to this and all of the dependencies. Something is still broken though. If I disable all of my mods I can load a stock game map. I'll figure this out... Thanks..
MrMiyagi  [author] 10 Mar, 2018 @ 3:36pm 
I'd gladly offer to read yours, if only I understood the modder side of things.
MrMiyagi  [author] 10 Mar, 2018 @ 3:35pm 
Hi Snacko. Normally I would say that's definitely a mod, however, there was a tiny patch and update fr the 3rd year anniversary, and there are a few weird things going on. I'm only able to report what I learned from Avanya, which is that it's possible that one of the new bits and pieces could be doing something funky with something on the list of required items here. To find out what it actually is, you'll need to grab the output log and follow the procedure to post it for a modder to help. Search in the Guides section of the WS for "output" and the output log guide takes you through it step by step.
Snacko 10 Mar, 2018 @ 2:05pm 
I am getting this Error:

Object Reference not set to an instance of an object [System.NullReferenceException]
Details: No details


I just downloaded this map and I have all of the dependencies. My other maps load fine. Where can I look to get more info on this error?
ivan_pro1 4 Mar, 2018 @ 6:54am 
I just realised you cant place building next to highways, wasn't aware of that option. Thought it was a normal road. All good!
MrMiyagi  [author] 3 Mar, 2018 @ 9:56am 
We can't use regular roads in Map Editor without a mod, so that's why I had to use a two lane highway and not a regular street when I made the map ;) Happy building!
MrMiyagi  [author] 3 Mar, 2018 @ 9:54am 
Hiya. The two lane road that won't allow you to zone is actually the two lane highway of Mass Transit. So, yes, you would have to upgrade the two lane highway (hmm, would that be a downgrade? :D ) into a regular street. The two lane highway and its Network Extensions equivalent "National Road" are both not able to be zoned.
Since you mention zoning those spurs I built in there, I'll give you a traffic tip. You may want to avoid zoning on those 2 lane highway spurs I left in there. The reason is that traffic can easily get backed up if they have to stop and turn into a parking spot or service a building. If you turn them into regular streets, make sure you don't have a traffic light for a quite a few blocks. That will help keep your flow going really well.
I published those intersections if you want to use more
http://steamproxy.net/sharedfiles/filedetails/?id=1277038290
http://steamproxy.net/sharedfiles/filedetails/?id=1293336882
ivan_pro1 3 Mar, 2018 @ 6:02am 
Hey, how come the system doesn't recognize premade roads when I load the map, have to update them first to place a building alongside. I am using mass transit of course, and network extension 2, can that work together with a map, or is it supposed to be like that>?
go_gigi 10 Feb, 2018 @ 3:30pm 
OH THANKS! They are so cute, just like what I saw when traveling there.
MrMiyagi  [author] 10 Feb, 2018 @ 12:07pm 
Of course you can! :) I did it myself. I picked the most Norwegian looking houses from levels 1, 2 and 3 from this collection http://steamproxy.net/workshop/filedetails/?id=603235689
then I opened them in asset editor, gave them mostly red paint schemes, and turned them into RICO ploppable houses. You could also use "plop the growables" mod without having to convert them to RICO.
There is also a new set of Lofoten houses found here http://steamproxy.net/workshop/browse/?appid=255710&browsesort=createdbyfollowed&actualsort=createdbyfollowed&p=2
go_gigi 10 Feb, 2018 @ 9:24am 
May I ask where did you get the Norwegian residential assets in one of the image?
MrMiyagi  [author] 20 Jan, 2018 @ 3:22am 
De nada! Se puede utilizar la gran mayoría de los mapas de todas las actalizaciones sin problema excepto los mapas que se requieren una modificación integrada no actualizada que se necesita para la función del mapa. Según mi experiencia, éstas mods son casi exclusivamente mods que añaden "networks" especiales (ferrocarril y calles/autopistas). Las calles de Mass Transit son producidas por Colossal Order, pues calles de MT van a funcionar para siempre. Happy Building!
JoseEsp 19 Jan, 2018 @ 2:18pm 
Claro, ahora entiendo que sus actualizaciones se debe a las actualizaciones que a tenido el juego y cuando hiciste los mapas pues no se podían hacer, realmente pues lo que yo tenia pensado entonces se puede hacer con los mods que hay, saludos !!
MrMiyagi  [author] 19 Jan, 2018 @ 8:24am 
Your English is just fine, Jose! Además si escribes en español, comprenderé ;)
What sort of improvements were you thinking of? I'd love to hear your ideas.
As an example of what I'm doing at the moment, I am now updating older maps from 2015 and 2016 because we now have mods and default game systems that make highways and rail so much easier to make. This map has got the most up to date road and rail networks.
JoseEsp 19 Jan, 2018 @ 6:36am 
First congratulate you for the work you are doing, and then ask if there is any intention in the future to update this map, any brilliant ideas of yours, thank you. ( sorry for the English )
MrMiyagi  [author] 4 Dec, 2017 @ 2:16am 
The only thing I did is construct the highways strategically. But I don't doubt your experience of course.
For example, the most extreme example would be when building a city on one of those island maps with no road connections whatsoever, people do still move in. So what you experienced is very strange... I and a few friends played on Fjordland, too, and didn't have that issue.
The only thing that I didn't like about Fjordland when I played it is that it took a little extra time to start seeing traffic driving in.. but my population numbers growth was as normal even though it took a while for them to bring in some cars :D.
I wonder what this could have been? I'll be glad if to know if you find it out!
chipmunkr 3 Dec, 2017 @ 12:07pm 
Just started a new town on this, and nobody moves in! Tested the exact same mod loadout on a vanilla map and I get population just fine. Any way to disable your traffice tweaks?
MrMiyagi  [author] 21 Sep, 2017 @ 11:57pm 
Yep, actually it would be too much for me, too :D It is definitely bad to have a ton of subscriptions. I found this neat method of keeping my number of subscriptions low so my computer and game function well, but still keep track of the workshop items I love. I only have two of that long list subscribed right now, until the next time I want a fall city and I move from my tropical city collection back to the autumn city collection. The smple how-to guide by Aubergine18 http://steamproxy.net/sharedfiles/filedetails/?id=449998850
DOLLIN 21 Sep, 2017 @ 2:30pm 
too many assets for me to download! nice tho
Kn4z 18 Sep, 2017 @ 9:38am 
Overasket over å finne et norsk map her