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Спасибо тебе огромное!!
Anyway, here's the only place that would support houses so large at an earlier age, and have a consistent style, and churches that large. It don't really have a Downtown though, Only Oslo, have 2 high rise buildings I think, if 37 floors count as skyscraper on the Plaza hotel with mirror glass seen here with the other with "Oslo S" & Train-Central, below. Trains are more common east, and flat land in general that can support urbane areas
https://upload.wikimedia.org/wikipedia/commons/0/06/Oslo_Plaza_og_Postgirobygget.jpg
In the moutains about everyone have a little huts, some places small suburbs of them, with a special style, I think the medieval style would fit in small clusters in some flat areas in the moutains.
Anyway, the first picture don't look like Norwegian Architecture, but more Gernan or Dutch I think with so many floors. except it's close to the so called "jugend-style" in Bergen and Ålesund. I've seen it here somewhere - but not by that name - on the workshop. Also the church is too big, most are very simple and lutheran. And settlements are mostly like the other pictures with houses. Where fjords are too wide, there's a lot of ferries. Boat transport in general is quite common, with so called "snøggbåt".
I miss both in this map and in "Valhalla" there areas in the middle of the fjords, where the land is connected, in a land that have a whole lot of bridges. If you want inspiration of bridges and generally amazing road building in Norway google "Atlanterhavsvegen".There's bridges everywhere!
I downloaded this map + assets, and if building I'd make nature reserve(s) of the largest moutains to the east If I learned to make maps, I'd do like it's normal along the whole country, with small communities - "Bygd", not large enough to be a village, but totally rural, with small centers with a few shops, country house, service buildings. They usually follow the flat areas along the fjords and specially near rivers and lakes, along with farms.
Part of what you would like to do is already possible without a mod. It's the scenario editor. It's not particularly easy and takes a crazy amount of time, but with some thought and brain storming, you can design ways for the game to reward / punish / whatever when the player reaches a certain goal or does something bad like X percentage of land polluted... things like that.
Policies would have to be hard coded, so that's not easily done, but do check out the scenario editor! :)
Like mastering the wild, setting up trails into nature, and rescue-huts and giving availability to view different wonders of nature. Going total renewable energy. Sustainability. 1 child policy. Ecological food-production. Strict Fishing quotas, I could rant all day and night about ideas such as these, but got no skill to make them real. Green Cities Plus.
Have a nice evening.
Regarding no traffic on highway: It is true that you don't see any cars on the highway for quite a while. There's a good reason behind this :) All the highway traffic you see when starting a city on maps is all traffic going from neighbor to neighbor (nothing is heading to your new town). What I have done is redirected all that traffic from neighbor to neighbor to the edges of the map. Once you get your city to a bigger size like 12,000 or so, you will finally see a bit of traffic on your highways. Those will be neighbor to your city and back again.
Why? Well, when I played this map, my start square got overwhelmed with SO much traffic, because everything went right through the one highway on the start square.
A new version of this map (much better highways) will be coming out. Maybe try another map until then? It will look so nice :D
and the one I squeezed into a duplex is called Appelviken and is from this Swedish collection of houses https://steamproxy.net/workshop/filedetails/?id=477090149
- Whenever you activate (or deactivate) any mods you intend to use (or not use) on Content Manager, always restart the game entirely, since several mods require a restart after activation / deactivation to stop influencing the game.
- Also, the game has issues if you are already in-game, then try to either load another save or start a new game. Always go back to main menu. Sometimes the game even crashes if you don't.
Hope that helps iron things out for you :) Happy building
Object Reference not set to an instance of an object [System.NullReferenceException]
Details: No details
I just downloaded this map and I have all of the dependencies. My other maps load fine. Where can I look to get more info on this error?
Since you mention zoning those spurs I built in there, I'll give you a traffic tip. You may want to avoid zoning on those 2 lane highway spurs I left in there. The reason is that traffic can easily get backed up if they have to stop and turn into a parking spot or service a building. If you turn them into regular streets, make sure you don't have a traffic light for a quite a few blocks. That will help keep your flow going really well.
I published those intersections if you want to use more
http://steamproxy.net/sharedfiles/filedetails/?id=1277038290
http://steamproxy.net/sharedfiles/filedetails/?id=1293336882
then I opened them in asset editor, gave them mostly red paint schemes, and turned them into RICO ploppable houses. You could also use "plop the growables" mod without having to convert them to RICO.
There is also a new set of Lofoten houses found here http://steamproxy.net/workshop/browse/?appid=255710&browsesort=createdbyfollowed&actualsort=createdbyfollowed&p=2
What sort of improvements were you thinking of? I'd love to hear your ideas.
As an example of what I'm doing at the moment, I am now updating older maps from 2015 and 2016 because we now have mods and default game systems that make highways and rail so much easier to make. This map has got the most up to date road and rail networks.
For example, the most extreme example would be when building a city on one of those island maps with no road connections whatsoever, people do still move in. So what you experienced is very strange... I and a few friends played on Fjordland, too, and didn't have that issue.
The only thing that I didn't like about Fjordland when I played it is that it took a little extra time to start seeing traffic driving in.. but my population numbers growth was as normal even though it took a while for them to bring in some cars :D.
I wonder what this could have been? I'll be glad if to know if you find it out!